Some points about this matchup.
1. Escape the CG around 35-40% using up B to hit him. If he gets the spike, don't worry, just jump up and up B back to the stage. You'll probably never get gimped by the CG to spike, because if Falco tries to follow up on it he usually gets gimped.
2. Gimp Falco with bair WOPs. Remain close to the stage and hit him through the second half of his side B after throwing him low with D throw.
3. If he lasers then follows up by dashing a lot, you can use side B right after a laser hits you and he will dash right into it as you are safe from most attacks.
Good CPs are Yoshi's(You can plank), Mansion, Lylat and Brinstar. I maintain that DK wins on japes, but you have no reason to give him any chance.
Matchup is 45:55 in my opinion, could be even. IDK how you could call it any worse unless you're not doing it right.
larry can cg to spike then follow it up with a second spike if you don't tech
no other falco can do it, but larry can. don't mash upb, you'll occasionally lose your jump, just DI into the stage if he's going for the spike or away if it's on the stage.
but so long as it isn't fd you can just platform camp, so it doesn't matter, you shouldn't get grabbed in spike range anyway, which is why you ban fd
bair wops don't work for gimping, only for getting him out into gimp range, you can try to spike the sideb, but it's better to just stay center stage and catch his sideb to get him offstage again
I already covered the camp stuff earlier, but I recommend you don't counterpick luigis, uthrow into laser lock does work on dk there. good cps are battlefield, brinstar, lylat, pokemon stadium, yoshis, rainbow cruise, delfino and corneria if legal (corneria ***** his camp game). you can take him pretty much anywhere you feel comfortable, he's only really dangerous on FD (which you should ban) and japes (which you shouldn't mind)