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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


  • Total voters
    22
  • Poll closed .
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Venus of the Desert Bloom

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Submit a Doom Dungeon + Enemies

We will begin submitting a Doom dungeon while including enemies into it. This dungeon cannot be Mars as it was made a stage. In addition, the above bosses cannot appear in any capacity in the dungeon. These should be low to high tier general enemies. When submitting your dungeon, please indicate:
  • Name
  • Source
  • Description
  • What enemies occurs here
 

GolisoPower

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1661367656168.png

Archvile (Doom II)
An infamous enemy on par with the Marauder and a Swede's perfect rival, the Archvile has a bit of a love-hate relationship with the Doom community as a whole. In Smash, the Archvile is a mini-boss that appears in the following Dungeons:
  • Fire Dungeon
  • Occult Dungeon
  • Brinstar Dungeon
  • Underworld Dungeon
  • Climax Dungeon
  • Mementos Dungeon
  • Undead Dungeon
  • Argent D'Nur
And does the following abilities:
  • Flame Blast: A telegraphed, yet powerful double-hit attack, the Flame Blast takes 2 seconds to charge before release and catches the opponent in a 1% flinching hitbox before going full force with a 24% explosion at their location. By and far the most powerful ability in the Archvile's repertoire.
  • Ressurection: If you've purchased the Doom DLC, and are in one of the listed Dungeons, you may notice a bright-orange outline of enemies at the locations where they were defeated. If an Archvile appears close by, he will take 1 second to concentrate a hellish red power to that outline and resurrect that foe. This cannot occur with other mini-bosses.
  • Flame Puddle: The Archvile summons a large pool of fire at its location to prevent ground approaches. This shares the same properties as the flame patches that Rathalos can create.
  • Flame Teleport: The Archvile will coat itself in fire before teleporting to another location. The flame coat deals 7% damage and low knockback, and disappears after it teleports.
  • Summon: The Archvile erects a flame barrier in front of itself while it channels its dark magics to summon up to five of the enemies that are found in the listed Dungeons. The flame barrier has no HP, reflects projectiles and counters attacks (Both for 1.4x damage), so it is recommended to attack the Archvile from behind to interrupt this ability.

Smash Dungeon:

Argent D'Nur
1661372191928.png


Argent D'Nur is a recurring location in the modern Doom timeline, combining magitech leaning heavily into sci-fi and 18th-century Gothic architecture. In Smash, Argent D'Nur is a dungeon of labyrinthian design, with a unique dungeon-exclusive item: the Crucible.

1661372580197.png


At some point in the game, you'll find two parts in this dungeon:
1661372371878.png

The hilt...
1661372477974.png

...and the Energy Medallion.

Once these two items are found, the player must search the dungeon for a pool of Argent where the forging of the Crucible can be complete. When completed, you are presented with the Crucible as a powerful weapon for the remainder of your time in this particular Dungeon. With the Crucible equipped, you'll find these spawning throughout:
1661372628328.png

This is a Crucible Pickup, and these fuel your Crucible item for up to three swings. Unlike most battering items in Smash, the Crucible only lasts three swings before running out, and can only be refilled with this pick-up, which is automatically collected the moment you touch it, but in turn, it instantly kills any enemy or mini-boss you hit with this. You can only leave the Dungeon after attaining the Crucible.
 
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cashregister9

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Doom Hunter



This would be a powerful enemy that has a shield that needs to be destroyed before the enemy takes damage

It would attack with his powerful chainsaw, Shoot fireballs from it's cannon, it shoots a barrage of projectiles from it's chariot and fires a barrage of homing missiles.

Smash Dungeon

Nekravol



This would be a more vertical dungeon, it visually looks like locations from Nekravol parts 1 and 2 and is filled with many traps, like fireballs and pendulums that can damage you and enemies.
 

Venus of the Desert Bloom

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The Icon of Sin wins the voting round! Thank you everyone submitting content!

We will be voting for our Smash Dungeon based on Doom. We will be conducting voting via thread poll. Regardless of which dungeon wins, I am thinking of including the enemy submissions.

View attachment 359463
Archvile (Doom II)
An infamous enemy on par with the Marauder and a Swede's perfect rival, the Archvile has a bit of a love-hate relationship with the Doom community as a whole. In Smash, the Archvile is a mini-boss that appears in the following Dungeons:
  • Fire Dungeon
  • Occult Dungeon
  • Brinstar Dungeon
  • Underworld Dungeon
  • Climax Dungeon
  • Mementos Dungeon
  • Undead Dungeon
  • Argent D'Nur
And does the following abilities:
  • Flame Blast: A telegraphed, yet powerful double-hit attack, the Flame Blast takes 2 seconds to charge before release and catches the opponent in a 1% flinching hitbox before going full force with a 24% explosion at their location. By and far the most powerful ability in the Archvile's repertoire.
  • Ressurection: If you've purchased the Doom DLC, and are in one of the listed Dungeons, you may notice a bright-orange outline of enemies at the locations where they were defeated. If an Archvile appears close by, he will take 1 second to concentrate a hellish red power to that outline and resurrect that foe. This cannot occur with other mini-bosses.
  • Flame Puddle: The Archvile summons a large pool of fire at its location to prevent ground approaches. This shares the same properties as the flame patches that Rathalos can create.
  • Flame Teleport: The Archvile will coat itself in fire before teleporting to another location. The flame coat deals 7% damage and low knockback, and disappears after it teleports.
  • Summon: The Archvile erects a flame barrier in front of itself while it channels its dark magics to summon up to five of the enemies that are found in the listed Dungeons. The flame barrier has no HP, reflects projectiles and counters attacks (Both for 1.4x damage), so it is recommended to attack the Archvile from behind to interrupt this ability.

