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Just to clarify, you might have to make some of these folders yourself. If there is no app folder inside the private folder, make it. Then inside that folder, make the RSBE folder. In that folder, dump the pf folder.They are not for textures, the second gct is the B+ code set, the first gct is what's used to locate and swap the gct out for more lines.
Just copy the codes folder from the premade package to your SD Card, overwriting the old one, and then go into private/wii/app/RSBE and drop the pf folder from the premade package into the RSBE on your SD Card. Done, now boot Gecko OS and it should work. It really isn't that hard, people.
You're gonna have to copy the codes in the OP and make a txt out of them. Once you do that, add the File Replacement and Disable Custom Stages codes. Then, open up Code Manager 1.0 (the one that doesn't count lines), and make a GCT to save in the pf folder.what's in the second gct? i thought that had the texture codes in it or something but i dont see any of my custom textures
as long as you have the same exact codes then it should be finewhoa brawl + is pretty sick. Thanks.
If I wanted to play with friends on wifi, would we get deysnced badly?
which is better, in your opinion? IDK right now...The buffer.
Only if you don't have the same codeset. If you have the exact same codeset you can play online just fine.whoa brawl + is pretty sick. Thanks.
If I wanted to play with friends on wifi, would we get deysnced badly?
The buffer handicap code lets you set buffer to be whatever you want, anywhere from 0 to 10.cookiemonster said:which is better, in your opinion? IDK right now...
You can adjust the buffering however you want with the buffer = handicap code. If it's messing with you feel free to set it to 10. We didn't touch jab cancels. You're probably just feeling the effects of a low buffer.knuxrouge said:Okay, first, bravo guys, this is a bit of an improvement.
I main everyone, but Fox is my trump, and for him I must say he has a deep Achilles Heel, the buffering prevents him from fluidly moving from one move to another, the hitstun is offsetting, but that just takes some getting used to.
Jab cancels are out, I find them harder to achieve, and are escapable.
Do you use the online/offline GCT file? can some1 tell me how to set this up? I already have a RSBE01 file in codes, someone help!!!Some good things, some not-so-good things.
Okay, first, bravo guys, this is a bit of an improvement.
I main everyone, but Fox is my trump, and for him I must say he has a deep Achilles Heel, the buffering prevents him from fluidly moving from one move to another, the hitstun is offsetting, but that just takes some getting used to.
Jab cancels are out, I find them harder to achieve, and are escapable.
Now I'm starting to see a glaring resemblance to Melee without directional airdodging.
The custom character select screen, seemed to cross the threshold between Brawl+ and "Melee 2.0"
I do like how Sheik, ZSS, and the Pokemon are all individually selectable, but it's a small time convenience.
Everything else is grand, however.
I lightly suggest super armor somewhere in Ganon's Warlock Punch.
Correct me if I'm wrong but I believe that is what the handicap option is for in the first place, so you can chose your own buffering for each character.Some good things, some not-so-good things.
Okay, first, bravo guys, this is a bit of an improvement.
I main everyone, but Fox is my trump, and for him I must say he has a deep Achilles Heel, the buffering prevents him from fluidly moving from one move to another, the hitstun is offsetting, but that just takes some getting used to.
Jab cancels are out, I find them harder to achieve, and are escapable.
Now I'm starting to see a glaring resemblance to Melee without directional airdodging.
The custom character select screen, seemed to cross the threshold between Brawl+ and "Melee 2.0"
I do like how Sheik, ZSS, and the Pokemon are all individually selectable, but it's a small time convenience.
Everything else is grand, however.
I lightly suggest super armor somewhere in Ganon's Warlock Punch.
I did exactly this and I'm getting a black screen freeze after Gecko OS launches the game. I've got Beta 4.0 working perfectly but whenever I try adding those 2 codes I get a freeze. What am I doing wrong?You're gonna have to copy the codes in the OP and make a txt out of them. Once you do that, add the File Replacement and Disable Custom Stages codes. Then, open up Code Manager 1.0 (the one that doesn't count lines), and make a GCT to save in the pf folder.
That is, the texture codes DO NOT go in the "loader" GCT. They go in the actual Brawl+ codes GCT.
Did you save the file to the codes folder or the pf folder? If you did the former, then that's your problem.I did exactly this and I'm getting a black screen freeze after Gecko OS launches the game. I've got Beta 4.0 working perfectly but whenever I try adding those 2 codes I get a freeze. What am I doing wrong?
Buffering is basically this.what do you guys mean by buffering? like you say increasing the handicap adds more buffering frames, what does that do?
Actually, melee used 0 buffer. Although people often referred to "buffering" rolls with the cstick and shield, it was a different kind of buffering that was not limited by frame count, and only worked with the cstick and the shield button, so the only things you could buffer were rolls, spotdodges, and jumps.Buffering is basically this.
Move A is 30 frames. The buffer is 10 frames. So 10 frames at the end of those 30 frames is the buffer window.
When ever you do a command within the buffer window. That single input get stored until the move ends completely.
So you store Move B in the buffer, so on frame 31, Move B comes out automatically and instantly. Ya feel me? Move B gets carried out on the first frame possible because it was stored in the buffer.
Brawl uses a buffer of 10 frames. B+ uses 2 frames. Melee used 4. People complained about the buffer so this was thought up and made a reality, so everyone has their own buffer they're most used too.
Buffering in brawl works like this.what do you guys mean by buffering? like you say increasing the handicap adds more buffering frames, what does that do?
There was none. You just hold the C-stick for as long as you want and it will continue to buffer rolls, spotdodges, and jumps.Lolwut. What was the frame limit for that kind of buffering in melee?
AFAIK, there was no limit for that kind of buffering in melee. As long as you were holding it as the option became available, it worked.Lolwut. What was the frame limit for that kind of buffering in melee?
EDIT: DarkSonic got ninja'd by me. Ha. Owned.
Saved to PF. I saved the SD loader GCT to codes folder and Beta 4.0+Texture hacks to PF and I'm getting a black screen freeze upon loading.Did you save the file to the codes folder or the pf folder? If you did the former, then that's your problem.
Well, my "loader" GCT has the following codes only:I did exactly this and I'm getting a black screen freeze after Gecko OS launches the game. I've got Beta 4.0 working perfectly but whenever I try adding those 2 codes I get a freeze. What am I doing wrong?
If you're gonna play online, use online. If not, use offline. Simple as that. What's so complicated?Should we use online or offline GCT file? Which is better? I NEED HELP!!!
use offline if you're playing B+ offline and online when playing on wi-fi lol...Should we use online or offline GCT file? Which is better? I NEED HELP!!!
What about the wifi ban?use offline if you're playing B+ offline and online when playing on wi-fi lol...
edit: i got ninja'd.