Tankman from Newgrounds
Smash Hero
Yo, this is really rad tbh.
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Thank you to everyone who voted! We greatly appreciate all of the submissions and ballots you casted! We are nearing the end with three more characters after this!
Name 3 Points 2 Points 1 Point Total Dante 3 (9) 5 (10) 2 21 Doomslayer 5 (15) 5 (10) 3 28 Travis Touchdown 3 (9) 1 (2) 0 11 Ryu Hayabusa 2 (6) 0 3 8 Heavy 2 (6) 2 (2) 14 11 Ahri 1 (3) 2 (4) 3 10 Ezio 0 1 (2) 1 3 Spyro 0 0 3 3 2B 2 (6) 3 (6) 1 13 Gordon Freeman 2 (6) 1 (2) 3 11
Please check the spoilers to see who won!
I had considered doing a run-off poll but considered the number of 3 pointers the top placed character got plus maintaining a six point lead causes me to make the call....
Dooomslayer brings the doom!
Doomslayer finally makes it into Smash after heavily being speculated during Ultimate's DLC period and getting submitted every so often hear in Infinite. With his inclusion, Doomslayer brings in all the possible mechanics that comes with the character plus also the classic Doom franchise content. This all finally brings a FPS and a classic computer game into the Smash umbrella.
I am busy today so I won't be able to start us up on new stuff until later so please just tight and remember to put reactions into spoilers.
...the credit or the mechanic? lolI honestly would like to merge my idea with the one of Goliso, I love the Glory.
The mechanic lol, sorry for don't explain better....the credit or the mechanic? lol
Infinity SorcerorDoom Slayer would have to run-and-gun like Mega Man, except I'd like to imagine his Neutral Special being a cross between Banjo & Kazooie's Breegull Blaster and Sora's Neutral Special: he can fire by tapping B, then swap to another gun the next time he taps B, but hold B and you can enter a run-and-gun stance where he can shoot that one gun anytime until he cancels the stance. I imagine the order being [Shotgun -> Heavy Cannon -> Chaingun -> Plasma Gun -> Ballista -> Rocket Launcher]. Super Shotgun could be both his Side Smash and his Up Special, the latter of which thanks to the Meat Hook from Doom Eternal.
For another gimmick, I have this: Glory. As the fight progresses, the Slayer can build up Glory on a foe, forming the Mark of the Slayer over their body in bright blue. When full, the Mark of the Slayer will turn red. If the Slayer grabs the foe within the next 5 seconds, he will either deal either massive burst damage or perhaps even instantly KO the foe at a certain kill threshold with a Glory KO, replicating how it worked in the Gladiator boss from Doom Eternal. Each Glory KO would be unique to every character, but for the sake of being kid-friendly and much like with Ridley's kit, the Glory KO's would be bloodless, yet still rather brutal: for example, for Charizard, Doom Slayer will pull the Pokemon's head backward, then force-feed him the burning end of his tail. For Ganondorf, the Slayer will do what is effectively the same finisher Link did to Beast Ganon in Ocarina of Time, a swish-swish stab with the Doomblade that caps off with piercing Ganondorf's forehead gem. For Eggman, the Slayer will rip the Hammer from the Eggmobile and smash it right on top of the cockpit where the Doctor desperately tries to escape. I do love the idea of the Slayer having diagonal throws like Infinity Sorcerer Infinity Sorcerer mentioned. It'd really play into a grappler playstyle hard.
We will be incoproating the Weapon Wheel as a Neutral Special put forth by Infinity where, holding down the special button will cause a Shulk's like Monado screen but, instead of just having Artes available, we will have 8 available weapons to choose from which corresponds to where the analog stick moves to. This allows for ← ↓ → ↑ . Resting on any of these will give Doomslayer that weapon.Alright so, gimmicks for the Slayer.
Since in the original submission the Weapon Wheel mechanic was banned I discarded it, even if you actually can do the moveset without that it isn't has fun. So in my opinion his main gimmick would be the that. Tied to....the Neutral Special.
Wait what?
