IC3R
Smash Lord
My bad, I can't read....
I was asking about the platform because it would be dumb if it didn't still move. I wasn't saying I wanted it to stop moving.
So you just want Ronnie out?
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My bad, I can't read....
I was asking about the platform because it would be dumb if it didn't still move. I wasn't saying I wanted it to stop moving.
Yup. Everything else about the stage is fine. Except maybe its size... but we can mess with that later.My bad, I can't read.
So you just want Ronnie out?
I say someone do a test on Fixed Camera mode.[snipzors]
I dont think I've ever seen Ronnie pop up on the opposite side of a stage while no one is there.
When have you ever seen him pop up on where there are no characters?
It's been done before, and afaik, there was no distinguishable pattern.Ah well. There goes that idea. Maybe he is completely random, but maybe he follows a time set.
We still should do some testing.
It's been done before, and afaik, there was no distinguishable pattern.
lol!!!!!!!!!!!
And yet you've seen that you don't need to be anywhere close to it for it to pop up. Why wouldn't it seem completely random with all the saves it does on a regular basis? What does that prove about anything? That just shows that it randomly saves people fairly often.How much testing has bee done though? It just doesnt seem completely random with all those saves the stages does on a normal basis.
Because that's not spam or anything.lol!!!!!!!!!!!
Either put it on a timer or remove it entirely. We shouldn't have random fricking elements on a neutral fricking stage, especially ones that can drastically interfere with the match.Blah. Still though. Even if it is completely random, I'd leave it as is.
Difference between yoshi's and pirate is that yoshi's is on neutral right now. It's a neutral that can screw you over and cheat you out of a kill on pure random chance. How does that quality even fit a neutral?It honestly isn't that drastic of an interference. It's just annoying as all hell when it costs you a kill from a well placed spike or cape.
If we can put a timer on it, let's do it. If we can't, then put it in Neutral/Counter and leave the TOs to decide.
I'm honestly more worried about the Pirate Ship than this.
Either put it on a timer or remove it entirely. We shouldn't have random fricking elements on a neutral fricking stage, especially ones that can drastically interfere with the match.
Cannon shots, temporary gravity altercations, ship-spikes, catapult KOs...It honestly isn't that drastic of an interference. It's just annoying as all hell when it costs you a kill from a well placed spike or cape.
If we can put a timer on it, let's do it. If we can't, then put it in Neutral/Counter and leave the TOs to decide.
I'm honestly more worried about the Pirate Ship than this.
Slap it in Neutral/CP and let the Organizers decide.Difference between yoshi's and pirate is that yoshi's is on neutral right now. It's a neutral that can screw you over and cheat you out of a kill on pure random chance. How does that quality even fit a neutral?
Lylat Cruise is pretty neutral as it is. The timer could be done, but we don't have as many hackers as we did before. At least for a while.Slap it in Neutral/CP and let the Organizers decide.
It can easily work as a neutral, especially with the stage strike that most TOs are going with. However, it does posses a few qualities that would make it lean towards a Counter.
The stage strike should ensure that you never have to play an unfavorable stage off of the neutral pick anyway though, so it doesn't hit me as a huge issue.
Still. Timer. Do we know if it can be done?
On another note, Lylat really never bothered me, but putting it in Counter/Neutral would be a wise move with all of the complaints that the stage gets.
Blah. Still though. Even if it is completely random, I'd leave it as is.
But who doesn't like "Ronnie" in my sig?Either put it on a timer or remove it entirely. We shouldn't have random fricking elements on a neutral fricking stage, especially ones that can drastically interfere with the match.
Meh, that is true. I see what you mean now.Lylat is a CP. That stage should not be neutral because of the rotating ledges and the fact that attacks can go through the stage from the ledge more effectively than any other stage.
it just had to be pendulum. >_>Brawl+ Combo video.
http://www.youtube.com/watch?v=7kC65UOhSIg&fmt=22
Hopefully this isn't considered spam lol...
That's nice to hear, but can other people? Can you vouch for that?DI (especially SDI) is really easy in Brawl and this is no different in Brawl+. I can react just fine.
This.I agree with Magus on the neutral stages.
Also, I'm pretty sure Ronnie's timing is somewhat random, but for what it's worth, he never appears on the same side twice in a row. When you're edgeguarding someone, you should always anticipate Ronnie saving them, so you can adjust accordingly if it does happen. Definitely more neutral than Lylat.
Come on, Pendulum is awesome. ^_^it just had to be pendulum. >_>
anyway there is a B+ video thread (might be in the b+ character board)
Im pretty sure Ronnie has popped up on the same side twice when I was expecting him to pop up on the other. Since when have you heard of a neutral stage have some sort of randomness that might influence the match? Ronnie definitely works different than the cloud in meleeAlso, I'm pretty sure Ronnie's timing is somewhat random, but for what it's worth, he never appears on the same side twice in a row. When you're edgeguarding someone, you should always anticipate Ronnie saving them, so you can adjust accordingly if it does happen. Definitely more neutral than Lylat.
This kind of stuff is what's making me shy away from Brawl+ more. Just because a stage isn't an exact clone of FD/Battlefield doesn't mean it needs to be made as close to one of them as we can make it (Pictochat being turned into FD with walls instead of a lip). I'm all for reversing/whatever stages with no competitive merit (Warioware), but I'm even against Pokemon Stadium 2 being made how it is. PS2 is a great counterpick. Now the same thing is being done to Yoshi's? Yoshi's is my absolute favourite neutral stage, and any change to it will just piss me off when I try to play on it. Leave neutrals/counterpicks how they are.Im pretty sure Ronnie has popped up on the same side twice when I was expecting him to pop up on the other. Since when have you heard of a neutral stage have some sort of randomness that might influence the match? Ronnie definitely works different than the cloud in melee
If we want to remove the support ghosts without freezing we can just expand the stage it covers them because the support ghosts are not affected with the size mod. You would have to increase by about 16% I think