Smash Dungeon:

Argent D'Nur
View attachment 359467

Argent D'Nur is a recurring location in the modern Doom timeline, combining magitech leaning heavily into sci-fi and 18th-century Gothic architecture. In Smash, Argent D'Nur is a dungeon of labyrinthian design, with a unique dungeon-exclusive item: the Crucible.

View attachment 359470

At some point in the game, you'll find two parts in this dungeon:
View attachment 359468
The hilt...
View attachment 359469
...and the Energy Medallion.

Once these two items are found, the player must search the dungeon for a pool of Argent where the forging of the Crucible can be complete. When completed, you are presented with the Crucible as a powerful weapon for the remainder of your time in this particular Dungeon. With the Crucible equipped, you'll find these spawning throughout:
View attachment 359471
This is a Crucible Pickup, and these fuel your Crucible item for up to three swings. Unlike most battering items in Smash, the Crucible only lasts three swings before running out, and can only be refilled with this pick-up, which is automatically collected the moment you touch it, but in turn, it instantly kills any enemy or mini-boss you hit with this. You can only leave the Dungeon after attaining the Crucible.
Doom Hunter



This would be a powerful enemy that has a shield that needs to be destroyed before the enemy takes damage

It would attack with his powerful chainsaw, Shoot fireballs from it's cannon, it shoots a barrage of projectiles from it's chariot and fires a barrage of homing missiles.

Smash Dungeon

Nekravol



This would be a more vertical dungeon, it visually looks like locations from Nekravol parts 1 and 2 and is filled with many traps, like fireballs and pendulums that can damage you and enemies.
Here they are in list form:
  • Argent D'Nur
  • Nekravol
 

Venus of the Desert Bloom

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We will be doing Spirit submissions in a little bit but I have to get some of the content together. Please bare with me as I need to organize our music plus specials and alternate colors.
 

Venus of the Desert Bloom

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Doomslayer Specials

Neutral Special: Weapon Wheel
Byholding down the special button, players can cycle through numerous guns within Doomslayer's inventory that allows him access to the gun via his Jab, Forward Tilt, Neutral Air,and Dash. The weapons are as follows:
NameAmmoDescription
Combat Shotgun
Pistol
Chaingun
Plasma Rifle
Ballista
Grenade Launcher
Rocket Launcher
Heavy Cannon

Not selecting a gun causes the weapon wheel to cancelout. Each weapon has it's own ammo pool and reducing the ammo count to 0 causes the gun to be unable to be selected though Doomslayer can still carry the gun. Performing physical, melee attacks, KOs, or a Glory Kill can cause the ammo count to increase. When carrying an inactive gun that is out of ammo, being close to an opponent causes a punch attack that can help regain ammo.

Side Special: Crucible/Glory Kill/Hell Fist
More detailed write up coming soon. Doomslayer does a an upward swing with the Crucible. When the gauge is filled up, the Mark of the Slayer icon appears above the opponent. Getting in close and hitting side special will change the attack to Glory Kill. This keeps ALL attacks available intact without having to change them during a given situation. Doomslayer can still do a grab while in the Glory state, can still use the Crucible, and has the Glory Kill attack available. If used after landing a Glory Kill, this becomes Blood Punch, a dashing AoE strike that's good for dealing great burst damage.

Up Special: Meathook/V-Jump Boots
The Doom Slayer takes out his Super Shotgun and fires the Meat Hook in the direction of the joystick, automatically snapping to the ledge if he aims there. If aimed at a fighter, they will remain suspended in the air as the Slayer drags himself towards their position. There, one of two options can be done: Press B to release the fighter without sacrificing the Slayer's momentum. Press A to fire a Super Shotgun blast that deals either 16% up close or 8% from far away. If holding the up special neutral will cause a momentary pause before boosting Doomslayer in the air with a midair jump.

Down Special: Equipment Launcher
The Slayer deploys his shoulder gun and shoots one of three options depending of how much you hold the button.
  • Tap: Frag Grenade - Its very similar to the grenade of Snake thought it does more damage with the drawback that has less distance.
  • Hold Brief: Ice Bomb - The Slayer shoots a cold grenade, trades the damage for the ability to freeze the opponents similar to the Neutral Special of the Ice Climbers.
  • Hold Long: Flame Belch - The Slayer fires a flamethrower, unlike similar moves like Bowser or Charizard's neutral specials it couldn't be held to mantain the attack.

