What is this nonsense that our community can't handle two games of the same series? Seriously, of course it can. SF people can do it. Tekken people did at one time do it. Why can't we? The Melee side shouldn't have to bow down to a seemingly shallower game with no prove of depth. We shouldn't have to play a game we do not like or not go to a smash tourney at all. Melee as of right now has enough supporters to have tournies and still make money for whoever, it is not like 64 where it is dead/small scene. If the Melee tourney attendence goes to low levels like 64, then we talk about making Brawl exclusive game.
Wow, the irony. How is Brawl suppose to be proven one way or another without holding tournaments? If the people like Melee more than Brawl, have those people hold a Melee tournament, but don't attack someone who wants to hold a Brawl tournament for no other reason than YOU don't like Brawl and YOU think it only being held to attract noobs. If I were to hold a tournament, I would do Brawl singles and doubles (emphasis on doubles), because its new, its interesting, I like it, I know lots of other people like it, and if there were some extra time, I would do Melee singles.
This is true, but the thing is that Brawl isn't standing up because it is the better fighter or will have big attendences in the future. It is because people can make alot of money on it now.
Unfounded and unsupported statement, who exactly is making money on it, I ask you? Most TO's don't take money out of the pot. The top players now are, essentially, the same top players that were in Melee, so few if any new people are seeing any green. So, please tell me, who is making all this money if not the same players that dominated Melee? Its as if you can't possibly grasp that some people actually like Brawl and that is the reason they are holding tournaments for it, you assume that if someone is holding a Brawl tournament, then CLEARLY it must be only for money.
. On the boards, the majority of people want Melee in their region
Also unfounded, its a vocal minority that want Melee tournaments, you've been mislead. You probably wouldn't even reach the 50% mark after you take away all the new players that you seem to disrespect so much.
---
Siegknight: I'd like to do something better, maybe I will in the future, but I guess this will have to do for now. I'll post something I had been working on as sort of a separate project, this was written PRIOR to the release of Brawl, with the Muffin Kings statements being written sometime in 2006, but mainly referring to his experience as a player in 2004 and 2005.
AlphaZealot said:
“Smash involves precognition in some sense, which involves letting go of traditional, grounded, and ultimately basal thinking. To anticipate an opponent's movements and swirl the possibilities in your head demands something more than just a common procedural task list cognition that most people have. It requires abstract thinking, jumping from illogic idea to illogic idea in order so that intuition becomes the method by which you outmaneuver the enemy” wrote Jad "The Muffin King" Hopper, formerly one of the best Mario players in the country. “You anticipate them before they anticipate themselves”
“The best Smash players are always those who "out think" the opponent. It's because they're artists, and are able to make the free association necessary to defeat the person still grounded in procedural knowledge” said Hopper.
Of course this is just one way to approach the concept, procedural knowledge actually does have its hand in Smash and is one of the key aspects to being successful. Players like Mew2King have memorized combos and know at what percentage they are best used and these players have procedures of what to do against what character at what percent and in what situation. Hopper’s statements on approaching the game with abstract thinking is still accurate, but most of this abstract thinking eventually leads to a grounded knowledge and understanding. The best Brawl players early on will be the ones who picture the game as a canvas to be painted, because they will be the ones to see and abstract which moves and combos work best.
The concepts the Muffin King talks about are what I like about Brawl. The use of abstraction, anticipation, jumping from thought to thought. The grounded knowledge I and the Muffin King refer to in this quote is the same as the rehearsal that I mention in the OP. Now that this grounded knowledge is out the window with a new game, we can approach Brawl with a blank slate and go back to how Smash was once played, during the Muffin King's time, in 2004, when players relied on this sort of abstraction instead of procedural knowledge. Eventually Brawl will have procedural knowledge, but it takes a long time to develop this. This lack of procedural knowledge with a new game, I think, is what bugs some people, they don't like that they have to learn stuff, that they have to think for themselves. Its not just me who reliazes this, look at Forwards post, he, and DSF, are aware of the same phenomenon in regards to these players.
Forward said:
Good job AZ, stick it to 'em.
I once had a conversation with DSF and he brought up that a lot of the players that don't like brawl are the people who came in late to melee and copied. They didn't create their own tactics, they took what was already good and improved on it.
When Melee was first released, it was a much different game than what you see today. It didn't have insane combos, people didn't l cancel, no one dash danced and a few people spammed wavedashes, it would look something like how Brawl looks today. Would the current melee fans still play if it weren't developed?
Our own knowledge of brawl is limited, we just haven't had the time to internalize the game like we have with melee. Good melee players know the properties, offensively and defensively, of almost every attack in the game; how to set it up/approach with it, where the move sends them, how they should DI it, what can counter a follow up to that move, and how to bait it out. In melee I know 90% of all the character's moves, there will always be a few low tiers I don't know and the top IC and Jigg metagame that only 5 people will ever know. In brawl I understand 5% of all the character's moves.
In closing all I can say is it's a matter of preference. If you enjoy exploring new territory you'll enjoy brawl regardless of the current play style. If you can't give up the technical skill (which I admit was fun, but not for everybody) then you will have a hard time enjoying brawl.
So there you have it, I like exploring new territory, figuring things out, linking stuff, going from thought to thought.