goodoldganon
Smash Champion
Correct, but you have to turn off the handicap in game. If you just leave your handicap at 0 you'll have a 0 buffer.Is the default buffer window still 2 frames if you don't enable handicap?
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Correct, but you have to turn off the handicap in game. If you just leave your handicap at 0 you'll have a 0 buffer.Is the default buffer window still 2 frames if you don't enable handicap?
EDIT2: Just my oppinion... but this has become Melee 2.0
YEAH! Samus is back! I love the super misles and charge shot! she is so dangerous at long range now!
although i noticed a glitch, when samus grabs bowser and pummels after about 3 or 4 hits every time you push A she will hit but it wont do damage.
Something like that and because of Bowser's animation when he gets hit, it takes a bunch of pummels to actually do ANYTHING to Bowser. Also, this is not only in Brawl+, it was originally in vBrawl so, it's not any codes causing it Trojan, it's been in the game since day 1.samus' grab attack does .5 damage, i thought.
Anyone have these answers?I have a question about the online and offline GCTs also...
I assume the difference between the 2 codesets lies in the buffer, is this to combat online lag?
What is the exact difference in the codes between the two files?
If the difference between online and offline is the buffer, then would your opponant have to have the code as well for your buffer to be different?
Also, whats the exact line count?
Fixed... sorry, couldn't resist. I know... Im a terrible person.osh77 said:im a metaknight main, i like men. i also enjoy touching myself to ZSS snapshots and captain falcon ones too
All of those questions were answered throughout the past couple pages of this thread except the line count, which hardly matters anymore (it's probably something over 500, though).Anyone have these answers?
Thanks, sorry I didn't see them answered.All of those questions were answered throughout the past couple pages of this thread except the line count, which hardly matters anymore (it's probably something over 500, though).
The differences between the two codesets is that the online set has no buffer code - it's set to its default of 10. The offline set has the handicap = buffer code, allowing you to set your own buffer for offline matches. An increased buffer online helps to mitigate lag since you will frequently have frames where no input is going through, thus making the higher buffer allow for more fluid playing, although it is recommended to use a lower buffer (ie. around 2) offline, for more precision in your actions.
I can thunderstorm at 0 frames with it consistently as his SH is *slightly* higherI mentioned the Samus pummel thing like two months ago and no one cared lol The only answer i got was everyone (including me) making Bowser dont care jokes. I dont really see it as a problem.
edit: Also, i havnt played with ganon in a while but i remember with the old buffer code he couldnt auto-cancel his dair at 0 buffer. Does this still apply with the handicap code? If so i say we just make the default number 1 buffer.
The online set has the highest buffer setting allowed by the game (10 frames, aka the vb default). If you were to set your own buffer setting to be lower than that, you would indeed encounter desyncs.Thanks, sorry I didn't see them answered.
If I set a higher buffer for online play, but my opponant doesn't have the code on, will it desync?
Does the B+4.0 GCT come with the texture codes?if not, can i use the .bin = .gct for the texture codes?or is there a better way?
I second this.A premade double GCT for textures would be pretty sauce.
That's actually quite amazing. Kudos to the B+ team.They are not for textures, the second gct is the B+ code set, the first gct is what's used to locate and swap the gct out for more lines.
Just copy the codes folder from the premade package to your SD Card, overwriting the old one, and then go into private/wii/app/RSBE and drop the pf folder from the premade package into the RSBE on your SD Card. Done, now boot Gecko OS and it should work. It really isn't that hard, people.
This. I guess I'll just have to try it now without texturesA premade double GCT for textures would be pretty sauce.
Does this text hack come with shadow skin on sonic and roy skin on ike?Yeah, we'll just need to advise people that they need to set their handicaps identical online or they will desync.
Also, in our update we'll supply one with texture hacks included.
The hack they are including is one that allows you to change the textures, you have the find the proper texture changes yourself.Does this text hack come with shadow skin on sonic and roy skin on ike?