Final Smash: BFG-10000






The move starts with the Slayer using The Crucible who does a wide front slash, all the opponents who get caught by this attack are send to a cinematic where The Slayer brings his BFG-9000....just for attach it to a different place, then the camera in first person would show the Slayer pointing to the surface of Mars and a shot of outside shows that he was using the upgrade version of the weapon the BFG-10000 to shoot a hole in Mars that destroys the opponents in the process (think in King K. Rool Final Smash but in a bigger scale). If the opponents had 100% of damage or more it would be an instant kill.

Doom Music
  1. At Doom's Gate - DOOM (1993) (New Arrangement)
  2. Running from Evil - DOOM II
  3. Tweaker - DOOM 3
  4. Facing the Spider from the original DOOM
  5. Conclusion from DOOM 64 (Remix)
  6. Cultist Base from DOOM Eternal
  7. Final Sin (Doom Eternal)
  8. BFG Division (Doom 2016)
  9. At Doom's Gate/Intermission from DOOM from DOOM
  10. Dark Citadel-DOOM 64
  11. The Cyberdemon-DOOM(2016)
  12. Nobody Told Me About Id (Doom)
  13. The Final Terminus (DOOM Hunted Remix) - DOOM Eternal
  14. The Only Thing They Fear Is You (Remix)- DOOM Eternal
  15. Rip & Tear - DOOM (2016)
  16. Brain and Brawn - DOOM (2016)
  17. Main theme - Doom Eternal
  18. Main theme - Doom Eternal: the ancient gods
  19. Kitchen Ace (And Taking Names) (DOOM 1993)
  20. Into Sandy's City (DOOM II)
  21. VEGA Core (DOOM 2016)
  22. BFG-10000 (DOOM Eternal)

I didn't get to add any so I might throw in some when I can.

Alternate Costumes

1. Default (Eternal) (Green)
2 Greyish Black (Night Sentinel)
3 Cyan (Funny bone)
4 Red (Dark Lord)
5. Doomslayer (2016) (green)
6 White (Hayden)
7 Yellow
8 Pink (Cacodemon)
9. Doomguy (green)
10 Gray (Doomguy 64)
11 Red (Pinkie)
12 Blue

Honetly, I didn't get a chance to make any alternate colors or to fill out ones we missed. So the italics are placeholders for now BUT probably won't change.
 
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Venus of the Desert Bloom

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I am sorry but I haven't been super busy lately. I meant to start us on Spirits and I just couldn't when I posted the last post. That being said, we will start on Spirits. I believe we all know the drill by now. I am sorry I can't further elaborate on the process but I had a spare 10 minutes to jump and type this out and check up on stuff. SPirit plus Spirit Event.
 
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Venus of the Desert Bloom

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Venus of the Desert Bloom

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Ok, so I sat down again and thought of some potential Spirit ideas:

  • Imp
  • Zombie
  • Soldier (zombie)
  • Cacodemon
  • Pinky
  • Lost Soul
  • Baron of Hell
  • Cyberdemon
  • Spider Mastermind
  • Revenant
  • Hell Knight
  • Arch-vile
  • Mancubus (maybe upgrade to Cyber Mancubus)
  • Pain Elemental
  • Spectre
  • Arachnotron (maybe has Spider Mastermind enhance from this one?)
  • Summoner
  • Hellguard
  • Makyr Drone
  • Prowler
  • Dread Knight
  • Whiplash
  • Doom Hunter
  • Marauder
  • Tyrant
  • The Gladiator
  • Khan Maykr
  • Icon of Sin
  • Samur Maykr
  • Dark Lord

Obviously, extremely groutesque and inapporpirate artwork should be avoided. In addition, we should include what game the artwork comes from,
 

GolisoPower

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1661536113155.png
Lost Soul (Doom 1993)
Class: Advanced
Type: Primary Attack, 3 slots
Effect: Enhanceable at Lvl. 99
  • Puppet Fighter: :ultkirby: x3 (Gray, Small) + :ultkirby: (Gray, Giant)
  • Stage: Mars
  • Music Track: Running from Evil
  • Match: Stamina (30HP (Small), 100HP (Giant)
  • Conditions:
    • The enemy likes to be in the air
    • The enemy prefers Dash attack

1661536323659.png
Pain Elemental (Doom II)
Class: Ace
Type: Primary Attack, 3 Slots
Effect: Assist Trophy Equipped
1661536426423.png

Cyberdemon (Doom 1993)
Class: Legend
Type: Primary Attack, 2 slots
Effect: Endless Salvo (Shooting items have infinite ammo for as long as you hold the weapon, but it despawns after release)
  • Puppet Fighter: :ultganondorf: (Giant, Metal)
  • Stage: Mars
  • Music Track: Nobody Told Me About Id
  • Match: Stamina (300 HP)
  • Conditions:
    • The enemy is equipped with a Steel Diver
    • The enemy is giant and metal
    • The enemy heals at critical health
1661536551439.png

Arachnotron (Doom II)
Class: Ace
Type: Primary Defense, 1 slots
Effect: Armor Knight
  • Puppet Fighter: :ultivysaur: x2 (Metal)
  • Stage: Mars
  • Music Track: Facing the Spider
  • Match: Stamina (100 HP)
  • Conditions:
    • The enemy is equipped with a Super Scope
    • The enemy prefers to use Neutral Special
 

Venus of the Desert Bloom

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If I am able to do one, I will later.

