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Note: I'm not arguing, just trying looking at this from a logical perspective to see what's correct. I don't know either way what this matchup is.Try to time your down b to beat his spin dash so that the move starts right when he's about to be in range of it. If you just stand there using down b he can just jump over it and attack you. Also, challenge his spin dash with up b.
Killing=shield one of his attacks and down smash or find a way to outprioritize one of his moves with one of your smashes. Uair and bair can work as well.
Approach with bair or fox trot down b, fox trot down b will at least make him go to the air to attack you. If you approach with ftilt and he avoids it, he could just dash grab you. Up b makes a good approach on pretty much everyone other than Snake or some character with a good up b OOS.
What about the TL new AT?
Someone thinks that this will help them in this matchup?
Sorry for my bad english.
If he's starting a spin dash DK has plenty of time to react. If he comes at you with a spin dash, just up b. You don't need to dash to up b.Note: I'm not arguing, just trying looking at this from a logical perspective to see what's correct. I don't know either way what this matchup is.
Can't really time the down b. Unless you react perfectly i doubt you'd be able to get the down b off. And if you mistime it he can punish easily.
Up B means you have to run toward him first. He can just release it while you are running before you can react to press up b.
Unless he is predictable, you can't really out prioritize his attacks to get a kill and unless D smash probably kills at ~100 so your not getting such early KOs on him (still insanely earlier than he should get on you).
I was responding to the person who said it kills at 70. Chances are they won't ever approach with enough lag to be F smashed.If he's starting a spin dash DK has plenty of time to react. If he comes at you with a spin dash, just up b. You don't need to dash to up b.
You'd be suprised, if someone tries to approach with bair or the like, you can take a step away and fsmash in the opposite direction. Same thing if he's one of those spring>dair Sonics. I never said dsmash killed super early, it kills moderately early.
They don't need lag, you can just cut through one of their attacks with it.I was responding to the person who said it kills at 70. Chances are they won't ever approach with enough lag to be F smashed.
I played a couple on the AiB ladder and beat them, but the lag was bad so I wouldn't trust my opinion too much. I played against some Sonic from the xat they have, but I was using Mario. He was pretty good, but the lag was bad so same thing applies. After that I have my friend irl who's not bad with Sonic.Thank you for your responses. Just wondering, have you ever played any good sonics?
what are you having problems with?I'm still very confused on the Sonic matchup. Up B works somewhat well but not amazing... and Bair doesn't work much at all.
http://www.smashboards.com/showthread.php?t=202473Ganon boards are discussing DK. Go to the "Triforce of Knowledge: Ganon Match-up" thread to discuss, and place input.
EDIT: Sorry for not providing a link. I'm using WiiNet... yes, laugh it out... -_-'
I haven't changed the first page because no one has given me a reason to edit it yet it 3 weeksWhy is Falco listed as 60:40 - 65:35? Do you really think he's that difficult for DK?
Soo... the current discussion is Sonic?
My guess is 55:45 for DK or even. Although I probably don't have enough experience to rate it accurately...
no it isn't. its in his favor. he shuts our approach down hard plus illusion spamming can be a hassle. France obviously does not have that great of a falco if you think its in dk's advantage.falco is 45:55 in dk's advantage
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some weeks ago i beat one of the best falco of france
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is there any vid of SK92 against a Dk on youtube ?You need to look up who SK92 is, then get back to me.
I really wanna play some European players.
Can't he still spike you after the chaingrab. As in chaingrab spike spike? Or chaingrab spike footstool?I used to think it was awful but I've started getting used to it. Once you're used to working you're way around lasers and grabs falco is bad. If you're both offstage falco should never be able to recover. DI up out of his jabs and side b. Save your double jump if he chain grabs you and just meteor cancel with tap jump because there is no time penalty if you do it early, then up b. Up b stall ***** falco offstage. You're main objective is getting falco offstage. Once he's there it's easy.
I mean it was wifi but atomsk did that 2 times in one game to me...It's hard for him if you up b right, which can usually stage spike him then he's dead. It's not worth it for him to follow up his chaingrab spike with another spike.
SDI to the stage and tech it, but it's probably not easy on wifi, lol. You can also SDI up so you won't be as far down and can grab the ledge a bit easier so you can move a bit away or something.... it's best with tap jump on like Ragnar0k said just mash up on the controlstick and maybe the Cstick (watch out that you don't do an uair..?). Teching it is probably a lot better though.I mean it was wifi but atomsk did that 2 times in one game to me...