kupo15
Smash Hero
I can do the claw consistently at 2 frames. The flashing really helps. Wow the claw is really easy. I can jump like a whole olimar height and it works
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Could we use this method to do a makeshift tech window mod? (by setting buffer during tumble to 20)If actionID=tumble, set buffer=10. Voila.
So lets make things harder for the sake of making it harder? Right, I'm sorry a lot of my tactics are based around buffer and I have to change because people don't want to get used to it.People just like being sloppy and having Brawl hold their hands when things get difficult. Learn to actually do your attacks. Don't rely on AI assistance.
Because ducking after shines with Fox is so much fun not to mention ducking after SHFFLs and turning around.So lets make things harder for the sake of making it harder? Right, I'm sorry a lot of my tactics are based around buffer and I have to change because people don't want to get used to it.
Learn to not mash.
Doesn't that mean you're holding down too long?Because ducking after shines with Fox is so much fun not to mention ducking after SHFFLs and turning around.
zxeonBecause ducking after shines with Fox is so much fun not to mention ducking after SHFFLs and turning around.
any glitches in the code I posted? It feels pretty good to me
I never hold down to SHFFL. What kind of advice is that?Instead of holding down just tap it. Its easy.
Do a fair with Marth while DIing backwards as you land (you'll turn around) Do a FFl'd fair as well, landing during the fair (you'll crouch). This is with tapping the control stick btw.I dont see how this "skill" of learning your move timings is worth it. I could very well say learn your fast fall timings with 10 just dont buffer in a crouch, tap it at the right frame. Maybe im testing wrong but im sure i did a shff nair with mario the other day and didnt crouch.
Punishing out of shield...is shield stun. Not buffering.Hey guys i showed B+ to some vB players and they liked it exepct for some small stuff. My friend that plays peach says she falls to fast since her 2nd jump doesn't help much and everyone hated the buffer time since they couldn't punish out of shield.
Most the times I will cancel the action by walking/dashing, I don't see what the big deal is with crouching if you're plan is to stay stationary anyways. It just seems really minor.Do a fair with Marth while DIing backwards as you land (you'll turn around) Do a FFl'd fair as well, landing during the fair (you'll crouch). This is with tapping the control stick btw.
With 10 buffer, you can't press down or back within 10 frames of being able to move when you land, or you will get the buffered action (unless you cancel that action with another action, like holding forward to walk before your buffered action comes out).
I mean really, do you really need a full 1/6 of a second of leeway for timing attacks?
Bolded. Are you saying that you should restrict yourself to the moves and situations that the buffer doesn't screw you up?At the same time it makes it awkward to do things that you do intend to do. Its unnecessary and if you're smart the game doesn't feel any less reaction-based with a few more frames.
And even if you do practice its doubtful you'll get the same frame-perfect aerials. Its noticeable when you play with buffer how much more height you can gain with an aerial pattern, while without buffer you're forced to mash and probably still won't get that same height that you could with frame-perfection.
Timing your aerials isn't going to get you the same height. I'm through arguing as its just annoying when nobody understands your playstyle.^^You're not forced to mash at all. I honestly have no idea what you're talking about when you mention all this mashing bull****. Just time your aerials.
It's no different than Marth's SHDF in melee, or Fox's upthrow->uair (Fox could jump much earlier than most people think. You don't even have to wait for the lasers to get to them), or attacking after getting hit by a laser, or shining when you get up from the ground, or a bunch of other little techs in melee. Mashing doesn't work, so you just don't. Instead, you sit down, play some matches, and try out different timings where your move does come out, slowly working your way towards faster speeds until it stops coming out, at which point you slow down a little and start the process. It's called practicing.
Why should frame perfection be easy? Frame perfection isn't even possible in most fighting games (even the ones with buffer), you just kinda get close to it.
It's noticeable when you play without buffer how much more you get to react to changing situations, without limiting yourself to an action that you input a long time ago, while with buffer you're forced to sit through this undesired action and probably won't get the same results that you could if you were just in a neutral position like you had wanted in the first place.
Removing buffering does have small benefits, but it has absolutely no costs (assuming that you're willing to...learn your character), so I don't see why we shouldn't remove it. If certain things are litterally impossible (not you just being lazy), then maybe we could find a medium buffer setting (I personally think anything higher than 4 frames is just being lazy. Fox's SHDL had a smaller window than that and people seem to do that just fine)
Doing frame perfect instant aerials is impossible with 0 buffer for some odd reason. Even on 1/4 speed, it's impossible to auto-cancel Ganon's Dair. I don't believe anyone has looked into why 0 buffer does this but if it could be fixed I would most definitely use it. Hell, I'm using 0 now anyways, and I'll probably keep using it.Removing buffering does have small benefits, but it has absolutely no costs (assuming that you're willing to...learn your character), so I don't see why we shouldn't remove it. If certain things are litterally impossible (not you just being lazy), then maybe we could find a medium buffer setting (I personally think anything higher than 4 frames is just being lazy. Fox's SHDL had a smaller window than that and people seem to do that just fine)