SuSa
Banned via Administration
Not if you do it right.
He did it all 3 stocks, and I was trying everything.
He did it all 3 stocks, and I was trying everything.
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K fine... don't get hit.Wario has setups from 0-15% into his grab.
So it's more like "don't get hit"
Fine, I will. its about time people know anyway, at least the people who play DK. what wario is going to check this anyway?Ripple seemingly has something to get out of it. Maybe Big O could help testing it and finding it out (or maybe he knows it aleady and doesn't want to tell us like Ripple ).
Why don't you tell us? Doesn't it work if the enemy knows about it? If that's the case it wouldn't really help anyway ._.
that's correct. must be fully charged. Big O said he test it with frame data. we only have 1 frame to do it.So, assuming that is legit (I'll have to test that....) you need a fully charged punch?
The CG starts at 30%, so 0-22% doesn't matter. <_<
Yeah, if Wario starts at 30 % after using dthrow 9 times DK will have 74 %.Why not? That doesn't make any sense. There is a limit to the amount a move diminishes.
I will regurgitate.
I was trying everything.
Buffering a shield, buffering a jump, mashing like a mad man, yelling at him.
Lol.what wario is going to check this anyway?
May as well do Yoshi.sorry for the lack of update so far, wifi is down at places on campus so I need to go somewhere I can get on the internet for about 10min.
TL sonic and falco are all written but they are on my laptop so expect them all up around 5ish, who would you like to move on to now? Yoshi? ZSS? needs to be someone in low tier probably
Yoshi's jump hasn't infinite Super Armor like other things. At certain time he can get hit out of jump (but with reduced knockback), spiking him if you know it is going to break the SA, and then he has his awful up b left with very little height. So hitting him out of the jump can be lethal to Yoshi. With footstools you can break the SA at any percent, hurting Yoshi.May as well do Yoshi.
Yoshi is a dinasaur.
He has eggs and likes to throw them at you. They are annoying but if you learn to Powershield then while on the ground you should be fine. The problem arises when you are approaching from the air. Then he can toss them at you and you have to stop your approach. He can ledgestall with them and throw them pretty far. Just PS them.
He is mario's pet.
He has this thing called a pivot grab. Basically when you approach him he just runs away and throws his tongue at you. If you aren't paying attention then you will get grabbed every time.
Sometimes Yoshi is a race and sometimes one of a kind.
Once he grabs you he has nothing too special. He can do the grab release to regrab thing but it isn't guaranteed (right?). At the edge of the stage he can go for a spike but you can avoid that pretty easily if you know it is coming.
Yoshis give birth to each other in eggs. It is asexual reproduction and there are no female or male yoshis, just yoshis.
Between eggs and pivot grab there is really no way to approach yoshi if he knows what is coming. So mix stuff up and try to never give him stage control.
Yoshis can also swallow any creature and put it in an egg. They come out as what they were before, not as a yoshi.
He doesn't have so much trouble killing you but it isn't easy. His smashes are kind of easy to see coming and if you try you can avoid u air. Don't try to gimp him cause he gets armor on his second jump. He can also attack out of it. Watch out for that and if you can hit him off after the DJ then he is screwed.
He is also alot heavier than he seems and isn't that easy to KO.
He has no OoS options.
If he jabs he will probably jab a couple of more times for good measure and with almost no lag so don't bother trying to punish it.
Anything else I missed?
We can make this the writeup i'll just keep updating it with new info.
BTW 60-40 Yoshi.
Ya try to spike him, he'll up air you. I did mention that if you can knock him out of it then it's bad for him but don't really go out and try to gimp because you'll end up getting hit.Yoshi's jump hasn't infinite Super Armor like other things. At certain time he can get hit out of jump (but with reduced knockback), spiking him if you know it is going to break the SA, and then he has his awful up b left with very little height. So hitting him out of the jump can be lethal to Yoshi. With footstools you can break the SA at any percent, hurting Yoshi.
I can't believe it's 60/40 Yoshi. He is very weak and will be forced to rack a ton of damage to kill DK.
Between eggs and pivot grab there is really no way to approach yoshi if he knows what is coming. So mix stuff up and try to never give him stage control.
He has no problem racking up damage. He can basically combo you with backair tilts and the occasional nair.
Cyphus arguing... for DK :O Truly a wondrous day.i've played furbs and bwett(best yoshi?), and i'm pretty confident my DK would take both in a tourney set. DK is stronger, heavier, and better reach (all obvious). Eggs and pivot grab are the **** online, but if thats effective, downB to punish. The grab release chaingrab does very little percent if you mash it across the stage, and DK should be able to avoid any aerial followup off the edge and make it back (yoshi can't edgeguard DK)
I dont find either of those yoshi's incorporate alot of spam or pivot grabs into their games. Bwett does alot of DJC EggLays, B.airs, Jabs, but i Yoshi doesn't really have a reliable way of KOing DK. His best KO option is a high UpAir at like 120% or something. DK can edgeguard yoshi at least a little better than most characters can, and D.smash becomes a big problem for yoshi at higher percent.
i would think DK55/45Yoshi