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The Brawlplusery - Brawl+ Codeset - Updated 3rd April

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SketchHurricane

Smash Ace
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You know how to have to drop a GCT into your codes folder?
All you have to do for the snapshot method is drop a GCT into codes, and drop a .bin in a different folder. Then click the snapshot on your SD card once you're in Brawl.
Sounds easy enough, but if they can get the "load from PF folder" method working, that would be best.

Anyway, as long as Link is still able to fly, I'm down with the "real" B4 release :p
 

Swordplay

Smash Lord
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Even if it was ridiculous. It truly was the most balanced version yet. LOL.

Seriously, I'm gonna hate snapshots even though I have to use it. I'm always constantly tweaking my set & snapshot hinders that.

I can't way for gecko 2
 

Sukai

Smash Champion
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turn around....
Yeah, it was hilarious.
At first (when I picked Fox and Random {Mario}), I thought there were bugs in the codes.
I noticed that I for some reason teched when landing from a jump, and Mario randomly teleported around the place.
That and there was alot of tripping.
Then I knew it was an AF joke, on the next random pick, Link.
From there I experimented with Sonic, Falcon, Ganon, and others.
FPalwnchcon (Falcon Punch, really fast) had me laughing and Ganoncide gravitates down, regardless of anything, you can't move up when Ganonciding, but left and right still moves great.
Good one, funny, butcher equally as disappointing.
Seriously, I was laughing and kinda irritated, but it's all good.
pwnt.
 

Rikana

Smash Champion
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Aw man. Now I have to learn the snapshot method lol. Guess it can't be avoided. Unless.. I just wait for the new geckos.
 

Almas

Smash Lord
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It is possible that we will be using Phantom Wings SD loader method, which has all the joys of snapshots without the woes of looking at garbled images (or encoding them). It has a couple glitches but spunit seems to have found a workaround. If it's confirmed, there's no reason why we won't be able to use it.
 

cAm8ooo

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Aw man. Now I have to learn the snapshot method lol. Guess it can't be avoided. Unless.. I just wait for the new geckos.
This is exactly what i thought till i learned how stupidly easy it was to do the snapshot method.
 

GHNeko

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I think I have a plausible idea.

What about changing Marth's weight, attack stun, damage, lag etc., to match that of Roys (then add a Roy texture to top it off ). Wouldn't that work?

And what happened to the Mewtwo data found on the Brawl disc? Could that be worked with to form a Mewtwo moveset?

Errr....Wrong thread? At least I think so. >_>
 

5ive

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Meh, figured that thread would get overlooked. BTW, Neko, got some Pika combo thingy. I'll send you the link on msn.
 

trojanpooh

Smash Lord
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Can you guys put the stage codes in the .gct part so I can get the .txt and turn off that code?
 

grim mouser

Smash Journeyman
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Using the Ocarina Code Manager to put together my codelist, the Frame Speed Mod Data code is getting split into two codes. I can't see any reason for this, and I've tried everything to fix it.

It's being split at line 14140118 3FA00000.

Anyone else having this issue?

EDIT: Found out the problem, but I still don't know why it happens. Anyway, fixed it.
 

shanus

Smash Hero
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6,055
new set incoming shortly. I was dumb and messed something up before but it should be all better now
 

shanus

Smash Hero
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neither :p,

its similar to a snapshot, but uses 2 gcts so no need to view a snapshot after loading anymore.

premade folders are supplied in there
 

shanus

Smash Hero
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Messages
6,055
Code:
[B][U][CENTER]Brawl+ Plussery Official Set 4.0 Codes in effect:
[/CENTER][/U][/B] - Hitstun changed from Brawl Default 0.48 to 0.4865
 - Aerial Lag Reduction (ALR)
	-Most characters reduced to 50%
	-Captain Falcon reduced to 40%
	-Ivysaur reduced to 30%
	-Link reduced to 35%
 - Characters individual Short Hop, Full Hop, Fast–Fall, Down Gravity and Normal Gravity have been optimized (See chart below)
 - Characters retain momentum when performing a running jump (see chart below)
 - Individual Move Knockback, Knockback Growth, Damage, Damage Type, and Launch angle have been modified (see below)
 - Individual move frame speeds have been modified (see chart below)
 - Brawls teching system changed from distance to frame window: Tech window = 15 frames
 - Handicap no longer gives handicap, the value/10 equals your buffer frame window
 - Lagless Ledges (Constant 40800000)
 - Dash Dancing window has been improved
 - You can now Cancel a dash with a crouch
 - You can now shield during a dash dance
 - Shieldstun follows New Stun=(10*OLDSTUN+20)/5
 - Pokémon Trainer has Infinite Stamina and Pokemon no longer swap on death
 - Hold Shield to Swap Pokemon after death
 - Hitlag Modifier: NewHitLag=.7*OldHitlag
 - Electric Hitlag set to 1.0
 - Techrolls sped up 1.3x
 - No Autosweetspot Ledges during up B's
 - No Stale Moves
 - No Random Tripping
 - No C-Stick Fastfalls
 - Reversed levels (i.e. stage hazards / changes have been removed): 
		-Pokémon Stadium 2
		-Warioware
 - Luigi's mansion is now loaded without the mansion
 - Triple Jump Glitch is fixed
 - 2 Frame Powershield window instead of Brawls default of 4
 - Default Settings now set to 4 stock, team attack on, 8min
 - Nametags are now saved in replays
 - Infinite length replays
 - Custom Character Select Screen


