†Slader7†
Smash Ace
o.o
lol
lol
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do you get hit by Ganon's Warlock punch often?
QUOTE]
What do you think I am?!...yes...
well, it is possible to grab falcon out of a Knee... so yes i do think it is possible to grab falcon out of a Paunch :DI have a question: Because Grabs always have more priority than attacks, is it possible to Grab a Falcon out of the Falcon Punch without receiving knock-back?
I know if it's possible, it's very rare.
Vids would help as well
High five on that. Too good.i've had a DK super armor my falcon punch with donkey punch
he screamed GET THE **** OUT OF HERE
so the next stock i spiked him and was like GET THE **** OUT OF HERE
lol P-3, I wish i could see a vid, i'd probably fall outi've had a DK super armor my falcon punch with donkey punch
he screamed GET THE **** OUT OF HERE
so the next stock i spiked him and was like GET THE **** OUT OF HERE
This is the Brawl forum...So lately, I have noticed that I get combo'd in the air. ALOT. I'm trying to do what I can to recover by the time hitstun wears off, but by that time I've already been knee smashed in the face or something like that. What can I do to speed up C.F.'s reaction after hitstun wears off? I hope this makes sense.
It was a joke >_>so...I can't ask questions about Captain Falcon? Okay then...
Yeah FH Nair combos into a lot of things, best used on big guys.question about Neutral Air
I was playing earlier in training against DeDeDe, and noticed that the first hit of nAir can lead to a grab. I kept changing the damage to intervals of 10 and noticed that on higher percentages. (maybe 60+) you dont even have to move to get the grab. So my question is this - does this work with any, if not, the rest of the cast?
Against what everyone else is saying, your best option to slow down your momentum is probably back air. Up air is much better to direct your character from being KO'd vertically or diagonally because of the SDI, but the best way to stop yourself is ALWAYS jumping. Jumping is your best momentum canceling option.So lately, I have noticed that I get combo'd in the air. ALOT. I'm trying to do what I can to recover by the time hitstun wears off, but by that time I've already been knee smashed in the face or something like that. What can I do to speed up C.F.'s reaction after hitstun wears off? I hope this makes sense.
You don't have to move to grab an opponent anyway if you're moving forward while using the FH-Nair. Falcon will land within range to guarantee a grab, even against some of the best SDI around. Unless they have God DI, then you shouldn't have to worry about missing your grab in that case.question about Neutral Air
I was playing earlier in training against DeDeDe, and noticed that the first hit of nAir can lead to a grab. I kept changing the damage to intervals of 10 and noticed that on higher percentages. (maybe 60+) you dont even have to move to get the grab. So my question is this - does this work with any, if not, the rest of the cast?
Bair works much better though if you're directing yourself with it, though. It slows you down MUCH more than Uair. The momentum you cancel with two Uairs can be achieved with one Bair. You've got to mix it up though because Bair is garbage if you're being knocked vertically since it's only good if you're jumping immediately after it.Darky. Bair comes out in like 13 frames. Uair comes out in 6
ill try it on luigi tonight and post results tomorrow :DYou don't have to move to grab an opponent anyway if you're moving forward while using the FH-Nair. Falcon will land within range to guarantee a grab, even against some of the best SDI around. Unless they have God DI, then you shouldn't have to worry about missing your grab in that case.
Also, did you test the grab percentages on a character like Luigi yet? If it works on him as well, than it might be worth noting in a metagame thread. FH-Nair -> Up+B is much more guaranteed, but hey, if that doesn't miss, even if you don't have momentum, it's definantly nice to know.
i can vouch for this, i've been killed while trying to DI using uAir. several times. too many to countIf you try to jump after one Uair, you're most liking going to be jumping, but still moving backward. Which can end up in a KO.
i am extremely jealous - brb trying to go find one nowAlso, I have a question for you guys for once.
My girlfriend bought me a Captain Falcon Plushie.
Are you jealous? Yesz? No? Maybi?
I uair>fastfall>more uairLol@the plushie, it's hard to believe that something so small can be so manly.
And Dark I'd really REALLY like to know how exactly you momentum cancel.
Like, the input sequence you use.
ok i tested this on luigi at 10, 30, 50, 70, and 100%You don't have to move to grab an opponent anyway if you're moving forward while using the FH-Nair. Falcon will land within range to guarantee a grab, even against some of the best SDI around. Unless they have God DI, then you shouldn't have to worry about missing your grab in that case.
Also, did you test the grab percentages on a character like Luigi yet? If it works on him as well, than it might be worth noting in a metagame thread. FH-Nair -> Up+B is much more guaranteed, but hey, if that doesn't miss, even if you don't have momentum, it's definantly nice to know.
Also; FFFFF... two posts in a row.
Had to put my two cents in though.
actually i did that once. ONCECPUs don't DI
"dThrow->Knee"
This is brawl