Sukai
Smash Champion
I'd like to know this too.Before we went down to .5, what was the value before that?
Perhaps set the value to .65
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'd like to know this too.Before we went down to .5, what was the value before that?
Originally we had .4 running until we got Electric hitlag being separate from the normal hitlag code. So, we set Electric hitlag REAL low and bumped up hitlag by 10, to .5. We set it to .75 before and it felt quite bad (that was because of some jabs being kinda too good). I doubt .65 will feel much better, that's a bit too drastic of a change too.I'd like to know this too.
Perhaps set the value to .65
Well, you seem more experienced in the calculations, perhaps just .6?Originally we had .4 running until we got Electric hitlag being separate from the normal hitlag code. So, we set Electric hitlag REAL low and bumped up hitlag by 10, to .5. We set it to .75 before and it felt quite bad (that was because of some jabs being kinda too good). I doubt .65 will feel much better, that's a bit too drastic of a change too.
But, whatever, just IMO.
I think there is a bad side effect with the hitlag code on shields. The code also reduces shield hitlag to make it almost nonexistent when I think it should be untouched from vbrawl.I think brawl plus should get a transparent shield to it. It can be done through texture hacking. It would make shielding less overpowered.
I think .6 is a good numberWell, you seem more experienced in the calculations, perhaps just .6?
Sure for now I guessI think we should go in really small increments.
.55?
Sure, I have PM'd you. I forgot to specify the format, but just in case, GCT is more convenient for me.those will ofcourse be fully up to date. PM me with an email adress and I wil send the gct and/or bin file to you to test it.
Trying to find something new and funnypictochat is fine. not another flat stage please
and btw: new pic GoG
However much I'd love to see approaching projectile on shield -> grab be legit, don't you think that would be a little bit... extreme?Would it be possible to exempt shield hitlag from the hitlag code? I feel that is a small aspect that made Out of shield options slightly more challenging because you have to know how much shield hitlag the move will deal in order to not react too early and miss your opportunity. Hitlag is different depending on the strength of the move but right now, most moves have practically no shield hitlag which makes it easy to react out of shield
i saw brief talk about freezing pictochat?
Please don't. It's one of my favorite CPs. If the hazards are the main problem is there anyway to mod the hazards or remove them. The only thing that pops off the top of my head that's really ridiculous are the side spikes that do like 30% damage (<_<).
So yeah, if possible, change the hazards, but please don't freeze it just to get another FD (that's gray and boring to boot.)
Maybe they should just reduce the damage output on the spikes?Lol what. Those spikes are awesome for recovering with my marth. Considering how predictable his recovery is, I can mix it up and up B into the spikes which launch me into the stage. Then I tech roll away into safety.
And dont give me that, "WHAT IF THEY PREDICT IT." bull, because no opponent in their right mind who doesnt play you on a basis will expect you to recover into the spikes and tech the stage. >_>
and the rocketsMaybe they should just reduce the damage output on the spikes?
This was my point lolololMaybe they should just reduce the damage output on the spikes?
Hmm, do I smell a new nightly build coming up?Hm... I wonder if our hitbox mod can affect stage hazards.
For DI?I think hitlag is just fine where it is. We don't need to change anything.
DI (especially SDI) is really easy in Brawl and this is no different in Brawl+. I can react just fine.For DI?
Are you fine with the short window to smash DI?
That reminds me, I had another suggestion. Take out the klap trap and Yoshi island ghosts. One second you're at 10% damage, and the next you're dead.(BTW, just leave the Klaptrap alone. Those buggers are mean >:])
I'm gonna be honest... I've always HATED that YI was considered a neutral with the ghost there (which I call "Ronnie" because I can), since it just randomly saves people for no good reason and screws up the ledgegame. That stage would be so much better without ronnie =(That reminds me, I had another suggestion. Take out the klap trap and Yoshi island ghosts. One second you're at 10% damage, and the next you're dead.
The ghosts are useful though, why would you remove them?That reminds me, I had another suggestion. Take out the klap trap and Yoshi island ghosts. One second you're at 10% damage, and the next you're dead.
Correction: the ghosts screw up the ledgegame by randomly saving people or getting in the way of edgeguards.The ghosts are useful though, why would you remove them?
I guess I don't have to worry about it since all my characters have above-par recovery (except Ganon). Regardless, the random factor makes it an interesting neutral xDCorrection: the ghosts screw up the ledgegame by randomly saving people or getting in the way of edgeguards.
DI (especially SDI) is really easy in Brawl and this is no different in Brawl+. I can react just fine.
Not really I don't think. There are some things that shouldn't be shielded so its ok. Besides, I can't really think of it happening that much anywayHowever much I'd love to see approaching projectile on shield -> grab be legit, don't you think that would be a little bit... extreme?
Well, will the platform still change? And will it not cause my wii to make really weird sounds like it did when it was frozen?Not really I don't think. There are some things that shouldn't be shielded so its ok. Besides, I can't really think of it happening that much anyway
Will YI be fixed if we reverse it?
The ghosts should stop I think and the platform would still move. What weird noises?Well, will the platform still change? And will it not cause my wii to make really weird sounds like it did when it was frozen?
No way, man. The tilting platform makes things interesting! Kirby Stone Slides what?Well, will the platform still change? And will it not cause my wii to make really weird sounds like it did when it was frozen?
...No way, man. The tilting platform makes things interesting! Kirby Stone Slides what?
It sounded like my wii was eating something when I played on that stage frozen >_>kupo15 said:The ghosts should stop I think and the platform would still move. What weird noises?
It sounded like my wii was eating something when I played on that stage frozen >_>