[U]-Hitbox Code v1.1(BKB = Base Knockback, KBG=Knockback Gain)
[/U]	-Falcon: Reversable Knee
	-Falcon Raptor boost BKB set to 86, KBG set to 43
	-Jiggs: Rest BKB@118 from 100, Dmg Increased to 25, KBG to 50, 45 angle, fire
	-Sheik Ftilt: KBG@21 BKB@63 base (Orig: KBG@100 BKB: 20)
	-Sheik Fair BKB 0 from 0, KBG 135 from 108
	-Links Up+B First hitbox boosted BKB from 72 to 85
	-Link Up+B Semi spike angle changed from 269 to 16 for 2nd and 3rd hitbox and 4th hitbox
	-Link Dtilt will now always spike at 64 BKB from 90
	-Link Fsmash angle at 25 from 361
	-Samus Fsmash now provides KBG@90 and BKB@56  from  KBG@100 BKB@20
	-Samus nair (first hit), BKB to 22 from 10, KBG to 120 from 80
	-Samus Super missile – BKB 40 from 40, KBG 80 from 65, DMG 15 from 10, angle 40 from 55
	-Samus Chargeshot KBG 70 from 56, BKB 32 from 31
	-MK Downsmash both hitboxes KBG changed to 80 from 93, BKB changed to 30 from 40
	-MK Shuttle Loop BKB 55 and KBG 100, from 90 and 60
	-MK Fair outer hitbox on 1st and 2nd swipe now does nothing 
	-Snake third jab BKB 45 and KBG 95, original growth 115, original base 60
	-Bowser Fsmash final hitbox BKB 50 and KBG 90 and fire, original growth 81, BKB 22
	-Bowser Bair angle decreased to 20 from 35
	-Squirtle Utilt BKB increased to 40 from 31 
	-Lucario utilt BKB increased to 50 from 43
	-ROB utilt tweaked slightly to remove an infinite
	-ROB (trap hitbox) fixed to remove infinite
	-Ganon Up B (first hitbox) set to BKB at 50 from 31, Angle 45 from 65

[U]Frame Speed Modification[/U]
	-Grab Release Combos have been removed
	-Ganons jab frame 0: 3.5x, frame 20: .5x, frame 28: 3x
	-Ganondorfs sweetspot fair frame 15 extended 4x till frame 16 when it returns to 1x
	-Ganondorf fair ALR reduced to 40%
	-Ganon's choke is now techable, after hitbox sped up from 1.2x to 1.25x.
	-Bowser Utilt on frame 13, 1.5x faster
	-Bowser Ftilt 1.2x faster
	-Bowser ALR set to 40%
	-Bowser has 50% less lag on up+b landing
	-Bowser Grab Release set to 23 frames.
	-Yoshi exits shield at 2x
	-Charizard ftilt cooldown now 1.75x faster
	-Pika downthrow slowed to 70% 
 	-Zelda Ftilt 1.2x
	-Mario Dtilt speed up 1.33x after hitbox 
	-Mario fair 1.1x faster
	-Sonic Charged B 2x on exit, 2x on floor hit
	-Kirby F smash windsdown 1.2x slower
	-Rob D smash comes out at .65 speed
	-G&W D smash windsdown 1.5x slower
	-G&W Key set to 100% ALR, global ALR reduced to 50%
	-Ike Nair winddown decreased
	-Sped up Lucas Utilt by 1.35x
	-Samus' homing missles after frame 20 is 2x faster
	-Samus' super missles after frame 25 is 2x faster
	-Ivy Dair Winddown 2x faster
	-Ivysaur Razor Leaf after frame 10 is 1.5x faster.
	-MK Downsmash it now at .85x speed
	-Standing tether GRABS (standing ranged grab) have had their end lag sped up:
		- Lucas Standing Grab is now 1.5x faster after hitbox
		- Samus 1.6x wind-down
		- Link 1.5x wind-down
		- Toon Link 1.5x wind-down
		- Lucas 1.5x wind-down 
		- Yoshi 1.5x wind-down
		- Ivysaur 1.2x wind-down

[U]Other:[/U]
	-MK's whorenado now cannot change vertical height due to increased gravity

[U]-Character Specific Momentum Settings
[/U]	Pikachu: 85%
	Lucario: 75%
	Lucas: 120%
	D3: 70%
	MK: 75%
	Sonic: 175%
	ZSS: 110%
	Global 92.5%

