5ive
Smash Champion
Yeah, they don't work. : /
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No way... wait, which part of the hitbox did you hit with? The reverse box or the first, stronger hitbox?a sweet knee on someones sheild I performed was grabbed.
Uthrow... to Dair, with Diddy Kong? Working? lolwut. Diddy Kong can't Uthrow > Dair, that's gotta be some BAD DI right there...As awesome as B+ sounds, the execution is still a bit off... Maybe it's because you don't have all the codes to modify certain aspects of the game (throw mods, hitbox mods, etc) but there are still some things that just aren't right. Hitstun still doesn't feel right, how does it work in B+? Some moves just seem like they have too much stun. I saw one Diddy Uthrow to a Dair KO 3 times in a single match. Sure the opponent can escape via DI but never have I ever seen so much stun in such a throw.
We know, it's some kind of bug with Paprika_Killer's new codes. I haven't had it happen yet but, please do just reload the game as I'm sure it will start working with no freezes at some point.Whoa, whoa. Game freezes at "ready for next battle" and I'm using the nightly build code set by itself now. Downloading the gct instead of making me own to see if the problem persists.
Falco's does work if the opponent DI's away and doesn't get hit by the lasers. Not usually a kill move but still. Bair is preferable. Or shine-bair/dair if you're fast.those don't even work.
the marth one might work with bad DI but no.
wat ?Smash 64:
Anyone vs Anyone: UThrow > DAir.
Strong hitstun (2x multiplier) hasnt been tweaked for a long time. The weak hitstun was dropped by half a frame, meaning the overall change you'd see isn't much at all.a sweet knee on someones sheild I performed was grabbed.
It's still possible but there's a strict window for it, but, it isn't exactly hard. It's just slightly tighter because his SH is shorter. You have to do it as soon as your Bair ends but before you land on the ground, so it's tight in that sense.DK Breaks shields fairly well in vBrawl, actually. So if you're gunna play with that does his new SH allow for Bair > SideB on shields still?
Having a character which specializes in shield breaking would be very unique in B+ if we can balance the shield break.
What about Jigglypuff? That would definitely be an interesting matchup. If Ness goes offstage, he's dead. If Jiggles blocks, she's gone.
If you screw up bad enough to get hit by Shield Breaker after a bit of charging, yeah. But I would hardly call that a "specialization". xDMarth says Hi.
If you screw up bad enough to get hit by Shield Breaker after a bit of charging, yeah. But I would hardly call that a "specialization". xD
What?The codes modify values in the console's RAM and tell the console to load values set by the codes instead of the values on teh disk.
Enough shieldstun to lead into a Shield Breaker? Which move does that? o.oMindgames, Conditioning, and Shield Stun form other attacks says Hi Hi.
Enough shieldstun to lead into a Shield Breaker? Which move does that? o.o
Personally i dont want there to be a combo into shieldstun. Even if we weaken it. I find the way shieldstun is implemented now to be perfectly fine nor do i believe the reward is too good. A shieldbreak is to punish those who defend too much but much like Almas said, it plays a bigger role by forcing your opponent to switch up their game and causes them to be more wary in defending and therefor creates more openings and mistakes.Enough shieldstun to lead into a Shield Breaker? Which move does that? o.o
If you own a usb gecko, you can view the memory at any point in time during a game. Codes are written to modify values stored in the memory by loading the values from a different location (namely, where you're writing the code); the codes are injected into free space in the memory of the game on boot. No one has access to the actual source code or the dev kit that is making these codes or distributing them, and neither are necessary to begin with.I have some really serious questions about Brawl+.
The developers of brawl+, how exactly did they go about in making mods for it? I know its via homebrew and such, but to mod an already existing Nintendo made game so much makes me wonder a lot. Did they obtain access the Smash Bros Brawl's source code? If so, does this mean they have FULL access to the Wii API? Meaning do they have access to the source code that makes the Wii-mote do its magic on wii games?
If so....I'm not a lawyer or anything, but is this RIDICULOUSLY illegal?
Nintendo has not released their Wii development kits out to the public. You must be an established game company before they'll even sell you one dev kit for like 2 grand.
I'd like to know how they went about modding it and if they do have access to the source code...can I get in on that?
If no one knows the answer to these, can someone point me in the right direction as to where I can find these answers?
Like I said. I'm not a lawyer or anything, but if your able to obtain the source code of brawl, I'm quite thats illegal.its not illegal unless you sell it to people I guess.
It can take a very long time for hackers to find the correct location in memory for something. It requires lots of searches and poking to find the right one.Like I said. I'm not a lawyer or anything, but if your able to obtain the source code of brawl, I'm quite thats illegal.
I just could'nt imagine them doing it any other way unless whomever is making the mods is some awesome complete beast at Assembly or something similar to that. As far as I know, you can't rip source code from a CD, but you can manipulate the values that are being sent in on the system(through the RAM I guess?). I just really don't understand how they are able to know wtf they are doing without looking at source code.
Edit: Thanks for the explanation Leafgreen. I still don't fully understand the concept of writing codes to modify values. Like how do you know what values belong to what? Cause I'm sure there are lots and lots of different values in memory that can mean literally anything. x__x
so your saying they literally, by trial and error, discovered what memory locations do what in the game? And by finding that out, they are able to manipulate what is stored in those memory addresses through codes?It can take a very long time for hackers to find the correct location in memory for something. It requires lots of searches and poking to find the right one.
9004000C 48000024 80040010 2C000000 41820018 7C030214 90040010 4800000C 38600000 4E800020 80040004 38C60001 7C840214 A003000E 7C060000 4180FF18
stw r0,12(r4)
b 0x24
lwz r0,16(r4)
cmpwi r0,0
beq- 0x18
add r0,r3,r0
stw r0,16(r4)
b 0x0C
li r3,0
blr
lwz r0,4(r4)
addi r6,r6,1
add r4,r4,r0
lhz r0,14(r3)
cmpw r6,r0
blt+ 0xFFFFFF18
There is plenty of shieldstun, it was only toned down a little bit, look at shanus's post.A few things i hope to see in the next codeset is:
-More shield stun than what was provided in the 4/29 codeset
well I feel the 4/7 codeset I believe it is was the best in terms of sheild stun..if that were revived id really enjoy approaching my opponents more rather than fearing being sheild grab. not sure how the codes work exactly, but the 4/7 and 4/29 feel tons different.There is plenty of shieldstun, it was only toned down a little bit, look at shanus's post.