PsychoIncarnate
The Eternal Will of the Swarm
No, the Shadow Temple from OoT.Shadow temple = Twili temple?
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No, the Shadow Temple from OoT.Shadow temple = Twili temple?
That's what I said, Shadow Temple = Twili temple?No, the Shadow Temple from OoT.
You can't prove it to be a mistranslation. And how does it not make much sense? Look at how much we've grown in the last hundred years. Hyrule in TP isn't that different from Hyrule of OoT, and with a hundred years under its belt, a lot can change. Plus, look at how much hasn't changed.No, there is no reason to set a timeline by the 100 year method. I might even think that was a mistranslation, because a lot of it (to me) does not make sense in such a short time frame. With that timeframe, the official Zelda timeline interview actually contradicts the laws of physics and the games themselves. Unless evolution in Hyrule is magically enhanced, I'm not buying 100 years.
I suppose it makes sense. I always thought it to be in the mountain behind Kakariko Graveyard, but it makes sense nonetheless.The Shadow Temple is said to be UNDER kakariko village in OoT. So going off that, Shadow Temple could be under the graveyard somewhere, or maybe got consumed by the spirit of light?
I don't recall that quote from the game at all, and upon googling it, the only Zelda-related link that pops up is the one you posted. Ever think that Strategy Wiki just made that up? I surely do.That's what I said, Shadow Temple = Twili temple?
I don't know what that Shadow Temple looks like, but
"Amongst the rot and filth of scum is the Shadow Temple. No one dares venture into it or speak of its accursed name, for it is a symbol of pure evil. The Sages themselves consider sending it into the underworld."
http://strategywiki.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time/Shadow_Temple
Sounds like a strong candidate for a temple banished into the Twilight Realm.
If I'm not mistaken (which I'm not), Aonuma said that TP could take place "a hundred or so years after Ocarina of Time," meaning it could be one, three, or maybe even five hundred years.Well there is no way Wind Waker could only be 100 years after OoT with all the changes and the fact no one remembers the Hylian language...
we have no reason to assume that 1 year our time is one year hylian time.I would estimate a thousand years. Go online and look how long it takes the most massive trees in the world to grow to heir fullest size.
Not to mention that it takes about five minutes for the sun and moon to move across the sky making a full day in Hyrule, lol.we have no reason to assume that 1 year our time is one year hylian time.
15 years our time could be the equalivant of 1 year hylian time, so we honestly have no idea how long after OoT WW took place.
Or they shorten days so you don't have to wait a full 24 hours to experience the effects of both night and day...Not to mention that it takes about five minutes for the sun and moon to move across the sky making a full day in Hyrule, lol.
Though I've noticed that's substantially longer in TP. Maybe the planet Hyrule's on shifted its orbit further away from the sun?
Maybe the number of minutes in a Hyrulian day is not considered important enough to warrant it not being tinkered with.Not to mention that it takes about five minutes for the sun and moon to move across the sky making a full day in Hyrule, lol.
Though I've noticed that's substantially longer in TP. Maybe the planet Hyrule's on shifted its orbit further away from the sun?
basically- it sounds stupid, but the time changes in LoZ make it insane to try to compare our time to Hylian time.In other words, we have no idea what we're talking about.
Kinda funny when you think about it.
When you pause the game, you get this catchy beat!0_o it took me forever to beat masterquest. it was hard on the same levels as battletoads, and should you not get this reference, you need a retrogaming education
Battletoads is harder than Adventure of Link. And Adventure of Link is like 10x harder than MQ.0_o it took me forever to beat masterquest. it was hard on the same levels as battletoads, and should you not get this reference, you need a retrogaming education
This is probably the best way to describe the difficulty in Zelda. Nothing in the main quest is usually so impossible that you can't do it with a bit of effort and thought. It's the side quests that can be killer.Zelda games have always been easy to beat, but generally are very hard to complete 100%. Finding all those **** golden bugs, the spider ****s in OoT, every map/chest in WW- even if they take more time then work, it is still a grind to complete 100%.
I still remember having a difficult time my first time through LA, couldnt find the last **** heart container.