Pinky (Doom)
Class: Advanced
Type: Primary Attack, 2 slots
Effect: Slow Super Armor
Imp (Doom (2016))
Class: Novice
Type: Support
Effect: Energy-Shot Attack ↑
  • Puppet Fighter: :ultmewtwo: (orange) x5
  • Stage: Norfair
  • Music Track:
    1. Running from Evil
  • Match: Stamina (40 HP)
  • Conditions:
    • Opponent is equipped with a Ray Gun
    • Opponent often runs away

Zombie (Doom)
Class: Novice
Type: Primary Attack, 1 slot
Effect: Shooting Items ↑
  • Puppet Fighter: :ultzombie: x10
  • Stage: Mars
  • Music Track: Into Sandy's City
  • Match: Stamina (50 HP)
  • Conditions:
    • The enemy is equipped with a Super Scope, Ray Gunor Ray Gun
    • Opponent doesn't have knockback.

Icon of Sin (Doom Eternal)
Class: Legendary
Type: Primary Defense, 3slots
Effect: Giant and Metal
  • Puppet Fighter: :ultridley: (Grey, Giant)
  • Stage: Final Destination
  • Music Track:
    1. Main theme - Doom Eternal
  • Match: Stamina (300 HP)
  • Conditions:
    • Often uses it's Neutral Special
    • Bomb-ombs begin falling after a minute which doesn't damage the opponent
 
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Infinity Sorcerer

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1661602404471.png
Cacodemon (DOOM 1993)
Class: Advanced
Type: Support Attack,1 Slot
Effect: Fire & Explosive +
  • Puppet Fighter: :ultkirby: x3 (red)
  • Stage: Mars
  • Music Track: At Doom's Gate
  • Match: Stocks (1 stock)
  • Conditions:
    • The enemy doesn't like the ground
    • The enemy is equipped with a Fire Flower
1661605409983.png
Revenant (DOOM II)
Class: Advance
Type: Primary Grab, 2 Slots
Effect: Projectiles +
  • Puppet Fighter: :ultdarksamus: x2 (gray)
  • Stage: Brinstar (Omega)
  • Music Track: Kitchen Ace (And Taking Names)
  • Match: Stamina (100HP)
  • Conditions:
    • The enemy favors side specials
    • The enemy has an enhanced Jetpack.
1661602481959.png
Archville (DOOM II)
Class: Ace
Type: Support Defense, 2 Slots
Effect: Anti-Lava Floor
  • Puppet Fighter: :ultridley: (Yellow)
  • Stage: Norfair
  • Music Track: Into Sandy's City
  • Match: Stamina (Ridley 200HP; Monks 50HP)
  • Conditions:
    • Hazard: Lava Floor
    • Reinforcement will appear during battle (Red Kirby (Cacodemons), Gray Dark Samus (Revenant),
      Zombie (Zombie Soldier), Orange Mewtwo(Imp), they would appear endlessly in random
      combinations of 3)
    • Defeat the main enemy to win.
1661603167524.png
Samuel Hayden (DOOM 2016)
Class: Advance
Type: Primary Neutral, 3 Slots
Effect: Beam Sword Equipped
  • Puppet Fighter: :ultrob:
  • Stage: Corneria (Omega)
  • Music Track: Rip & Tear
  • Match: Stamina (Ridley 200HP; Monks 50HP)
  • Conditions:
    • The enemy would use an enhanced Beam Sword
    • The enemy would be made of metal

Icon of Sin (DOOM II; Artwork: DOOM Eternal)
Class: Legend
Type: Primary Attack, 0 Slots
Effect: Mark of the Slayer (Increase the Strength the more damaged you are, unlike Critical-Health Attack it wouldn't require you to have an specific health and is permanent).

Talking about bosses, I will try to write the boss battle in this weekend.
 
Last edited:

Venus of the Desert Bloom

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Thank you everyone for your Spirit submissions!

Here are our list of Spirits:

  1. Lost Soul
  2. Pain Elemental
  3. Arachntron
  4. Pinky
  5. Imp
  6. Zombieman
  7. Cacodemon
  8. Revenant
  9. Arch-vile
  10. Samuel Hayden
  11. Icon of Sin
  12. Cyberdemon
I will be plugging in five more as well from the list I posted above. Feel free to submit Spirits and Spirit Battles for them:

  1. Baron of Hell
  2. Spider Mastermind
  3. Marauder
  4. Khan Maykr
  5. Dark Lord
With Spirits aside, we will begin submitting Mii Costume content tied with Doom.

