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Tomorrow I'm aiming to make a much less dispersed gravity set to test it against this set and hopefully reinvorgate the edge game a bit while preserving some faster paced gameplay / combos.I think we need to more or less establish what values for gravity and launch power correspond to create jumps that are the same height as usual. It appears to be the case that the values are not directly proportional (i.e. a .1 increase in gravity and a .1 increase in launch power will generate a taller jump than usual, so the launch power increase must be less than the gravity increase). However, the way the values are set up right now, the launch power is usually .1 less than the gravity, and I doubt that's correct for every gravity value.
Why should ZSS be the only cast member who SHs over Bowser and whiffs every atack without extra special aim? What's the point of adjusting any SHs at all, then?For all you ZSS SH lowering peeps. LEARN TO FF AND AIM AERIALS.
Her game is beautiful with this SH, in my opinion it may actually be too low.
Her SH needs to be higher. And I practiced at 0 buffer. I know how hard all this crap is :-p
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Really?Its called being sarcastic.
That is the ONLY reason people keep saying ZSS SH needs to be shortened. They give no thought to the rest of her game.
Thing is, the most often thing I hear about all this. Is that her SH misses characters everytime.She's pretty much my only character. And I changed 2-3 things no more than one number up or down. Dang son, have a cow.
The weird thing is that I went back to my code set to try it out and it felt much faster on stage...Tomorrow I'm aiming to make a much less dispersed gravity set to test it against this set and hopefully reinvorgate the edge game a bit while preserving some faster paced gameplay / combos.
!
I'm not sure why that would be. Maybe the code is causing some form of lag but I doubt it :OThe weird thing is that I went back to my code set to try it out and it felt much faster on stage...
Im not sure either. Give it a try and see for yourself.I'm not sure why that would be. Maybe the code is causing some form of lag but I doubt it :O
Down grav is the speed you fall downwards. I would assume that it would just make you even floatier. If you went as low as 0 you wouldnt be able to go down.So, a clarification: What happens when I put downgrav below 1? Does it act as a reduction on overall grav, but doesn't take effect until actually falling?