appeal to authority is only a fallacy when you appeal to an authority that isnt qualified. Like asking lebron what the best cure for a cold is, hes not qualified. If you ask your doctor though, he is qualified and his opinion should be taken with weight. Is there a false thinking in asking the best players and TOs around about details of the game that they have learned over years dedicated to the game? I dont think so...
No, an appeal to authority is when you make a statement out to be true only because an authority has said it. There's nothing wrong with taking an authority's opinion, even assuming it to be true. But when a debate is being had on whether a stage should be banned, responding with "the best players all agree that it should be banned" is nothing more than an appeal to authority.
As for the middle two questions, they are very relevant. There is no strawman there; a strawman is when i put words in your mouth, I am simply asking you questions.
When your questions are prefaced with "do you honestly think," then yes, you are putting words in my mouth.
You keep implying that the people who agree with this list (and therefor the people who created and voted on this list) are biased and haven't put enough thought into it. I am simply asking for clarification on your stance.
If you would just read through entire thread, you'd see where I stand on this issue. I'll summarize again, just because you're so sveet.
When something is to be banned, it should be done so for some objective reasons. A set of criteria should be made to discuss what should and should not be banned. When you ban things because they are "random," without having provided any well-defined criteria, you are essentially allowing anything to banned for virtually any reason.
To clarify, I think there is nothing inherently wrong with randomness. Regardless of what I think, it's been made clear (by not banning Peach's down-B) that not all randomness is inherently worth banning. So then randomness needs to be addressed directly in some way.
More importantly, we see a tendency to ban things which create a "player vs. stage" atmosphere. I'll pretend that this notion is well-defined (and, if you like, I can explain
again why I think it's not). This is a subjective preference; the stage adds things to the game's depth. When you ban them just because you personally think there should be no "player vs. stage" element, then I have a problem, because you're basically telling the minority who disagrees with you that they have to play according to
your subjective preferences. This would be no different than banning things which discourage camping, or which discourage edge guarding, or which discourage aggression.
In essence, I'm not against banning things which are "too random." I like KishPrime's "Turnip Threshold" concept because it is consistent with an attempt to limit randomness without creating a contrived methodology for not banning Peach or her down-B. The point is that there needs to be a methodology for it.
However, the impression I've received so far is that these stages are not banned for randomness (you could, for example, argue that Icicle Mountain is "too random"). Instead, they are being banned for encouraging some sort of "player vs. stage" aspect. And I think that's bull ****.
kal you didn't answer my question. all along you've been saying how subjectivity is bad in determining what stages to play on. I asked what makes choosing less randomness as a criteria for legality, more subjective than being ok with, or prefering, more randomness.
It's not a preference for one or the other. My argument is that not banning things is the default stance. It's not as though I'm saying "I want
more randomness." Far from that, I actually prefer as little randomness as possible in fighting games. But that's just a personal preference.
So we just leave things as they are until given sufficient reason for a rule change (i.e., a ban). Again, it's not a preference for more randomness over less randomness. It's simply a refusal to ban things on subjective preference alone.