XSilvenX
Smash Lord
Alright Kupo, sounds good. Whenever 4.1 is "official" I hope to god it doesn't feel like regular Brawl.
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We have been discussing the shieldstun for the past few days. I personally want it toned down for weak hits (which is what I THINK Lucas's Nair is apart of) but, we will see what we can about lowering it some more. You're welcome to try and figure out how the shieldstun code works and test some values out and add them to the 4.1 set if we don't change it anytime soon.-Shield stun is ridiculous. Lucas can literally LOCK someone in their shield with nair spam and break their shield(NL did it yesterday and said the opponent couldn't move). Shadowlink suggested that the amount of shieldstun be relative to the amount of knockback or damage on the move if possible. If not that, then maybe allow rolling during shieldstun so that Lucas can't lock people in their shields..
It won't. It will feel really nice though.Alright Kupo, sounds good. Whenever 4.1 is "official" I hope to god it doesn't feel like regular Brawl.
That... is weird! o_OI don't have much time to fool around with a lot of these codes but I did get a chance to make a video of the Wario thing I was talking about.
http://www.youtube.com/watch?v=v9Ws_IGaet0
I didn't mean the texture codes, I meant just textures in general.Yeah I got the one you sent me and tried it and it did the exact same thing. The hitbox seems to be displaced from his body. Oh well....by the way it can't be the texture code because NL uses textures also. I might try doing a 100% fresh restructuring of my card to see if it has anything to do with the files I have on it. If it still does it then maybe my Wii is just stupid lol.
Yeah I got the one you sent me and tried it and it did the exact same thing. The hitbox seems to be displaced from his body. Oh well....by the way it can't be the texture code because NL uses textures also. I might try doing a 100% fresh restructuring of my card to see if it has anything to do with the files I have on it. If it still does it then maybe my Wii is just stupid lol.
Uhm, thank you for explaining damage stale to me, when I was suggesting a way to do damage stale.You're asking if it's possible for the game to calculate knockback as if you had more damage than you actually do have... using data from a system only used for causing damage, from which it is not only taking data from the last move, but it is taking the damage that the move DID NOT DO rather than the damage the move DID, which really... is just a little bit ridiculous just to get attacks to kill some 5% sooner if you've been spamming them.
Yes, if a move is staled by 5%, then that is the only difference that you will see in kb... the opponent goes the distance that they would go if they were hit by a fresh version of the move and were 5% less when you hit them. The way kb is actually calculated remains the same in a damage staling system. The reason moves do less kb at the same percent but different stales is because when the game calculates the kb... they aren't at the same percent. If you hit a 95% foe with a fresh attack that does 15% and you hit a 100% foe with the same move staled down to 10% on a stale damage only system, they would both do the same kb.
Of course, in brawl, stale moves not only takes away from the damage you deal, but also launch speed (which is what hitstun and knockback are calculated from) by a rather substantial amount. A fully staled move in brawl will be reduced to 46% of its original power, not only in damage, but also in launch speed. Well, not exactly, since stale moves doesn't effect the base launch speed a move has, only the growth.
I agree, samus' missiles are ********.Ok, what I'm about to say will probably piss of a lot of people, but meh. I played brawl+ v 4.0 today and apparently it had quite a lot of changes from the previous version I played. One of them being decreasing the amount of hitstun. This decrease makes Ness have barely any combos. Usually it's like small two hit combos that barely do any damage. These combos are not even set and it's entirely based on how the opponent di's. This wasn't the only problem I encountered.
First of all let's go over some basic Ness combos:
U-tilt -> u-tilt (low-mid percents)
U-tilt -> aerial (low mid percents
Uair -> dj uair (low percents)
Fair -> grab/jab/d-tilt (low percents, not very reliable)
Dash attack -> aerial (low-mid percents)
Pk fire -> lots of stuff (works until pk fire does not connect together or they learn how to DI out of pk fire)
D-throw cg (works if they don't properly di the d-throw, works at lots of percents)
D-throw to aerial (depends on how they di, never landed a d-throw -> dair that often, but it should work)
U-throw/D-throw/Uair/dair/u-tilt -> pkt2 (also known as Project Omega, works at low percents but it's extremely situational and there's a certain percentage window this works at. Good luck landing any of these moves with extreme precision though). I only landed this once today against Charizard, somebody pretty easy to combo for most characters anyways and he still lived.
There may be some other combos, but they're usually just 2 hit combos anyways. I'm not going to go through every single detail. It is possible to get three/four hit combos with him, but it's not like you'll be 0-50'ing anybody with decent di anytime soon. I was very dissapointed when I figured this out today. I thought the people on the vids I saw were just bad at combo'ing, but Ness is the one at fault.
