KAOSTAR
the Ascended One
Well its not a property of disable that does this. The only things about disable that are important are that they are facing you, the move reaches them(ie hitboxes connect. disable to the other players hitbox) and what state they are in when they get hit. I pretty much go with state 1=neutral, which means they will get stunned, state 2=is already stunned, which will give that knockback affect, state 3 is neutral airborne, this only causes them to tumble which technically puts them into state state 2 but I call it state 4 because they are in the air.
you can d tilt to send an opponent into state 4, in which case you can disable them to use the knock back. Sends them higher then I would like so I typically dtilt to ftilt on the edge for practicality.
As far as attacking aerial foes, its really only good for stealing a jump, but even then its super hard to do and you will just get attacked b4 you recover from the lag of the move. Im trying to catch a yoshi at the start of his second jump to see if I can just watch him tumble to his death since he cant up B out of it.
When players attack with certain moves they extend their hitboxes out. The most noticeable one is marth. Look at how far you can disable a marth player during a forward smash and you will see what im talking about.
Also note that out of any character, mewtwo recovers the fastest from a disabled state. So in m2 dittos or something like jiggz sing. M2 wakes up faster than the other characters.
you can d tilt to send an opponent into state 4, in which case you can disable them to use the knock back. Sends them higher then I would like so I typically dtilt to ftilt on the edge for practicality.
As far as attacking aerial foes, its really only good for stealing a jump, but even then its super hard to do and you will just get attacked b4 you recover from the lag of the move. Im trying to catch a yoshi at the start of his second jump to see if I can just watch him tumble to his death since he cant up B out of it.
When players attack with certain moves they extend their hitboxes out. The most noticeable one is marth. Look at how far you can disable a marth player during a forward smash and you will see what im talking about.
Also note that out of any character, mewtwo recovers the fastest from a disabled state. So in m2 dittos or something like jiggz sing. M2 wakes up faster than the other characters.