Yeah, I wish I didn't sell my GC Twilight Princess. It's hard to find now
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They shouldn't. They hold the nuchuck with their left hand and they hold the wii remote on the right. If link was using the sword on the left hand, It wouldn't so comfortable in my opinion...The wii one has it's perks, it has +1 item slot for use. But other than that, the only main difference other than the controls, is that the entire map is swapped. (because link is originally left handed, but most people are right handed so they just flipped everything.)
Not really sure why people care for the difference.
It's the same console with a different name. Do you actually think it was going to be called revolution in the first place?I thought TP's Wii controls were pretty bad. It was when I first realized that the Wii was not going to be what I had imagined when they first announced it. It seems like SS is doing a much better job, considering the controls aren't just shoehorned onto a cash-grab port like TP.
Wasn't exactly saying that you're saying you were talking about names but, I can understand that this wasn't expected for everybody about nintendo's promise. But they need to know that video game companies don't exactly keep most of their promises.Don't be stupid (lol), the Wii is not the Gamecube with a different name and I'm not even talking about names in the first place. I'm saying that playing Twilight Princess was when I first realized that Wii's advertising campaign promised a decidedly more natural and immersive way of playing games and that's not what we got.
Excellent Point. It is concerning that they didn't gave the motion as granted. The wii remote was just a pointer w/ shake ability (with a strap that could break easily) when it was released.The concept of motion control as it was initially advertised was not what the actual console experience was like save for a handful of games. The MotionPlus add on for the the wiimote perfectly exemplifies my point. That kind of sensitivity and accuracy is literally what Nintendo was promising us to begin with. There should not need to be a controller add-on.
It isn't quite hard at all. You just shake and point and/or Z target to attack.I wasn't expecting Wii TP's controls to be perfect considering the nature of its existence.
What? It took me 2 minutes to catch an Ordon Fish when I started.But I also wasn't expecting it to take me 15 minutes to catch a fish in the first 5 minutes of the game.
Lol that puzzle shouldn't have been in there. TP's start is generally pretty bad (catch a fish for the cat, have some kids spend 10 minutes explaining you the most basic functions in the game, herd goats twice, chase a monkey through the woods, locate a stolen crate, spend an hour or so mucking about as a wolf etc.).but I also wasn't expecting it to take me 15 minutes to catch a fish in the first 5 minutes of the game.
My love for Ocarina of Time comes from playing it as an 8 year old.What's everyone's fascination with Ocarina of Time? I don't get why everyone loves it so much...
Fishing is the only part in the game where Link's movements actually corresponds with the player's movements, so it's probably true that is was a "look what we can do" moment.I loved how they added the strenuous fishing tutorial in the beginning of the game, seeing as how that feature is just oh-so-important. Guessing it was meant to excite people over the motion controls? Within the storyline, we fished once.
Nostalgia mostly. It was one of the first N64 games I ever got as a kid, and I played through it several times. It's definitely a solid game, and still remains enjoyable to play through even... 13 years? later.What's everyone's fascination with Ocarina of Time? I don't get why everyone loves it so much...
Definitely nostalgia and the first Zelda game I played. Due to annoying reasons, that Owl remains memorable to me.What's everyone's fascination with Ocarina of Time? I don't get why everyone loves it so much...
Well you should be happy to hear that the devs confirmed that Ganon will not be present in Skyward Sword.I would be happy if we saw a return of Vaati, but I know that he was a fluke villain *as in got to have a role in more than one game) and is much like the one game villains you'd see throughout the series.
As for Ganondorf being a final boss, I sure as hell hope not. They kinds of just threw him in TP with little development and warning when he'd take the reigns from Zant, and for not long at that. The final battle was lackluster in that is was easy, though it had variety, so it did keep interest somewhat. But the character was just about nonexistent. And I hated that. I wanted several encounters. Give us a reason to hate him.
If they threw him on at the end, I'd be so disappointed. That's be like fighting that final battle in FF9 - Who is this, and why is he here?
But if they were to show Ganondorf in some way, even in the end in the vein Giacomo was done in Baten Kaitos: Origins, I'd be cool with that, kind of. It would set up for the next installment, whatever it may be (already released, or an entirely new one).
That's good to know.Well you should be happy to hear that the devs confirmed that Ganon will not be present in Skyward Sword.
I disagree, I thought it was apparent less than halfway through the game.I had a conversation with some people not too long ago... about who the main villain is in Twilight Princess.
Some people say Ganondorf because he's the final boss. But IMO, there is a difference between the main villain and the final boss.
Sure, Ganondorf turned out to be behind EVERYTHING magically right after you finish up with Zant, and that's fine and all. But the thing is, Zant recieved all buildup and it was never, not even remotely subtly hinted that someone MAY or MAY NOT be giving Zant orders. If that had been the case, I would certainly say it's Ganondorf.
But Zant gets all of the buildup from beginning to nearly the end as the game's major villain, no hinting, no subtlety, no anything.
What do you guys think? Just wonderin'.
That's not a fair comparison to me. Aghanim is completely out of the picture 1/4 of a way into LttP. Zant is like one of the last bosses.I disagree, I thought it was apparent less than halfway through the game.
We saw/ heard of zant just a couple times before that anyway.
It's like saying Aghnim (However you spell it) is the main villain of ALTTP
You do realize Aghanim is also the penultimate boss in LTTP as well right, fighting him at Ganon's Tower, followed by the final battle with Ganon at the pyramid.That's not a fair comparison to me. Aghanim is completely out of the picture 1/4 of a way into LttP. Zant is like one of the last bosses.