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Isn't the entire point of the CP system to prevent specific instances like Peach breaking the floor vs. Marth on Brinstar? If not, can't we just modify the CP system until it CAN prevent these specific instances?So with the metagame shifting in such a defensive direction, is leaving stages that give further defensive advantages necessary?
This isn't a very well defined notion. If I win with Brinstar on, and I lose with it off, am I not better at the first game (Меlee with Brinstar) and worse at the second (Melee without Brinstar)?A tournament is a competition to find the best player among the attendees. In order to make the results are accurate as possible, the most fair rules available should be used.
This isn't inherently bad, though. Just because the metagame is different with the non-starter stages (I refuse to call them neutral because the word creates a misnomer which provides ammunition for the pro-ban point of view) doesn't mean that it's worse. Again, you're saying "we prefer the metagame on these six stages." It's fine to prefer that, but once you start forcing everyone else to play according to that preference, I have a problem.Stages that change the dynamic of the game have a metagame that is isolated from the metagame of neutrals. On neutrals there is often the dynamic between trapper and trapped, however on stages such as rainbow cruise that dynamic is destroyed as there is no trapping.
What makes these unfair? Not having Brinstar on means Peach will have a harder time being able to beat characters like Marth, Fox and Falco. So then arguably Peach gets shafted by having Brinstar banned. Please, elaborate on this notion of "fairness" with regards to these stages.Players are not expected to play nice. Tournaments are play to win and every player should use any advantage they can get within the rules. Just like government prevents companies from abusing their workers, a TO is expected to prevent players from abusing each other by putting rules up to stop that. I think the rules speak for themselves; strategies on counterpicks are drastically unfair.
It's fine if that's the metagame you guys want to play. It's not what I want to play, and it's not fair to expect the rest of us to do so.In order to maintain some sort of objectivity, it was unspokenly deemed that the neutral stages we have used for years were the standard for how we expected the game to be played. It has always been known that counter pick stages favor certain strategies and characters, but they were tolerated because of the margin of error that was still in the game.
None of these things you've mentioned warrant a ban, really. You shouldn't be banning stages according to modern trends in the metagame, and you shouldn't be banning stages to try and encourage gameplay according to how you want it to be (in this game, you want a shift towards aggressive gameplay).At this point, technical skill and patience is at a spot the game has never seen it. Armada has timed out hbox repeatedly. At SMYM Cosmo timed out several people in a row. I don't watch many videos but I wouldn't be surprised if other players aren't doing similar things. If they aren't, they should be. Hax recently made a thread about how strong defense is in melee.
So with the metagame shifting in such a defensive direction, is leaving stages that give further defensive advantages necessary? Do we need stages that not only give advantage to certain defensive strategies, but also make it nearly impossible to navigate for certain characters? If peach breaks the floor on brinstar, how is marth expected to attack her?
I didn't say anyone was making me use this ruleset. I don't see why people keep making this argument, as though I'm worried the Cactuar will personally fly down here and make sure I don't turn Brinstar on.And man, if you don't want to play with the rule set, nobody is making you. This rule set is probably the fairest to be made so far. And by fair i mean it does not favor one character over another.
Tell you what: if you don't like my posts, go ahead and add me to your ignore list. You have the reading skills of a 4th grader, so it would only benefit the both of us if you were unable to read what I have to say.Kal you know this argument has been made a billion times already in many many threads right...
you're not saying anything groundbreaking or inspirational so please give up.
Thus cementing your complete ineptitude when it comes to reading comprehension.and its funny cause when pressed on actual gameplay on brinstar it instantly jumps to character matchup balance and how peach "needs" that stage or she's getting shafted which is not only irrelevant but was already refuted earlier since a horrible stage for her (RC) is simultaneously removed.
Cut me some slack. That's not what I said. What I said was:Yeah, pretty upsetting when he mentioned peach needed that stage to actually keep up with the other good characters...