Heh, you're probably right about TP being the best if there were no comparisons. I am just mentally unable to keep from comparing them; OoT is just too significant of an influence on me. But I can see the arguments and see how they make sense.After this long day, I now value Twilight Princess as much as Ocarina of Time, but in different ways. The reason why we Zeldanerds have said a million times that Twilight Princess does not compare to Ocarina of Time is because we see TP as a game trying to beat Ocarina of Time in a "remake" fashion, because all-in-all, it is very much a remake, with plot lines borrowed from A Link to the Past. However, without OoT to compare it to, it is the best title in the series. It personifies everything about Hyrule in such a grand way that no other game (besides OoT) has done. The reason why Ocarina of Time has lasted so long in such high favor is because it took the most risks with the series, transforming the top-down sprite-based series into a fully-explorable 3D game with entirely new content, physics, controls, everything. Everything about it was what we loved, but redone completely. Not a redux, but an entire reconstruction.
Upon looking back on TP, Miyamoto said that, "it's a great game, but it's not the Zelda we were aiming for. We tried to best Ocarina of Time, but ended up making a clone," or something along those lines (if I find the interview, which I believe is actually on his website, I'll post the link). In order to beat Ocarina of Time (which is Aonuma's longtime dream and retirement plan), they need to make a game that changes the series as much as Ocarina of Time did, and in as many incredible ways as possible. That's why they're taking so long to get any information out, because it's not just about graphics, storyline, art direction, or what have you -- it's about creating an entirely new experience, and that, I more than fully respect.
People would buy the N64 just for Ocarina of Time. The Wii doesn't have any titles worth buying the system for (none in the league that OoT was in), so I bet you anything Nintendo has held off on better first/second party titles so they can make this game an absolute. I'm so incredibly excited for this.
yea, and a shotgun instead of the ball and chain...... /sarcasmI do have to say, I enjoyed using the double clawshot and the Ball and Chain in TP though more than items in previous games.
I think they should have added a crossbow instead of a regular bow in line with the more "advanced Technology" of the game.
brawl, lolThe Wii doesn't have any titles worth buying the system for
Well I played TP first and I thought it was awesome. I then played OoT and the Nostalgia bug bit me in the ***. Too bad TP was a OoT clone. But this makes me have high hopes that the next Zelda will be different but how is the question.After this long day, I now value Twilight Princess as much as Ocarina of Time, but in different ways. The reason why we Zeldanerds have said a million times that Twilight Princess does not compare to Ocarina of Time is because we see TP as a game trying to beat Ocarina of Time in a "remake" fashion, because all-in-all, it is very much a remake, with plot lines borrowed from A Link to the Past. However, without OoT to compare it to, it is the best title in the series. It personifies everything about Hyrule in such a grand way that no other game (besides OoT) has done. The reason why Ocarina of Time has lasted so long in such high favor is because it took the most risks with the series, transforming the top-down sprite-based series into a fully-explorable 3D game with entirely new content, physics, controls, everything. Everything about it was what we loved, but redone completely. Not a redux, but an entire reconstruction.
Upon looking back on TP, Miyamoto said that, "it's a great game, but it's not the Zelda we were aiming for. We tried to best Ocarina of Time, but ended up making a clone," or something along those lines (if I find the interview, which I believe is actually on his website, I'll post the link). In order to beat Ocarina of Time (which is Aonuma's longtime dream and retirement plan), they need to make a game that changes the series as much as Ocarina of Time did, and in as many incredible ways as possible. That's why they're taking so long to get any information out, because it's not just about graphics, storyline, art direction, or what have you -- it's about creating an entirely new experience, and that, I more than fully respect.
People would buy the N64 just for Ocarina of Time. The Wii doesn't have any titles worth buying the system for (none in the league that OoT was in), so I bet you anything Nintendo has held off on better first/second party titles so they can make this game an absolute. I'm so incredibly excited for this.
The Legend of Zelda: Super Mario Acid Trip?Well I played TP first and I thought it was awesome. I then played OoT and the Nostalgia bug bit me in the ***. Too bad TP was a OoT clone. But this makes me have high hopes that the next Zelda will be different but how is the question.
P.S
mario team + Zelda team=Win?
http://www.youtube.com/watch?v=SB_T5LSSvVUThe Legend of Zelda: Super Mario Acid Trip?
YESSo again, and in a nutshell, I believe that King Ralis will play a vital role in the next Zelda.
And of course, the Pirates Fortress (from MM) was the absolute best.Well, because there will always be a few items included that have extremely limited use, I'd like to see some rock climbing gear and see link scale much more treacherous mountains than Snow Peak and Death Mountain. It sort of falls more along the line of an upgrade for links climbing ability a lot like the gauntlets of strength upgrade links lifting ability. This could also be used to climb some fortress walls. Which brings me to my next point, there needs to be more fortresses, seriously, Gerudo Fortress was a really fun part of Ocarina of Time. Forsaken Fortress was also a way fun dungeon when you came to it the second time.