Dan Quixote
Smash Lord
Ooh I'd totes participate in something like that. Stages are so fun to come up with. And like Goliso said, sometimes it works better for representation.
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We still have Chell for Portal content thoA couple of examples I thought of were stuff like Aperture Science, since it's most iconic character literally can't be playable (GLaDOS) but she could certainly be represented with a stage, and it being an iconic game location. Same with Curien Mansion from The House of the Dead, with the location being super iconic but the character's potential already being covered by the Resi Protags.
Though I'm not opposed to giving repped stuff more love.
We still have Chell for Portal content tho
If we had to do a character, absolutely. But Portal can be better repped by a stage imo. You can still have the portals themselves, and you get to have GLaDOS.Well, Chell is the protagonist isnt it? You we'rent the one that said that the protagonist is the most logical option?
Well, yes and no, I'm a big Portal fanboy so maybe I'm biased but despite the aperture science stage idea being good and all, I think it will be dumb for Nintendo to go to Valve and ask them for just a Portal stage, considering how big a Valve character could be and considering that Chell would give an amazing moveset and even bring with her Atlas & P-Body as costumes. Now, the "Chell's just a faceless vessel for the player" thing is completely wrong, Chell despite being a mute protagonist has a backstory which is the same thing that happens with every character in first person games, characters like Gordon Freeman, Doomguy or even Minecraft Steve have backstories and lore attached to them, which is the same with chell, the thing is that Gordon, Doomguy and Steve didn't get overshadowed by other secondary character.If we had to do a character, absolutely. But Portal can be better repped by a stage imo. You can still have the portals themselves, and you get to have GLaDOS.
Chell's just a faceless vessel for the player. She isn't a character that needs to be repped. Hell, she doesn't even do anything in game for attacks. At least Freeman can attack.
Not sure, but I wanted to make this stage pass like Fighter's pass, which it has 5-6 stages in one pass.So how should the packs look like? Multiple stages in one pack but spread out among DLC? One large pack with like five stages? Or perhaps like four dlc stage packs with one stage per pack bit spread more throughout our dlc season,
There really inside a list of jobs because it’s hard to plan for them. A lot of times, it changes last minute depending on what we end up voting to include. In addition, I haven’t given much thought to our last dlc season but, then again, I’ve been busy so I haven’t had a chance to sit down. That being said, we will have at least a two dlc newcomers left plus associates content and the sporadic online tournaments, spirit events, music packs, and stage packs.Is there a schedule that could be posted to see the list of upcoming jobs like there used to be in the base game?
I see. If I may ask, how many DLC seasons in general are remaining? (And is there a general plan for how many newcomers each remaining season will have?)There really inside a list of jobs because it’s hard to plan for them. A lot of times, it changes last minute depending on what we end up voting to include. In addition, I haven’t given much thought to our last dlc season but, then again, I’ve been busy so I haven’t had a chance to sit down. That being said, we will have at least a two dlc newcomers left plus associates content and the sporadic online tournaments, spirit events, music packs, and stage packs.
One more after this. Two left in this season and six next season.I see. If I may ask, how many DLC seasons in general are remaining? (And is there a general plan for how many newcomers each remaining season will have?)
YesIs it okay for Mario & Sonic to get a stage?(The Olympic Games Series)
YesQuick question: Will a Wario Land stage be eligible or no?
IIRC it did.Did we make The Nether a Minecraft World variant?
(sorry to add on another question, I just think it would be a cool stage but I don't know if it's eligible)
The LayoutThe graphic below uses images from Sonic Advance, though it's only to represent the possible layout of Emerald Coast, not Neo Green Hill Zone.
Imagine a somewhat smaller Big Battlefield, with one long platform within jump height for most characters, and another platform just above it. It's a large stage that can easily fit eight fighters somewhat comfortably (as shown in the above graphic), however it can be used as a counterpick in competitive 1v1 matches, specifically one that would favor rushdowns over zoners due to the abundance of platforms. The layout is not directly based on any one part of Emerald Coast, but rather the general theme of the level’s many platforms on a beach environment.
With hazards on, a Rhinotank (the first enemy in Emerald Coast) will bury out of the ground about 20 seconds after the match has started. It has a line of vision about ⅓ of the stage in front of it, and when it spots someone in front of it, the Rhinotank becomes surprised and soon after charges straight towards the fighter, hornfirst. They're pretty slow, but they keep the fighters on their toes. If you’re feeling evil, you can grab an opponent and force them to get hit by the badnik while suffering no damage yourself. When a fighter is close enough, the Rhinotank sends them flying upwards with its horn, doing somewhat of a limbless uppercut. It deals 16% damage and will start to KO opponents around 85%. You can destroy the Rhinotank by dealing 20% to it, but in order to avoid being hit yourself, you'll want to use a long disjoint or a projectile to tear down the robotic rhino. After it attacks, the Rhinotank will pause for a second before moving again.
Overall, there’s not a whole lot going on at Emerald Coast, which reflects the easygoing aesthetic of a beachside waltz. But the stage has to look like an inviting vacation as well, so let’s get into the appearance.
The AppearanceEmerald Coast will remain mostly unchanged from its first appearance in terms of the overall look. Bright, blue, and beautiful. The platforms in the above graphic will be based on the boardwalk from Emerald Coast, which acts as a main path above water in the original stage.
Unlike Bowser's Castle (which we covered in the first article of this series), Emerald Coast is a floating stage, which means we get to see some awesome scenery from above - specifically, this shot near the beginning of the level.
From here, you can see rings rotating along the landscape, some kind of large structure in the distance (a later part of the level in SA1), and some seagulls. There are some new details as well, such as various types of seacraft, and smoke far in the distance from Tails' plane crash. You can even spot the bridge where Sonic would run from the deadly orca whale in the original game. Hey, you can even see the orca whale hopping around the water near the closest coast to the stage! Fret not, for he isn't hungry for hedgehogs at the moment.
There are two other cameos in this stage. The first is Big The Cat, who will walk along the water, fish for a bit, and then leave the way he came. In Sonic Adventure, he's on the lookout for his best friend Froggie who has mysteriously grown a tail…
After Big comes E-102 Gamma, an Eggman robot who has been sent by the mad scientist to look for this unusual specimen of amphibian. He'll roll along the path in the background, blasting a few Rhinotanks that pop out of the ground around him before flying off the ramp at the end of the stretch of land.