Doom Mii Costume

We will be adding a Mii Costume based on the Doom Franchise. When submitting, please indiciate:

  • Name
  • Picture
  • Mii Class
  • How is the Mii Costume affected
FPS Mii Costume

Please submit a Mii Costume from a character that is from a FPS series. The series doesn't have to have appeared on a Nintendo console. Much like above, please indiciate the information so we know how the costume works.

Finally, we have a poll to decide the fate of Travis and/or Dante.
 
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Infinity Sorcerer

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Going to edit this in the afternoon:

DOOM Mii: Revenant (Brawler)
The Revenant is a very iconic demon in the DOOM franchise, this costume woud give the Mii Brawler a chest armor with a pair of small cannons in his shoulders (that doesn't has any hitbox) and a skeletical body (less gorey than the image, think on it more of a cartoon skeleton).

FPS Mii: William B.J Blazkowicz (Gunner)
1661688762280.png
People says DOOM is the father of the FPS, well that would make Wolfenstein the Grandpa of the FPS. Not only one of the most important franchises in the genre but also a must in my own opinion especially since Wolfenstein music wasn't allowed in the previous job. The Mii Costume would make use of the most recognizable design of Blazko in the modern age, his skin in Wolfenstein: The New Order where he wears a bomber jacket and brown pants while the cannon is based on his double-barred Shotgun.
 
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GolisoPower

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Doom Mii Costume:
1661660568412.png

Marauder (Mii Swordfighter)
An enemy meant to be the more defensive counterpart to Doom Slayer's offense. In Smash, the Mii Swordfighter gains a mask and horns like the Marauder's for the headwear, and the demonic Sentinel armor and Crucible axe for the outfit itself.

FPS Costume:
1661660689056.png

V1 (Mii Gunner)
The main protagonist of the indie FPS Ultrakill, V1 is a robot powered by blood. While that of course means he has no chance of being in Smash as a playable character, the second-best option would be to make V1 a Mii Costume. In Smash, V1's head will be the helmet while the body will be V1's, the weapon being the pistol he gains at the start of the game.

Furthermore, with this Mii Costume, there is an option to pick between the normal voicelines and the TTS voice that is used in Ultrakill.
 
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PastaRorroKuma

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Doom Mii Costume: Cacodemon Hat
latest.png

This costume will be exactly like the Cacodemon hat from the Cacomallow leak but with Cacodemon's Eternal desing

FPS Mii Costume: Gordon Freeman (Swordfighter and Gunner)
33f7c94640ced022cd027951d3c540a8.png

I don't see us adding Gordon at this point so let's give him a costume, the headwear will give the mii Gordon's hair, beard and glasses and the body will be the HEV suit, if the mii you are using this on is a swordfighter they will be equipped with the crowbar while if the Mii is a gunner they will be equipped with the 9mm pistol.
 
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FPS Mii costume submission:
Resubmission ( Venus of the Desert Bloom Venus of the Desert Bloom )
Simon Riley (Call of Duty) (Mii Gunner)
View attachment 345423
Simon "Ghost" Riley is a British special forces operator, and a prominent member of Task Force 141, known for his iconic skull-patterned balaclava, headset, and dark red sunglasses. He is also a main character in games that they've been mentioned below.
Also he is one of protagonists from FPS games "Call of Duty", made by Infinity Ward, Treyarch and published by Activision.

Ghost appears as a main character in "Call of Duty: Modern Warfare 2", "Modern Warfare 2: Ghost", "Call of Duty: Online", "Find Makarov: Operation Kingfish", "Call of Duty: Heroes", and "Call of Duty: Modern Warfare 2 Campaign Remastered". He also appears as a customization option in "Call of Duty: Ghosts".

Ghost is fan-favorite character amongst the CoD fans and he could fit as a mii costume in smash. Even Simon Riley/Ghost appeared on Nintendo console.

As Mii Costume, it would consist of:
  • Headgear: His mask with skull emblem printed on. Also it has his headphones on ears and glasses on eyes. It would cover mii's head.
  • Outfit: His black jacket with black pants along with black boots.
  • Weapon: His gun would be his weapon that he holds in hands.
Why Simon Riley:
I chose Simon as Mii costume, because Call of Duty is very popular franchise and it deserves to be in smash, since smash is celebration of gaming and Call of Duty played huge role in Gaming History because or revolutionizing FPS games and fans like it.

Besides that, a lot of CoD characters could fit as Mii Costumes, especially the gunner ones and I think Simon "Ghost" Riley could make sense.

Also Call of Duty is responsible for modern FPS Multiplayer games, which is also important for gaming history.
 

