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Leaving just ground? No thanks. I like all the transformations you're calling to get rid of. Electric and Ice lead to awesome Glide-toss mindgames and combos, and I love the low gravity, I don't even have to up-b or jump to make it back on stage.I think PS2 is ok, if you get rid of Air, Eletric and Ice, those get in the way of the real fighting other than that yeah it was a great stage and for an FFA was fun to play on. In regards to YI reconsider changing it, it's a good and fun stage while still being quite neutral. The fact of the matter is you guys are giving the stages titles, simply because a stage is borderline doesn't mean we are going to try and maintain it's title. The fact is once it comes down to Stage Striking you might as well just remove the titles and choose based on where you are best at.
I think they're close to being finished, just some thinkgs to tweak out.Does this mean we're finished with character-specific tweaks, or what?
Aren't we the players?Besides shouldnt we let the players decide wut stages is fine or not?
We dont have to turn them off and make them all flat.
YS was deemed bad then it wouldnt have been a counterpick this entire time
Most likely not.Does this mean we're finished with character-specific tweaks, or what?
I was referring to tournament play.... It's kinda screwy for certain characters, it mixes it up a nice bit which I like. I'm saying most tourney players don't and that's what I think they have the most problems with. Save for Electric I think all of the transformation are cool things and make you change your playstyle introducing life in to the repetitive and somewhat boring routine of Brawl and to a certain degree Brawl+. Electric on the other hand is a huge gimp to weak recoveries, which is bad. It messes around with playstyle in an anti competitive style.Leaving just ground? No thanks. I like all the transformations you're calling to get rid of. Electric and Ice lead to awesome Glide-toss mindgames and combos, and I love the low gravity, I don't even have to up-b or jump to make it back on stage.
I was referring to it in a tournament sense of play. I counterpick PS2 relatively often in vBrawl tournaments.I was referring to tournament play.... It's kinda screwy for certain characters, it mixes it up a nice bit which I like. I'm saying most tourney players don't and that's what I think they have the most problems with. Save for Electric I think all of the transformation are cool things and make you change your playstyle introducing life in to the repetitive and somewhat boring routine of Brawl and to a certain degree Brawl+. Electric on the other hand is a huge gimp to weak recoveries, which is bad. It messes around with playstyle in an anti competitive style.
Well if he can then they can too, just practice some more.That's nice to hear, but can other people? Can you vouch for that?
That's great for you... honestly I like PS2 and would CP just to throw people off when they are Neutral Stage only players, but If I ever have a character with a bad recovery I will not choose PS2 because of Electric killing my recovery. I really do like the stages and I must've given people the wrong ideas. I enjoy the stage but many people don't I was stating it in terms of what the general tournament audience feels should be gone.I was referring to it in a tournament sense of play. I counterpick PS2 relatively often in vBrawl tournaments.
That's cause you're R.O.B...I was referring to it in a tournament sense of play. I counterpick PS2 relatively often in vBrawl tournaments.
I see how it is. Gang up on the robot. Everybody thinks we don't have emotions.That's cause you're R.O.B...
PS1 we decided should be left alone and PS2 be the neutral Pokemon Stadium for the simple fact that most of the transformations just get in the way (DESPITE the fact that it is already a legal CP, I personally have never used it).
In my mind, the layout of the stage is what should make it a counterpick, not the fact that the stage attacks you to a tolerable degree. For example, my friend hates BF in melee and especially when he is falcon. This is a neutral stage but for him, its actually a CP stage against him because he has trouble with the platforms. So even though BF is a neutral stage, it acts like a counterpick depending on the player and character. This is how Yoshi's island should be I feel. The moving platform though is fineI don't really think you should touch valid counterpicks at all. We have enough neutrals as is.
If anything we should just be making banned stages into cp's, but not cp's into neutrals unless we could separate the neutral version from cp.
...If their is another thread where I should ask, sorry.For some reason, I can't have Brawl+ and textures. Everytime I add textures, Brawl+ stops working and even after I take them away, it still won't work. Help?
o_0That would be optimal, I think it would give a nice flare to the game. It isn't Brawl after all. It's Brawl+, it's unique and therefore I think we should balance the game according to the stages as well. Also though I think this should all be put in the backroom and stay there for a while. Maybe give us some little tweaks here and there but keep the big stuff on the inside. I'd rather play a well balanced game in a year than play a progressing game every day.
My only reasoning for this is that as much as feedback is nice. It slows down the advancement a lot. For the greater good of the project it would be preferable to keep the stuff on the inside so that you can balance everything in relation to one another. As things stand right now if we tweak here and there we can end up throwing a balance of in the end. I like the way it's going right now I just worry that there might be a problem caused through the constant changing and tweaking.o_0
lol
And it' a community project. Feedback is why it's good.
You're the one who wants spawning stage items, not me.My only reasoning for this is that as much as feedback is nice. It slows down the advancement a lot. For the greater good of the project it would be preferable to keep the stuff on the inside so that you can balance everything in relation to one another. As things stand right now if we tweak here and there we can end up throwing a balance of in the end. I like the way it's going right now I just worry that there might be a problem caused through the constant changing and tweaking.
Wow, the physics changes on fox are so split lol. It seems people either love 'em or hate 'em.Fox new Physics is good for me ^^
And about Dair again o/,what's the problem with Dair>Usmash,anyone was complain about this.Dair to Upsmash is natural in vBrawl,but Brawl+ its not,cuz the Momentum.
Most of the time the Fox player will use Dair with Dash,so he will go far away,but not too away for a Utilt. Come on Leaf,most of the time foxes use Usmash out of D Throw or Nair to Usmash,now with his New Physics,he combo better,but if he get grabed, \o/
He need Dair to guarante a Usmash at high %,and the move is prediclabe,so....its all or nothing.If you get it,you win,if you dont,Cya xD
That's my last post about this.Sorry for too much War =X
Ok,i understand =XWow, the physics changes on fox are so split lol. It seems people either love 'em or hate 'em.
As for dair... it isn't that hard to space yourself to be able to usmash afterward, really. The fact that utilt kills around 130 now means he DOES have a reliable kill move from his dair; it just doesn't work nearly as quickly as his usmash, which, really, is a pretty absurd move. You said it yourself: Fox has other ways to combo into usmash, so he really shouldn't miss the dair that much.
Oh, and you say that fox gets combo'd easier with the new physics. This isn't true. Since all I did was switch his dgrav and fgrav, which multiply together to give your actual dgrav, fox's susceptibility to combos remains unchanged. He simply rises faster because he has more ugrav now.
Interesting. I know that ugrav has absolutely no effect on kb, which was previously the main reason people thought that fgrav made you heavier than just dgrav did. I will test it, though I don't know why they would act differently unless fgrav is applied twice to the same system where dgrav is only applied once, which seems rather unlikely.In my experience, Full gravity has a much higher effect on KB trajectory than Down gravity. It really would make him much more comboable. I'm not completely certain of this, though -- if you have time, try a test with all down grav vs. all full grav and watch his KB trajectory carefully on each.
Until we get a fixed frame speed mod that's more memory efficient, frivolous changes like this are bottom priority. I will see about a slight bair winddown reduction once we are able to include more frame speed changes, though.Kuga said:Ok,i understand =X
Well,are you working on Fox Windsdown Bair?