That's pretty much it. These work until like 70-ish percent (depends on the character). After that, Ness' moves are too powerful.
Other problems:
He's so slow. His ground speed is a joke. His aerial momentum is absolutely horrible for an aerial based character. Out of all the characters I played today, I felt he was the slowest in the air. Look at somebody like Falcon, Falco, Sheik, heck even Ivysaur. There's no way he simply can keep up with them. You have to think 3 steps ahead of the opponent when the opponent has to think 1 step ahead of you. Ganondorf's speed gave me trouble. His sh is so high. He needs to be able to do aerials quickly but half the time he spends just floating there.
Ness is very susceptible to combos. He's a mid-weight. He can't combo very well. Doesn't generally do a lot of damage. Has a terrible and gimpable recovery. This basically means you'll have to be landing in more hits than your opponent, and have a harder time doing it. The only reliable kill move Ness has is bair, which obviously gets extremely predictable. He also is killed very easily (it's not like he's the heavyweight champion) and gimped easily. It's the same problem Metwo had.
Ness' ground game is crap. His only viable moves are pk fire, jab, f-tilt, running attack, and u-tilt. Everything else just sucks. You know I'm getting desperate when I mention pk fire as a viable move. It's only because it's his only way of racking up any damage at all, and it's so slow and has almost no range and is easily dodge/shielded/ powershielded. F-tilt is randomly good at getting kills and fair sets up for it nicely. U-tilt is basically a grounded uair. It is very hard to hit somebody on the ground with it. Jab doesn't set up for anything reliable if the opponent di's correctly. Running attack has decent range and sets up nicely for an aerial, but it has the same problem as all running attacks (predictable and thus easily shielded). None of these moves are easy to land or that useful. Sure you could say Ness is an aerial character, but his air speed is so slow most of the time you'll be hitting opponents places they can't be touched with these moves.
Ness' aerials (supposedly his main attraction) are also fairly bad. Nair isn't great at combos, but is great at setting up kills/edgeguards. It has barely any range and since Ness moves so slowly in the air that hurts it a lot. Uair can combo at lower percents and kill at higher percents, but has a weird (as in generally bad) hitbox. Fair has range, but barely dues any damage and sets up for almost nothing. It does set up for fair->dair if they, again, di incorrectly. Dair is a great combo move, but it needs to be ac'd since it has so much lag. It also is pretty slow at coming out. It's a good thing that it spikes well, it's like the only thing he has. Bair is his best killing move, but it's so predictable and d-throw only combos into it (if they di incorrecty, which isn't so much of an issue since the correct di for b-throw sets this up). They are pretty fast and have little lag (save for dair).
Ness throw game is pretty good, but his crappy standing grab really hurts him. Fair is the only thing that leads into a grab, but that works only at lower percents and you need the grab combos at higher percents (where Ness is really grasping for combos). Ness' running grab is amazing, but you need to really practice how to space it. All of his throws have some use. This and his spike are the only things going for him right now.
Right now, Ness is a huge blah. He's bad at combos, mediocre at damage, slow on the ground and in the air, has a bad recovery, and very susceptible to combos by other characters.
Almost every matchup I played as Ness today felt like it was a heavy advantage to the other character. If Ness had the advantage, is was against characters that are generally considered pretty bad. Even then I had problems.
Don't say I'm bad at combos. I played Pikachu and had no problems getting combos with him and I never even played him seriously before. He was doing just as good as my Ness was.
I now have brawl+ installed on my wii so I won't mind helping the brawlplussery make Ness a viable character. If for some reason they decide to ignore my post, they can look at the videos and see that everything I've said is true. If they don't feel like buffing him, I'll just switch to Pikachu, w/e. I had no problem combo'ing with him. I'd like to see Ness a viable character outside of low tier tournaments lol.
I find it funny his combos were actually nerfed from vbrawl lol.
I'm posted this in the Ness brawl+ thread as well.
Your comment had nothing to do with what you quoted...I agree, samus' missiles are ********.
Nah, they are so fast and big that they take up half the screenYour comment had nothing to do with what you quoted...
And do you mean the power of the super missiles is ********?
Nah. I believe it is just a fire effect but i may be wrong. The KB your seeing is because the Kb was buffed, the fire effect is just something really cool that was added for visual purposes.Also I have a question: Is the explosion in Bowser fsmash a bob-omb explosion? It certainly is extremely powerful. :D
Troll sensors are only 3'95£ in the stock market.Your comment had nothing to do with what you quoted...
