Micaelis
Smash Journeyman
I find that the Sonic match-up is more about noticing patterns and predicting than anything else. DK has the tools to shut down Sonic (DownB, UpB, Dtilt, Ftilt, Uair, Bair) but what really gets a DK in this match-up are the mind-games that Sonics play.
I've personally played against Tenki and Umby (two really good Sonics) in brackets before and if you don't pick up their fighting style patterns and jukes, you're going no where fast. You're to slow.
It seems to me that good Sonics like to Dash in and Out, trying to make you whiff an attack so that they can punish you. Their Dash attack is probably the easiest move to punish with in the game and is almost a guaranteed 6% if used properly (aka don't try to punish this against a good Sonic). If you play defensive and try to spot dodge, they'll pivot grab or just punish the dodge with a grab or attack. If you get hit by a spin then you're going to take lots of damage. While in the air Sonics will try to bait the AD to Bair or Uair. Good Sonics are all about punishing/adapting so you MUST stay one step ahead of them.
What to Do: Don't fall into a routine. Keep moving like crifer said. Don't be a sitting duck; that limits your options. Use RARs, retreating Bairs, space and trap them with DownB, predict their spins and UpB them. Try not to get above them and in return try to get them above you. Your Uair and Bair demolish Sonic when spaced/timed right. Get them off the stage and keep them there. Retreat one moment then get in their face the next.
DK isn't that slow of a character. So in this match-up don't play him like he is. Don't be slow.
I've personally played against Tenki and Umby (two really good Sonics) in brackets before and if you don't pick up their fighting style patterns and jukes, you're going no where fast. You're to slow.
It seems to me that good Sonics like to Dash in and Out, trying to make you whiff an attack so that they can punish you. Their Dash attack is probably the easiest move to punish with in the game and is almost a guaranteed 6% if used properly (aka don't try to punish this against a good Sonic). If you play defensive and try to spot dodge, they'll pivot grab or just punish the dodge with a grab or attack. If you get hit by a spin then you're going to take lots of damage. While in the air Sonics will try to bait the AD to Bair or Uair. Good Sonics are all about punishing/adapting so you MUST stay one step ahead of them.
What to Do: Don't fall into a routine. Keep moving like crifer said. Don't be a sitting duck; that limits your options. Use RARs, retreating Bairs, space and trap them with DownB, predict their spins and UpB them. Try not to get above them and in return try to get them above you. Your Uair and Bair demolish Sonic when spaced/timed right. Get them off the stage and keep them there. Retreat one moment then get in their face the next.
DK isn't that slow of a character. So in this match-up don't play him like he is. Don't be slow.