Infinity Sorcerer

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The other spirit battles:

Hell Baron (DOOM 1993)
Class: Ace
Type: Primary Attack,2 Slots
Effect: Fist Attack +
  • Puppet Fighter: :ultbowser: (Red)
  • Stage: Brinstar's Abyss
  • Music Track: Brain and Brawn
  • Match: Stamina (250HP)
  • Conditions:
    • The enemy's physic attacks are powered-up.
    • The enemy has super armor when charging smash attack
1661690246134.png
Mancubus (DOOM II)
Class: Advance
Type: Primary Defense, 3 Slots
Effect: Fire Attack +
  • Puppet Fighter: :ultkrool: (Orange)
  • Stage: Shadow Moses (Battlefield)
  • Music Track: Tweaker
  • Match: Stamina (200HP)
  • Conditions:
    • The enemy has an enhanced Fire Flower
    • The enemy is slow but has increased defense and attack
Spider Mastermind (DOOM 1993; Artwork: DOOM 2016)
Class: Legendary
Type: Support Neutral, 3 Slots
Effect: Enhanced Giant (Gives Giant status for more time)
  • Puppet Fighter: Ivysaur
  • Stage: Mars
  • Music Track: Facing the Spider
  • Match: Stamina (300HP)
  • Conditions:
    • The enemy is giant
    • The enemy is made of metal
    • The enemy has an enhanced Super Scope
    • The enemy prefers to use their Neutral Special
 

Justoneguyhere1999

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FPS Mii Costume: Heavy (Team Fortress 2)

I believe Heavy can be a suprise mii costume pick in general if added. His Mii Fighter would actually be a Mii Brawler where he would use his red boxing gloves to fight. Now if for a Mii Gunner, he would use a mini-version of his Sasha like this and that includes that he would look like as a Mii Costume in general.
 

Venus of the Desert Bloom

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Doom: Lost Soul Mask
1661734792180.png


Summoned from the year of Lucifer 1993, the Lost Soul Mask utilizes the devlilish pixelated visage of the tormented Lost Soul and deminically transforms it into a diabolical mask. This harkens back to the first era of Doom.

FPS Shooter: Joanna Dark

I am all for adding James Bond content in Smash but since we aren't really there there currently in terms of adding 4th party content in Smash. Joanna Dark would obviously be a gunner with her gun being the Falcon. Perfect Dark was an extremely influential game within the FPS and helped pioneer the genre. It is commonly seen as a spiritual successor of 007.
 

Venus of the Desert Bloom

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Here are our submissions for both the Doom Mii Costume plus FPS Mii Costume!

Going to edit this in the afternoon:

DOOM Mii: Revenant (Brawler)
The Revenant is a very iconic demon in the DOOM franchise, this costume woud give the Mii Brawler a chest armor with a pair of small cannons in his shoulders (that doesn't has any hitbox) and a skeletical body (less gorey than the image, think on it more of a cartoon skeleton).

FPS Mii: William B.J Blazkowicz (Gunner)
People says DOOM is the father of the FPS, well that would make Wolfenstein the Grandpa of the FPS. Not only one of the most important franchises in the genre but also a must in my own opinion especially since Wolfenstein music wasn't allowed in the previous job. The Mii Costume would make use of the most recognizable design of Blazko in the modern age, his skin in Wolfenstein: The New Order where he wears a bomber jacket and brown pants while the cannon is based on his double-barred Shotgun.
Red Guy (SUPERHOT)

Mii Gunner
Covers the mii in a blocky, polygonal red design. Shoots with a small pistol
Doom Mii Costume:
View attachment 359717
Marauder (Mii Swordfighter)
An enemy meant to be the more defensive counterpart to Doom Slayer's offense. In Smash, the Mii Swordfighter gains a mask and horns like the Marauder's for the headwear, and the demonic Sentinel armor and Crucible axe for the outfit itself.

FPS Costume:
View attachment 359718
V1 (Mii Gunner)
The main protagonist of the indie FPS Ultrakill, V1 is a robot powered by blood. While that of course means he has no chance of being in Smash as a playable character, the second-best option would be to make V1 a Mii Costume. In Smash, V1's head will be the helmet while the body will be V1's, the weapon being the pistol he gains at the start of the game.

Furthermore, with this Mii Costume, there is an option to pick between the normal voicelines and the TTS voice that is used in Ultrakill.
Doom Mii Costume: Cacodemon Hat
View attachment 359722

This costume will be exactly like the Cacodemon hat from the Cacomallow leak but with Cacodemon's Eternal desing

FPS Mii Costume: Gordon Freeman (Swordfighter and Gunner)
View attachment 359724

I don't see us adding Gordon at this point so let's give him a costume, the headwear will give the mii Gordon's hair, beard and glasses and the body will be the HEV suit, if the mii you are using this on is a swordfighter they will be equipped with the crowbar while if the Mii is a gunner they will be equipped with the 9mm pistol.
FPS Mii costume submission:
Resubmission ( Venus of the Desert Bloom Venus of the Desert Bloom )
Simon Riley (Call of Duty) (Mii Gunner)
View attachment 345423
Simon "Ghost" Riley is a British special forces operator, and a prominent member of Task Force 141, known for his iconic skull-patterned balaclava, headset, and dark red sunglasses. He is also a main character in games that they've been mentioned below.
Also he is one of protagonists from FPS games "Call of Duty", made by Infinity Ward, Treyarch and published by Activision.