And do you mean the power of the super missiles is ********?
Oh yes ^_^Seeing how vBrawl has opened up another "Should Meta Knight Be Banned" poll, all I have to say is that I LOVE Brawl +.
MK is still great, and more than likely the best in the game, but the multitude of characters that can more effectively deal with him now is beautiful.
He has inherent weaknesses as a character that just can't be exploited with the physics of vBrawl, and Brawl + changes that. A little balance in the game goes a long way
Your brother needs to learn how to DI and Ness is easy to combo. That's doesn't really help much. Try doing that to a character like Sheik, Falco, or Sonic. Ness doesn't even have that many effective combos vs. Falcon. A lot of other characters have an easy time doing a 50 damage combo, for Ness it's a huge hassle.@thesage There's still headbut combo, I had a Ness dito with my bro earlier today, we're pretty medicore, but I managed to give him 80% in like 5 seconds with ness combos, the last four hits were 4 headbuts (this was on BF). He's been considered good in the IRC too, and caz combo (pkfire to dair) is like epic. He has a lot of stuff out of pkfire, just the pkfrie to dthrow is a good 30%, and has followups. You can get a grab out of fair to, which rocks.
ALR doesn't really help Ness much since only dair is laggy and he ac's that anyways.I don't know, I only play my brother as it is know, and he really likes Ness and we haven't even got the ALR-code working here in Sweden yet. I do agree that something has to be done about his neutral-b though (my bro hit me with a fully charged one when my Ganon was recovering, but once in like 60 games isn't enough I'd say), and I'd like a KB increase on the release of his down-b, which would make the wind effect of it a really usable move. I mean, if you're so easily gimped as Ness is, I think you deserve to be really good at gimping yourself, kind of like Ivy is (and was).
Well, increasing its range, windup lag, and strength would help Ness deal with projectiles.Increasing the power of the wind effect of down-b would be useless since it has barely any range for how much startup lag it has.
The thing is Sage, I don't think Ness is as bad as you say he is. I agree that his ground game is terrible and needs some work but, I don't think he should lose something like double Fair in a short hop which is unique to him or any of his other stuff that makes him a floaty character. He shouldn't play like Fox, that's for sure.I'm kinda dissapointed nobody's really discussing this...
I would love to see double jump canceling if it was ever possible; watching Isai play Ness and watching somebody shield an attack and watching how much of a mistake it was as he instantly broke their shield was amazing. In Melee it gave Ness some great combo ability too. But as cool as seeing the code and messing around with it would be, I can't see DJC as something that belongs in Brawl+. His ability to perform rising aerials with his double jump is unique and I would rather see that be buffed then DJC at this point.Well, there a lot of problems with Ness so we need to decide what to fix and what to leave unfixed. I don't want it to seem like I'm arguing for him to be like top tier lol. Just pointing out his major problems right now. I'm going over some stuff with Falco400 right now.
So yea, I think there are basically two ways you can go to buff Ness. Both ways involve giving him the ability to move faster.
Buff his air game so that he relies soley on aerial combos, giving a buff to pk fire and u-smash.
Buff his ground game alot.
His main problem is that he barely has any combos. He also always been able to combo very well. Some people considered Ness one of the fastest characters in melee. Those are his attributes. SH double fair isn't very interesting or useful, plus Marth can do it better (if he can still sh double fair). Things that are unique to him that could be made interesting are his specials (Lucas' specials work so much differently than Ness' so don't say anything about that) and his air game. The only reason he needs buff to speed is that he relied on djc for quick aerials (which is not an option until a code is out for it) and wd'ing (in 64 he ran fast enough). I said what I've wanted to say and it's up for the brawlplussery to decide.
LMFAOis it possible to make lucas' zair an attack? lol just curious, id love to pimp smack some hoes with my snake
http://www.youtube.com/watch?v=vL3H0gQrOoQLMFAO
for some reason I found that hilarious.
anyway.
Someone convince me to change to Brawl+
GHNeko's sig is hilarious too.
It means that Brawl+ is the ****.Edited for adding somethign useful:
NinjaLink is a Brawl + now? WHAT does this mean?!
(positive exposure, for sure)
This.A Knee -> Falcon PAWNCH combo should be reason enough to switch over...
you don't have to change, nothing wrong with playing both. besides, you have nothing to lose and so much to gain.LMFAO
for some reason I found that hilarious.
anyway.
Someone convince me to change to Brawl+
<3<3<3<3<3<3<3<3
Say that after you infinite Wolf to 97%Utilt isn't as useful as it is in vBrawl.