[U]-Character Specific Gravity and Jump Power Modifications
[/U]Chara	ID	SH	FH	FF	DGrav	Grav	Filler
Mario	0	0.900	1.025	1.200	1.175	1.050	0
DK	1	0.850	1.000	1.400	1.000	1.000	0
Link	2	1.000	1.025	1.200	1.150	1.000	0
Samus	3	0.900	1.025	1.300	1.175	1.000	0
Yoshi	4	1.050	1.025	1.200	1.175	1.000	0
Kirby	5	1.000	1.000	1.100	1.000	1.000	0
Fox	6	0.900	1.050	1.150	1.200	1.100	0
Pikachu	7	1.000	1.000	1.150	1.000	1.000	0
Luigi	8	0.950	1.000	1.200	1.000	1.000	0
Falcon	9	0.900	1.050	1.150	1.200	1.100	0
Ness	A	1.000	1.000	1.200	1.000	1.000	0
Bowser	B	0.950	0.950	1.200	1.025	0.950	0
Peach	C	0.950	1.025	1.200	1.175	1.050	0
Zelda	D	0.900	1.000	1.200	1.000	1.000	0
Sheik	E	0.950	1.025	1.200	1.150	1.050	0
Clim 	F	0.800	1.050	1.300	1.000	1.000	0
Marth	11	1.000	1.025	1.200	1.175	1.050	0
G&W	12	1.000	1.000	1.100	1.000	1.000	0
Falco	13	0.900	1.050	1.150	1.200	1.100	0
Ganon	14	1.025	1.050	1.100	1.000	1.000	0
Wario	15	1.000	1.000	1.200	1.000	1.000	0
MK	16	0.900	1.000	1.300	1.100	0.950	0
Pit	17	1.000	1.025	1.200	1.000	1.025	0
ZSS	18	0.900	1.000	1.200	1.050	1.000	0
Olimar	19	0.950	1.025	1.200	1.175	1.050	0
Lucas	1A	1.000	1.000	1.200	1.000	1.000	0
Diddy	1B	0.950	1.025	1.200	1.150	1.050	0
Chariz	1D	1.000	1.025	1.200	1.150	0.950	0
Squirt	1E	0.900	1.050	1.300	1.050	1.000	0
Ivysaur	1F	1.025	1.025	1.200	1.050	1.000	0
Dedede	20	1.000	1.025	1.150	0.950	1.000	0
Lucario	21	0.900	1.025	1.200	1.175	1.050	0
Ike	22	1.000	1.050	1.100	1.025	1.025	0
ROB	23	1.000	1.025	1.200	1.150	1.050	0
Jiggs	25	0.950	1.000	1.300	1.000	1.000	0
Toony	29	1.000	1.000	1.300	1.150	1.000	0
Wolf	2C	1.025	1.025	1.200	0.850	1.100	0
Snake	2E	0.950	1.100	1.200	1.175	1.050	0
Sonic	2F	0.950	1.000	1.300	1.250	1.000	0
 

Hitman JT

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**** yeah i been waiting on this all day! So the 2nd GCT has all the texture codes on it right? and about how many lines does all this take?

Edit: Ok its not working for me. I tried to load it through gecko_brawl and my screen turned green and the wii froze.
 

Eldiran

Smash Lord
Joined
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Thank you for list of changes, Shanus -- for the hitbox code information, would it be possible to have the code broken down into separate chunks showing which section affects what? Or, if the list of changes is in corresponding order with the codes, then confirmation of that would be enough.

EDIT: Nevermind, they definitely don't seem to be in order, since there are many codes for character '02', yet C. Falcon is at the top of the list.

Would it be possible for someone to direct me to a list of the 'fixed' character IDs?

MORE EDIT: Or are the 'fixed' IDs just the original IDs minus 1?
 

spunit262

Smash Journeyman
Joined
Oct 15, 2008
Messages
421
Almas you posted the wrong gct for the offline code set, it't just the loader gct again.
 

Revven

FrankerZ
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**** yeah i been waiting on this all day! So the 2nd GCT has all the texture codes on it right? and about how many lines does all this take?

Edit: Ok its not working for me. I tried to load it through gecko_brawl and my screen turned green and the wii froze.
ur doin it wrung

You're supposed to have one gct in the pf folder and one gct in the codes folder. Just take the ones from the premade package and overwrite the folders.
 

Hitman JT

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ur doin it wrung

You're supposed to have one gct in the pf folder and one gct in the codes folder. Just take the ones from the premade package and overwrite the folders.
what's in the second gct? i thought that had the texture codes in it or something but i dont see any of my custom textures
 

Kiyuzoh

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Oct 31, 2008
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Finally, the new version! Now my friends can stop annoying me now! However, I'm completely lost. What goes where? As you can probably tell, I'm not very good with computers, and this new beta is leaving me in a new world of confusion . . . .
 

Revven

FrankerZ
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what's in the second gct? i thought that had the texture codes in it or something but i dont see any of my custom textures
They are not for textures, the second gct is the B+ code set, the first gct is what's used to locate and swap the gct out for more lines.

Finally, the new version! Now my friends can stop annoying me now! However, I'm completely lost. What goes where? As you can probably tell, I'm not very good with computers, and this new beta is leaving me in a new world of confusion . . . .
Just copy the codes folder from the premade package to your SD Card, overwriting the old one, and then go into private/wii/app/RSBE and drop the pf folder from the premade package into the RSBE on your SD Card. Done, now boot Gecko OS and it should work. It really isn't that hard, people.
 
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