The Immortal Sir NZ
Smash Apprentice
I wish I got to face people like that, If I want to play, I get to face my friend's F-smash happy Marth.
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what university you guys at?lol, yeah im lucky. cactuar is going to be my roommate come september.
im going to get ***** the entire time i live with him but hopefully get better, lol
haha scar has improved alot 2 so ur prob gonna hate it even more lol.haha, thanks. what sucks is, the people i will be playing on a weekly basis are cactuar, scar, and pakman.
i already hate CF thanks to scar, and cactuar will give me the gay training with everyone else. pakmans a low tier master so hopefully i can get used to all the frustration early and overcome it, lol
I have the same problem, I have way too many close games with people who are worse than me when they use M2. And I also suck at M2 dittos.U kno what I realized after playing taj tho. I only kno the m2 matchups one way lol. How the hell do you fight m2 lol.
U kno what I realized after playing taj tho. I only kno the m2 matchups one way lol. How the hell do you fight m2 lol.
My god, so it isn't just me? I lost to SleepyK's Mewtwo just yesterday, and his Mewtwo SUCKS though he's still way better than me in every other aspect of the game rotflI have the same problem, I have way too many close games with people who are worse than me when they use M2. And I also suck at M2 dittos.
I got Kels' Mewtwo down to one stock at the last tourney, not bad considering he is probably the best MW Melee player and I can't L-cancel or wavedash worth crap still.
wow why didn't I think of that!!! Thanks! I'll try that right now; makes a lot of sense splitting out movement amongst all fingers possible. Thanks again.Jump with X or Y, then DJ with Ctrl Stick, then Fair with C-stick, then L, R, or Z cancel, this way you split up the movement evenly amongst all your fingers.
That basically just stated exactly how I used Mewtwo in teams. (my partner is usually a Falcon)Mewtwo is a stock holder. You generally need someone to play a wrecking ball character for Mewtwo to be effective. (Fox, Falco, Sheik, Falcon) Mewtwo isn't the best teammate just because he doesn't quite hold his own very well, but he can be very difficult to catch.
You generally just keep moving around, avoiding as much damage as you can while getting your partner quick set ups for them to do their **** combos since all of those characters can combo pretty well from Mewtwo's set ups like Neutral air, down throw, down tilt > forward airs, etc.
Then you can also get good off stage gimps, and Mewtwo is good at saving people with his reverse shadow ball, confusion (gives jumps back), neutral air, and forward airs since they're fast fallers.
Mewtwo isn't Falco. Mewtwo doesn't really control the stage, he can have a presence on the stage when the opportunities are there, but most of the time you're waiting for it instead of controlling it like Falco.When Falco is being a support player, he can really control the stage with lasers.
So my question is how can M2 do the same without silly mishaps of crossfire ( i.e."oops that SB wasn't meant for you.")
FD and Stadium are the best overall stages for M2 because it has just the right balance up throw KO and survivability. Against floaties, you may want platforms a little more, against fast fallers you may want FD a little more.So I'm kind of getting back into Melee again, and I am starting to get my M2 into decent form. I may have one or two questions or ten, I dunno. =\ I never took this game super competitively, so bare with me if you can.
First, is FD easily the best stage for M2? Obviously it varies on who you are playing, but overall which is his best?
Second, what is the best method to Tech Chase? I've seen Dthrow tech chase a good amount of times, but is there anything else?
LOL yeah that's great to see the first time reaction. It's always "WTF?!?!?!?"If I play against someone that's never seen Mewtwo in action (surprisingly a lot of people), I always find it fun to CP them to Battlefield for the sake of getting the hilarious Confusion pull-through kill.
Speaking of which, now that I think about it, are there any other legal stages that do the pull through besides BF? I've taught myself (again) to stop doing that when recovering on non-BF stages, as it always screws me over by pulling the enemy onto the edge, after which I pretty much edgeguard myself.
Confusion can pull the enemy thru any surface thats not too thick. You just need to be able to pull them through it.If I play against someone that's never seen Mewtwo in action (surprisingly a lot of people), I always find it fun to CP them to Battlefield for the sake of getting the hilarious Confusion pull-through kill.
Speaking of which, now that I think about it, are there any other legal stages that do the pull through besides BF?
Yea. But I do feel like it's something that's kind of overlooked in general. It's a great way to diversify your approaches. After all, I like to be aggressive. Dash attack sucks; and wavetilting + run-up shield just don't cut it for me. I'm just the type who likes to be creative and to then turn that creativity into something practical.Yeah...
A good mindgame, but you'll get punished HARD if you abuse it (IE approach with it all the time lol...)
It's a good attitude to have with Mewtwo, but he's so limited that you can only do so much.Yea. But I do feel like it's something that's kind of overlooked in general. It's a great way to diversify your approaches. After all, I like to be aggressive. Dash attack sucks; and wavetilting + run-up shield just don't cut it for me. I'm just the type who likes to be creative and to then turn that creativity into something practical.