goodoldganon
Smash Champion
It's tough pimpin' as the King of EvilAs an important side note: GoG, your avatar amuses me greatly.
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It's tough pimpin' as the King of EvilAs an important side note: GoG, your avatar amuses me greatly.
We're aware of this issue. This affects all characters (although it's most noticeable with Ness / Lucas / Yoshi) and is a side-effect of the AD alterations we were trying. We'll be trying other ways of nerfing AD, but no matter what happens, we'll make sure these characters can DJ AD recover.There's also this weird glitch where you dj airdodge and Ness kinda pause then goes down then goes up. It really screws with his only viable recovery option (the double jump, lol@recovering with pkt2).
I don't see a reason why we couldn't. It doesn't have any adverse affects on gameplay and we aren't pressed for lines.Hey are yot guys in the backroom considering putting unrestricted camera in the incoming realeses?
lol, now you're just going for insults. there's good and bad arguments. but this is just sad man. whatever floats your boat. ride your high horse for all I care, im not going to continue this. I simply ignore you because gauranteed if this were an in person thing, you wouldn't continue this. besides I even admitted the idea was BAD not broken and you still want to talk about it. my idea bought up conversation and ways to implement it, so why are you still rabbling?I post in this thread the most often, but I do check the character threads fairly frequently, as well. I'll respond in the fox thread.
Oh, give it a break. This project wouldn't exist if arguments didn't happen online. Arguments can be and are highly constructive when people are arguing intelligently (unlike yourself). Almost every decision on this project so far has been decided by form of debate. Can you imagine what kind of chaos things would be if it wasn't?
And just because you aren't intelligent doesn't mean other people can't be. I don't "try to look or act smart" online; what you see here is simply me.
Fix'd.actual edit: if you have anything else to say leave it on my profile, because we're spamming. :l
I'm experiencing the same freezing at the result screen and I just have + unrestricted camera with the set. No freezing in training mode though.So it's probably been mentioned already but has anybody else gotten random freezes at the match results screen after the players are "Ready for next match"? Not accompanied by the usual freeze sound tone. Also getting freezes randomly when selecting Training mode with the freeze tone.
This is with the 5-1-2009 set + tumble codes, auto-jab fix, friction modifier, and unrestricted pause camera. None of these codes have ever given me problems with previous builds.
I don't play Yoshi or Ness so I really can't say from my own personal experience, but look at what they could do in 64. If you shielded an aerial from Ness or Yoshi they could guarantee a shield break, and in Melee I know Yoshi could, but not sure if Ness still could.Fix'd.
So would a two-character-specific DJC code be too overpowering?
We are trying to set it up so Fox will only be able to U-smash past 100-110ish percent. So it will still be a very reliable kill option, just not used in combos. It's tough to get it to work though.''Removed fox dair nerf'' = He can Dair to Upsmash Again?(BKB 40 and KB 50?)
Lets make unlimited camera happen then >=)I don't see a reason why we couldn't. It doesn't have any adverse affects on gameplay and we aren't pressed for lines.
They just gave him a really bad moveset.Is it just me, or was Yoshi doomed to suck in Smash?
What about Yoshi? I know in Melee he could DJC Dairs for a shield break combo, but again I don't know if he could do anything in the B+ physics.Lol I think the whole cast could shield breaker combo in 64.
http://www.youtube.com/watch?v=QH4d-L7P_IY
Ness has no shield pressure at all right now, dair has to much startup lag now to even be considered for a shield breaker combo and everything can be shieldgrabbed really easily (fair has no shieldstun).
Leave d-tilt alone. It ***** at edgeguarding.
That's about as much of a shield breaking 'combo' as f-smashing their shield 3-4 times =PWhat about Yoshi? I know in Melee he could DJC Dairs for a shield break combo
If they'd have just buffed some of Link's moves and made his recovery not blow, he wouldn't be bad.They just gave him a really bad moveset.
Same with link. :/
Yeah 4/29... umm... I don't think shieldstun was low in that, it should be the same as 5/1 which means shield grabs shouldn't be happening often at all unless people were using moves that could be shield grabbed in that set (i.e Fox's Dair).hey, I was at a b+ tourney. I think we were using the 4/29 codeset, but it needs a slight improvement in the sheild department. sheild grabs were so common. also, I remember hearing two freezes. it wasn't tourney matches thankfully, but they were still apparent. also I placed in doubles and came in 3rd. I won my singles matches but I was registered for singles when I really didn't want to play singles(I didn't pay either). so when I won my matches(I won my winners and losers match) I reported them as losses.
Melee:As awesome as B+ sounds, the execution is still a bit off... Maybe it's because you don't have all the codes to modify certain aspects of the game (throw mods, hitbox mods, etc) but there are still some things that just aren't right. Hitstun still doesn't feel right, how does it work in B+? Some moves just seem like they have too much stun. I saw one Diddy Uthrow to a Dair KO 3 times in a single match. Sure the opponent can escape via DI but never have I ever seen so much stun in such a throw.
a sweet knee on someones sheild I performed was grabbed.Yeah 4/29... umm... I don't think shieldstun was low in that, it should be the same as 5/1 which means shield grabs shouldn't be happening often at all unless people were using moves that could be shield grabbed in that set (i.e Fox's Dair).
those don't even work.Melee:
Marth vs any Spacie: UThrow > DAir.
Falco vs any Spacie: UThrow > Dair.