Ghost appears as a main character in "Call of Duty: Modern Warfare 2", "Modern Warfare 2: Ghost", "Call of Duty: Online", "Find Makarov: Operation Kingfish", "Call of Duty: Heroes", and "Call of Duty: Modern Warfare 2 Campaign Remastered". He also appears as a customization option in "Call of Duty: Ghosts".

Ghost is fan-favorite character amongst the CoD fans and he could fit as a mii costume in smash. Even Simon Riley/Ghost appeared on Nintendo console.

As Mii Costume, it would consist of:
  • Headgear: His mask with skull emblem printed on. Also it has his headphones on ears and glasses on eyes. It would cover mii's head.
  • Outfit: His black jacket with black pants along with black boots.
  • Weapon: His gun would be his weapon that he holds in hands.
Why Simon Riley:
I chose Simon as Mii costume, because Call of Duty is very popular franchise and it deserves to be in smash, since smash is celebration of gaming and Call of Duty played huge role in Gaming History because or revolutionizing FPS games and fans like it.

Besides that, a lot of CoD characters could fit as Mii Costumes, especially the gunner ones and I think Simon "Ghost" Riley could make sense.

Also Call of Duty is responsible for modern FPS Multiplayer games, which is also important for gaming history.
FPS Mii Costume: Heavy (Team Fortress 2)

I believe Heavy can be a suprise mii costume pick in general if added. His Mii Fighter would actually be a Mii Brawler where he would use his red boxing gloves to fight. Now if for a Mii Gunner, he would use a mini-version of his Sasha like this and that includes that he would look like as a Mii Costume in general.
Here they are in listed form...

Doom Mii Costume
  • Revenant (Brawler)
  • Marauder (Mii Swordfighter)
  • Cacodemon Hat
  • Lost Soul Mask

FPS Shooter Mii Costume
  • William BJ Blazkowicz (Gunner) (Wolfenstein)
  • Red Hot Guy (Gunner) (SUPERHOT)
  • VI (Gunner) (Ultrakill)
  • Gordon Freeman (Half-Life)
  • Simon Riley (Call of Duty)
  • Heavy (Team Fortress 2)
  • Joanna Dark (Perfect Dark)
PLEASE USE THIS TO VOTE
 

Venus of the Desert Bloom

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Well, it's official.

Which Mii Costume should we include?
  • Dante. Travis deserves to have a chance
    Votes: 3 21.4%
  • Travis. Dante deserves to have a chance
    Votes: 5 35.7%
  • Both. Let's focus on other characters instead and give them a chance.
    Votes: 6 42.9%
  • Total voters 14
  • Poll closed Today at 12:03 AM.

We have decided to regulate Dante and TRavis to Mii Costume status yet again. This may sour it for some people but, for others, it opens the doors for more characters. I personally am sad to see both deconfirmed but I am excited at what we could see in our next jobs.

I will be putting up a poll on which to include in this pack: Dante or Travis.

We will continue our Mii Costume content for this pack with the following....

Submit a Mii Costume based on an Assist Trophy for both First and Third Party

We will be double dipping into the Assist Trophies for content. We will begin submitting two Mii Costumes that are from this category; one being first party and the other being third party. As per usual, please indiciate how the Mii Costume's class and how it may change depending on that class. Here are a list of our assist trophies that don't have a Mii Costume yet. This list al;so includes Assist Trophies that make sense. Fly and Hand obviously wouldn't work among others.

  1. Adeleine
  2. Albert Wesker
  3. Andross
  4. Arle
  5. Ayumi Tachibana
  6. Big the Cat
  7. Bokoblin
  8. Burrowing Snagnet
  9. Chef Kawasaki
  10. Cranky Kong
  11. Dan Hibiki
  12. The Darklord
  13. Devil
  14. Dillon
  15. DJ Adore
  16. Dr. Neo Cortex
  17. Dr. Kawashima
  18. Dr. Wright
  19. Dragonlord
  20. Eggplant Wizard
  21. Elec Man
  22. Elite Beat Agents
  23. E.M.M.I.
  24. Excitebiker
  25. Euden
  26. Flick
  27. Futaba Sakura
  28. Ghirahim
  29. Ghosts
  30. Gray Fox
  31. Guile
  32. Hammer Bro
  33. Imposter/Crewmate
  34. Jena Anderson
  35. Jenna
  36. Jill
  37. Jody Summers
  38. Kapp'n
  39. Klaptrap
  40. Kat and Ana
  41. Knuckle Joe
  42. Krystal
  43. Kula Diamond
  44. Kuma
  45. Lakitu
  46. Magnus
  47. Medli
  48. Metroid
  49. Midna
  50. Mona
  51. Monokuma
  52. Morrigan
  53. Moon
  54. Mother Brain
  55. Mumbo Jumbo
  56. Nightmare
  57. Nikki
  58. Nintendog
  59. Paper Mario
  60. Phosphora
  61. Pokey
  62. Psycho Mantis
  63. Pyoro
  64. Rodin
  65. Sable Prince
  66. Samurai Goroh
  67. Seteth
  68. Shadow
  69. Sheriff
  70. Starman
  71. Tiki
  72. Wily
  73. Yuri Kozukata
  74. Zombie Horde
 
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First party mii costume submission:
Mike Jones (Swordfighter) (Resubmission) ( Venus of the Desert Bloom Venus of the Desert Bloom )
1661785641130.png
The costume is based on Mike Jones, protagonist of obscure nintendo NES game "Star Tropics", released in 1990 along with sequel in 1992.