The word "arguably" is crucial here. The example was only given to emphasize that this notion of "counterpicks = unfair" is a little absurd.What makes these unfair? Not having Brinstar on means Peach will have a harder time being able to beat characters like Marth, Fox and Falco. So then arguably Peach gets shafted by having Brinstar banned.
A big issue I have here in Austin is that the venue I use to run tournaments is owned by a university club, and I graduated from said university, so I am not an officer. Thus, the input I have is usually overruled by the remaining officers who lean towards following whatever the MBR says.I would attend a tournament Kal hosted if it were near me. Rulesets need experimentation. While not entirely out of the question, the MBR recommended ruleset is one of infinitely many possible ones and thus may still not be optimal.
But the game is more defensive/campy, and we are seeing that those stages are unfair when played in that fashion. Therefore they are removed because they are unfair in our metagame.One final remark: I need to clarify what I meant by "modern trends in the metagame." Obviously, certain discoveries lead to certain tactics being broken. I meant "modern trends" with regards to stylistic changes. For example, just because the game has gotten campy does not mean we should ban stages in order to discourage camping. When I wrote that part, I figured my second sentence about banning things according to how you "want" the game to be played would have made this clear, but I realize that my initial phrasing was poor.
Honestly, theres a very fine line between what you say and what you implyI didn't say anyone was making me use this ruleset. I don't see why people keep making this argument, as though I'm worried the Cactuar will personally fly down here and make sure I don't turn Brinstar on.
It's fine to prefer that, but once you start forcing everyone else to play according to that preference, I have a problem.
These are just two examples from your most recent post, you've done it multilple time throughout the thread. I'm not really arguing anything here, just don't pretend to be all innocent when you have repeatedly made the implication that this ruleset is somehow forcing itself on the community.It's fine if that's the metagame you guys want to play. It's not what I want to play, and it's not fair to expect the rest of us to do so.
Wait, are you against this particular ruleset or against MBR rulesets in general?However, what I meant (and should have better expressed), is that it's wrong for TOs to force this sort of thing by creating this sort of ruleset.
Fair enough.I'll admit to having implied that the MBR ruleset "forces" us to play by these rules, and that such a statement is absolutely absurd. However, what I meant (and should have better expressed), is that it's wrong for TOs to force this sort of thing by creating this sort of ruleset. Since we are discussing rulesets, I didn't think to mention the distinction between what TOs put into practice and what the MBR recommends. You cannot deny that the TO forces his attendants to play by whatever ruleset he prescribes, and that was what I meant in the statements you've quoted.
I tend to think of the operations of the "official recommended ruleset" as coming as a result of successful tournament hosting strategies, as opposed to the other way around.However, it's important to keep in mind that there is a degree to which the MBR forces this ruleset, at least as far as legitimacy goes, by declaring itself an authority on Smash. Going against the MBR's recommended ruleset can be turnout-suicide, and I think that is largely because there is a stickied thread at the top of this forum labeled "MBR Official Ruleset."
You do know you're a Peach main, right?Well sheesh I think the lack of edges is fun
Whats stopping the fox from following you after you hit the road? Even if you manage to DI away and stall for when the stage changes, you still have to air dodge or upb onto the stage. I guess if you were straight up you could fall with an aerial but that isn't too much better.having no legde can be good for chars like sheik actually, instead of recovering on the stage and get killed by lets say fox upsmash you can just upb on the road and recover without upb
The road doesn't build damage that quickly. Most characters can't hit you when you stall above it, and it's techable (in addition to doing 10% instead of 14%), which further allows you to prevent damage build-up. 30% is a lot, but Brinstar can do 50%+ easily and the stage is more conducive for the opponent being able to follow you. When I played the level, in ancient times, I very rarely recovered onstage. I usually opted to eat 20% or so from the road and called it a day. It's really not that bad.hmm the lack of an edge plays a big part in things, though. Pretty much any knock off results in massive damage, either by the road or by the opponent. When the road disappears generally whoever gets the next hit will get a stock since the opponent has no choice but land on the stage.