But that's not how Glory Kills work. It's a guage system that fills up over time which allows Doomslayer to then access the Glory Kill. That's how it was written and, given how Smadh works, it makes sense. Most of Doomslayers moves probably will OHKO at 100% so, beyond that, theres no reason to insitutute a Glory Kill mechanic within that. It's only limited to a gauge that, once filled, can cause a Glory Kill. In addition, between the mechanics the character has that we already implemented, inclduing Mod abilities makes the character over-complex. While I do appreciate people putting modficiation versions of weapons, this was never the consensus nor in the original write-up for the character. So not only would we be adding a back special but an additional shield special? I am all for making characters up teched out with gimmicks but this is overdoing it in my opinion.
Having 4 gimmick mechanic, a very versatile neutral special, and a less versatile down special is enough for the character. We don't need to add a Forward and Back Special PLUS a Shield Special for content that might either make the character incredibly overpwered or seriously underpowered due to overweighing the character with options. We have enough to make the character strong and deadly with the right amount of options. Hampering the character more with content that is not needed is too much.
Here is what I have:
Neutral Special: Weapon Wheel
This neutral special allows Doomslayer to pick one of 8 guns dia directional wheel. Unlike Ratchet, Doomslayer can use this gun as his normals while Ratchet uses it for his neutral special.
Name | Ammo | Description |
Combat Shotgun | | |
Pistol | | |
Chaingun | | |
Plasma Rifle | | |
Ballista | | |
Gauss Cannon | | |
Rocket Launcher | | |
Heavy Cannon | | |
Side Special: Crucible/Glory Kill
More detailed write up coming soon. Doomslayer does a an upward swing with the Crucible. When the gauge is filled up, the Mark of the Slayer icon appears above the opponent. Getting in close and hitting side special will change the attack to Glory Kill. This keeps ALL attacks available intact without having to change them during a given situation. Doomslayer can still do a grab while in the Glory state, can still use the Crucible, and has the Glory Kill attack availiable.
Up Special: Meathook/V-Jump Boots
Meathook works as written earlier but, when in the air, inputting and holding down the up special will trigger another boost in the air via V-Jump Boots. This acts as a third jump which aids in recovery.
Down Special: Equipment Launcher