Phoenix Moveset:
Normal attacks (A attacks)
Jab: Phoenix does two punches and a small finger point. The finger point is has the spiky thing from the logo (I don't know what it is really, but it would look good on the move to make it more unique than the other finger points I have put into his moveset).
Forward tilt: Phoenix sneezes forwards like in Ultimate Marvel vs Capcom 3. This has a hitbox which covers the entire sneeze, which fades away as the sneeze does. This hits opponents upwards, which can lead easily into aerials for combos. This move is obviously inspired by Phoenix's cold from 3-1 and 3-5 (although it is not shown directly to the player in the second of the two).
Up tilt: Phoenix screams "Take That!" while uppercutting. No bubble appears for this. This is inspired by
4-1. This move is very strong if it hits, like Megaman's up tilt.
Down tilt: Phoenix crouches down and searches the floor. His hands hit opponents who are nearby enough to touch them.
Dash attack: Phoenix taps his papers while walking forward, doing three taps in total before stopping. When he taps the paper, the hitbox appears and stays until the paper stops shaking. This means that if Phoenix hits the first tap, all of the other's should hit if the opponent is on a low percentage.
Get up attack: Phoenix stands up a bit too fast and nearly falls over. This means that he stumbles back a bit. Anybody he hits when stumbling back takes damage.
Ledge attack: Phoenix jumps up from the ledge and barges forward a bit with his shoulder. This is based on
2-2.
Aerials
Neutral air: Phoenix swings the Samurai Spear around him, similarly to Shulk's neutral air, but without the same range.
Forward air: Phoenix swings the magatama forward to hit opponents with.
Back air: Phoenix swings Widget behind him, which creates a hologram of the loading screen from the Mood Matrix. This works like Mr Game and Watch's back air, where it hits multiple times.
Up air: Phoenix raises his hands and Apollo's braclet appears above him like in the Perceive mechanic. It spins around which multi-hits the opponent. I think it should be similar in looks to Zelda's up air, but has the same affect as Palutena's up air.
Down air: Phoenix swings the Judge's gavel downwards, which hits the opponents downwards.
Smashes
Forward smash: Objection. Phoenix does his finger point and shouts "Objection!". The Objection bubble from the games appears in front of Phoenix, with a large hitbox that covers the entire bubble.
Up smash: Hold it. Phoenix points diagonally upwards and shouts "Hold It!". The Hold it bubble appears on the end of his finger, and whoever it hits is paralysed for a short amount of time, similar to Zero Suit Samus's down smash.
Down smash: Desk slam. A desk appears in front of Phoenix and he slams his hands down on it like in the games. Anybody touching the desk is hit, and small shockwaves are given off which hit people who aren't touching Phoenix, however, less damage is done.
Specials (B attacks)
Neutral special: Finger point. Phoenix does his "forceful finger point" animation from the end of 3-5,
3-5. There is a windbox in front of this attack, which hits opponents who are close enough. The tip of Phoenix's finger has a hitbox on it, which has a sweetspot when it first comes out, but if hit after the sweetspot goes away, only very low damage is dealt.
Down special: Present evidence. Phoenix shows a piece of evidence off. The evidence is a piece of paper with a picture on it. Phoenix Wright uses his Down B to choose a evidence and uses it for attacking the Opponents. The Evidences are:
- The Thinker
- Sacred Urn
- Shichi****o
- Carbonated Water Bottle
- Autopsy Report
- Wiretap
- Attorney’s Badge
- Metal Detector
- Polly
- Music Disc
- Luminol Fluid
- Seashell Pattern Card
Up Special: Achoo! Phoenix looks down and sneezes so powerfully that goes upwards in air like Wario Waft, but without charging the move to go more higher. He gives normal damage when he hits opponent with his body, but his sneeze gives small damage, but huge knockback!
