Cable
Smash Lord
Update the matchups i have to understand TL,ZSS, plus Wolf i look forward to this.
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Ugh....I suck in that match-up so I'll be no good.IC´s are discussing us.
http://www.smashboards.com/showthread.php?t=242786&page=47
this time, please participate in the discussion.
btw our mu thread sucks again. no continous updates. no structure.
sorry if I sound rude.
are you talking about her fsmash or her stun gun? if its the gun just slap it out of the way and if its fsmash just shield it (that is probably her worst move), they shouldnt even be using that move. if its neither then what is it? idk since i havent had a problem with a ZSS for a while.I would personally like to do ZSS next out of those three, since she has a move than can outspace us, even our down b .
All I know about the ZSS matchup is that you're pretty safe shielding a lot since she has problems against shields, and that back air seems to connect way more than it should. other than that I got nothing, it's annoying for me, just bair out of shield a lotUpdate the matchups i have to understand TL,ZSS, plus Wolf i look forward to this.
ok, I´m playing often a good ZSS with my DK, and we have always epic close matches.
I´m gonna write in DK´s view.
Strengths:
Power. range. priority. Seriously, if we hit you with a punsh, fsmash or usmash @ 80, you´re dead. dsmash @ 100 uspmash and 9punch, you die @ 60. actually it should not happen that often that we hit with fsmash, but usmash ( against downB) and punsh is good.
range. we have one of the best melee ranges in the game, and ftilt can cancel out your b and sideb.
if we hit with all hits of a grounded upB you get 36 %, which is in that case, your half stock.
bair is a move you should watch out for, bc we can do 2 in one sh, with suprisingly good range ( it can go through your downb as well).
When your on theedge, you´re screwed. I know every little option you have. you ledge attack sucks and get eysily outanged by ftilt. downB gets wrecked by bair or usmash (death). stand up and shield will get you ftilted and your back on the edge.
edge guarding can be a risky. we can gimp you with bair, spike you with fair or dair, but you can spike us ith downB, too. so it´s all about spacing.
we´re fat *****. we live usually to 150%. that´s a problem for you, bc you die at 80.
Weaknesses:
A good ZSS has a amazing stage control with sideB, neutral b. we´re obviously a big target. who of you didn´t get a 50-70 % string on a fattie? really, you can combo as to hell, uair usmash upB all string together nicely. you could thinkthat´s a huge problem for us, but if you think about how long we live and how long you live, yeah.
your armor part´s are diffcult to get around, but if you´re not careful we can use them against you pretty well (ever seen a glide toss by DK? 1/4 fd length).
ZSS can limit our options pretty well, but we´re lucky that we have such amazing bair.
If it goes to killing, you can kill us @ 150 if your sideB is fresh, bair can work and downB(difficult to hit).
If you´re in the air, you can have aproblem bc dk can juggle and punish you well, your dair or downB can work, but also can be punished.
I would say it´s a good 50:50 match, but it´s also stage dependant.
you want to try, to limit DK´s options with sideB and neutral b, and we will go for an aerial approach with bair, maybe you can punish that. we´re should not approach on the ground, bc you can grab us out of the sheild easily if you fire a neutralB.
if DK is inside, you will have a problem. don´t cp jungle japes, brinstar, delfino or yoshis island against DK.
all wolf do that lol.I hate wolf. As soon as I get past his blaster spam I get fsmashed back out and it starts all over again.
So we're doing Falco now?
Falco is a solid character, who you do NOT want to let control the match. I try to avoid Smashville or FD against him to assist with the laser spam, since that's the biggest problem I have with him. His aerial game is pretty good, and his ground game is decent...but his laser is the best thing he has going for him IMO. He can chaingrab DK to like 40%, I think....the percentage may be off a few digits.
I find him to be easily gimped since he only has two recovery options...and both are VERY easy to predict and counter. Timing a counter against his Phantasm may be tricky at first, but once you get it down you can set him up however you wish. Just be sure to not take chances as it spikes (common knowledge?).
Oh...and some very good advice a player once gave me. Never roll behind a Falco Fsmash...it put you right in the sweetspot.
This is good to know...Also if you go to JJ make sure you know the timings for the claptraps. There are out when the seconds on the time end from 7-4, so for example it will be there at 4:47-4:44.
I think after about three or four minutes it changes to 3 and 6 but i'm not quite sure, confirm with someone else.This is good to know...
I will check it outI think after about three or four minutes it changes to 3 and 6 but i'm not quite sure, confirm with someone else.
Yo how do you do against their falcos Sk's nd Larrys like have u ever beat them or at least taken them to one stock? Falco with alot of lasers is hard to approach. I honestly think i cant beat a falco at that lvl yet.....I LOVE falco on japes, unless it's larry or sk
I actually have counterpicked most falcos there if they ban lylat, it's perfectly fine if you know what you're doing
just let them laser you out of cg range, and don't approach when you have the lead/they're on the platforms. just sit in the middle and duck when that happens
Our East Coast falcos well in Jersey are Kid, Bleachigo and Keitaro they are both equally good with different playstyles.its a nightmare on japes against larry >.>
i have fought against a few falco mains but none of them hold a candle to larry or sk lol. are there no good falco mains on the east coast? west coast i can only think of larry, sk, and sethlon.