Ok so, this is how I think it could work this thing: Let's imagine that we have 6 weapons, you can access to any weapon with this special like Shulk where you can either mantain the button pressed to appear a HUD around the Slayer with an icon of each weapon (with a color code for make things easier) or quickly tap the button to change fast of weapon. When you select the weapon it doesn't change your neutral special but your jab. The reason for this is for try to emulate more DOOM since it would allow the Slayer to walk and shoot. And for change back to punches?, well if you don't have more ammo it would dissapear automatically and change to them but you can also just press Shield + B to switch to barehand.
About ammo. Each weapon could count with a particular amount of ammo, and for the way to recover it it could be using grabs. Since they would probably be based on the Glory Kills. You could also generate ammo just punching the opponent but this would be your main way, or in the case we also incorporate the Chainsaw then yeah that also would work.
Talking about grabs, and credits for tonygameman tonygameman who once talked to me about the idea, remind how Kazuya has multiple tilts including diagonal ones?, well, considering that the main way to obtain ammo would be with them, what about giving more than 4 grabs to the Slayer?, include grabs for the diagonals to make his options more variate.
To allow for more seemless transition between running and shooting. Say you are walking and firing, you can move into a dash just as quick and continue to fire as ou run forward. This isn't so much as a Dash attack as, a Dash Jab attack.I love it!, but I don't understand why the F-Air and the Dash should be replaced too, I was guessing only the Jab, the F-Tilt and the N-Air would be replaced.
Weapon | Forward | Backward |
Combat Shotgun | Full-Auto: Allows the Combat Shotgun to be fired as a Rapid Jab-style attack, firing for as long as you're holding the B button. Retains the same properties, but blows through ammo quickly. | Sticky Grenade: Fires a single projectile that sticks to a fighter, then detonates for 17% damage. |
Chaingun | Mobile Turret: Splits the Chaingun into 4 smaller chain guns, doubling the fire rate of the weapon. Do keep in mind that this really burns through your bullets and even then, it'll overheat after 4 seconds of constant fire, leaving you in hitstun for a short duration afterward. | Energy Shield: Deploys a 25HP energy barrier that blocks attacks from the front while attacking. Input Backward Special again to deactivate. |
Rocket Launcher | Lock-On Burst: Using the same scanning cone as Palutena's Autoreticle, Doom Slayer will start to target the closest fighter over 90 frames by holding the B button. After locking on, release the B button to have the Slayer fire a burst of 3 rockets that deal 7% damage each and chain into each other. Release the B button early, and the Slayer will simply fire one rocket. | Remote Detonation: Fire a special rocket that the Slayer can detonate at any time with the press of the B button. A perfect ledge-guard tool and a good way to bypass reflectors |
Weapon | Forward | Backward |
Plasma Rifle | Heat Blast: The change wouldn't be noted at first glance but the Plasma Rifle would "overcharge" after a while, when this happens release the button to shot a plasma wave that knocks the opponent and for a brief time the next rounds would be infused in fire. | Microwave Beam: Fires a short-ranged beam that inflicts constant damage as long as the beam is maintained, it requires a small charge first. This accelerates the ammo consume but it's the deadliest of the Plasma Rifle's variations. |
Ballista | Arbalest: Fire a dart-like projectile that traspass the opponents like a full-charged Failnaught, unlike other weapons it requires a recharge animation per shoot. | Destroyer Blade: Charges and fires a wide projectile that knocks the opponents away, thought it would require to use all the 50 Cells for shoot. |
Heavy Cannon | Precision Bolt: The Slayer changes to a static stance, in this stance he can't do the regular Run and Gun but instead it would be able to point at any direction freely where he is standing, greatly increase the damage of the bullets to a 15% but they require to charge each 6 shots. | Micro Missiles: Instead of the bullets the cannon would launch salvos of small missiles that has slight homing propierties, even then it would still consume bullets instead of Rockets. It requires to reload. |
Just jumping in very quickly. I saw the pre edit but couldn’t respond. Valid question. Basically, Glory Kills is a PHKO at 150% but very hard to land. Probably like needs to be a sweet spot command grab with a very small hit box lolEdit: Disregard