Side Special: Maya's Help. Phoenix will summon his assistant Maya to create a shield with her um, psychic powers in front of him. While the shield is in front of him, it can block any projectiles and attacks. Maya can only hold the shield for 4 seconds before she gets tired and runs away. Maya's shield can even block dodges. However, Maya can only block in front of her and Phoenix is open from above. But, if you hold the special move button down then Maya will instead use Steel Samurai Maya Smelting! She'll dash forward while swinging her arms all over the place which hits opponents multiple times before launching them in front of her. Phoenix can move around and attack while she's dashing and Maya can pass through any projectiles with this. Even Final Smashes. The first picture is Maya's shield and the second is Steel Samurai.
Final smash: Psyche lock. Similar to Captain Falcon's final smash. Phoenix pulls out his magatama and holds it in front of him. He shouts "Take that!" and a bubble appears in front of him for a second. Anybody who gets hit by the bubble is transported to an empty black space, 5 psyche locks appear on the screen, like in the games, and then they break and explode quickly. The opponents trapped will be sent flying.
Grabs + throws
Grab: Phoenix uses Franziska's whip to grab opponents, similarly to Zero Suit Samus's grab. This can also be used to grab the ledge and hit opponents in the air.
Forward throw: Phoenix throws the opponent up diagonally in the air and throws a mug of coffee after them. The coffee is obviously inspired by Godot. This move is similar to the Mii Gunner's back throw, except the opponent is thrown forward instead of backwards.
Back throw: Phoenix throws the opponent backwards and trips them up.
Up throw: Phoenix leans back a bit and throws the opponent upwards.
Down throw: Phoenix slams his hands downwards to throw the opponent onto the ground.
Up Taunt: Phoenix does his "confident" pose while Apollo and Athena cheer him on. Apollo would say something like "You're fine!" and Athena would say something like "Go, Mr Wright!". There's probably a better thing that Athena could say though, but I can't think of anything.
Back Taunt: Phoenix will pant and sweat like he does in the games.
Forward Taunt: Phoenix sneezes into his elbow.
Down Taunt: Phoenix takes a drink of Grape Juice or Coffee. This doens't give any effects.
Shielding
Shield: Phoenix curves his arms over his head to protect it, like his "in despair" animation, most notably used when in
2-4.
Roll forward: Phoenix jumps forward a bit to avoid the opponent.
Roll backward: Phoenix throws confetti up in the air as a distraction for the opponent and runs backwards.
Spot dodge: Phoenix leans back away from all of the opponents.
Air dodge: Phoenix starts to fall back a bit and flails around, making him avoid any attacks oncoming. He eventually manages to get back to his normal falling pose which ends the air dodge.
Shield break: When his shield is broken, Phoenix initially does his shock animation as he is in the air. When he lands, he does his sweating animation until he recovers.
Other animations
Entrance: Phoenix starts behind his bench from the courtroom and jumps over it. The defense bench then disappears.
Idle animation 1: Phoenix does his "sheepish"/"abashed" pose (the one with his hand behind his head).
Idle animation 2: Phoenix runs his hands through his hair like in the
opening of Dual Destinies.
Victory animation 1: Phoenix points towards the screen, like how he does when he is claiming the witness did the crime and the witness is about to breakdown in the 3ds games. He says "The real killer... was you!", or some other similar line. Confetti also falls down the screen like when a lawyer wins a case in all of the games.
Victory animation 2: Maya congratulates Phoenix on winning, saying something like "You did it, Nick!". She is also eating a burger. Confetti falls down the screen here as well.
Victory animation 3: Phoenix will show his Ace Attorney badge. He also smiles to camera after that.
Victory music:
Objection 2001 plays from the beginning until 0:08. This has a few extra notes on the end to make sure it doesn't just sound wrong and makes sure it doesn't just end suddenly.
(I was trying to do whole moveset, but don't worry, some of attacks can be used in Smash Infinite Moveset. If whole movesets are not allowed, then I'm gonna post some his moves. No worries here)