The costume would consist of his hair and his outfit (Blue shirt and dark blue pants).
The sword is replaced by his baseball bat from his artwork.


Third party mii costume submission:
Morrigan (Mii Brawler) (Resubmission) ( Venus of the Desert Bloom Venus of the Desert Bloom )
1661785779529.png
This mii costume would be based on Morrigan Aensland, one of playable characters from Capcom's Darkstalkers series.

The costume would consist of:
Outfit: Her outfit (plus her wings) with purple leggins and boots.
Headgear: Her with (with tiny wings)
Fists: her hands.
 

Venus of the Desert Bloom

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Nice job killing off the chances of some of the few good third party options left, guys.
There are still plenty of choices; especially considering there are (potentially) only two more characters left. The final 2 are up for grabs for both first and third party. There is a potential scenario where the rest end up being first party.






I highly doubt it though.
 

GolisoPower

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First Party:
1661789188414.png

Paper Mario (Brawler)

Now you're asking, how would this work? Simple: the animations depend on whether or not you're wearing the full set: if using one part and not the other, it's made to look like origami, like in Paper Mario: The Origami King. But with the full set, the Mii Brawler becomes truly flat with Mr. Game & Watch-style animation.

Third Party:
1661789421509.png

Mumbo Jumbo (Swordfighter)

A witch doctor and secondary protagonist of Banjo-Kazooie, helping the bear and bird in their travels. The outfit consists of the gold skull mask and feathers for the helmet and the magenta body, fur pelt, and gold skull staff that he's known for.
 

Wario Wario Wario

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Midna costume (Brawler) - her right arm and fist are her hair, and her actual right arm is resting on her hip.


Ghost Gang costume and Blinky mask (Brawler)
B81DE87A-DEF3-44FA-B18E-710F900672A2.jpeg

The 4 ghosts are stacked atop one another. Blinky commands, Pinky punches, Inky runs and kicks, and Clyde is just chilling. The bottoms of the ghosts use dress physics - there's pale legs below Inky like the Pac-Man "naked ghost" cutscene which is often not visible, not unlike Peach or Zelda's feet. Like the ferret fella in the Rex costume, there's some light animation with Clyde rubbing his nose, Inky swaying his arms, and Blinky holding his fists on his "hips".
 

Capybara Gaming

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Even as someone who really wanted Dante, I dont think this comment is really fair. Some of our best additions have been the "unexpected " characters. Just because these two big speculation names are out of the running doesn't mean there aren't options
I completely disagree on the notion that unexpected means good. I'd say 90% of the unexpected picks here are pretty awful, myself.
 
D

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I completely disagree on the notion that unexpected means good. I'd say 90% of the unexpected picks here are pretty awful, myself.
That's not what I said. There are definitely some " surprise for the sake of being surprise" picks that I dislike. But I also think it's not very interesting if we just want for the characters who always got brought up. And I say this as a fan of both Dante and Travis
 
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Capybara Gaming

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That's not what I said. There are definitely some " surprise for the sake of being surprise" picks that I dislike. But I also think it's not very interesting if we just want for the characters who always got brought up. And I say this as a fan of both Dante and Travis
My point is that we've done more than enough surprise picks here. Each official Smash game has only done about 1 or 2, we've added about a dozen. We don't need any more surprise or WTF picks. I fail to see the problem with adding characters people genuinely want.
 
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My point is that we've done more than enough surprise picks here. Each official Smash game has only done about 1 or 2, we've added about a dozen. We don't need any more surprise or WTF picks. I fail to see the problem with adding characters people genuinely want.
Or maybe pepole just want to add the characters they want. This is a fan project
 
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Wario Wario Wario

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My point is that we've done more than enough surprise picks here. Each official Smash game has only done about 1 or 2, we've added about a dozen. We don't need any more surprise or WTF picks. I fail to see the problem with adding characters people genuinely want.
Have you every considered the idea that people genuinely want picks like Marin, a PS rep, or Crazy Dave? They wouldn't have won otherwise - and don't say "a PS rep was forced", non-Sony characters were submitted and accepted. The thread still chose Ratchet.

Also, the amount of "joke picks" here, even if going by the least strict definition, is about 4 at most, 2 more than the average amount you listed, which I think is completely reasonable even from a strictly anti-meme stance, considering how higher the newcomer count for this is than any other Smash game.
 
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