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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


  • Total voters
    22
  • Poll closed .
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Venus of the Desert Bloom

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Down Special: Potato Mine
This explosive land mine functions much like Snake’s Down Smash. Dave buries the Potato Mine who lies in wait for opponents to walk by. Once they do, the mine explodes. It has a high radius of damage with more damage dealt to those who stepped directly on the mine with less damage dealt to those on the outside.

I plan on adding on to this.
 

Krookodilian

Smash Ace
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Side Specials:
I'll just be using their in game sun costs, but I'm sure those can be tweaked to better fit the balance of smash.​
Bloomerang
1629130431221.png

For the price of 175 sun, the Bloomerang can be planted, and while fire off boomerangs at a slower rate than that of a peashooter. It will fly around 3/4 of a stage distance before traveling back, being able to hit the opponent once in both directions, similar to K. Rool's crown. It is a relatively slow moving projectile, but deals more damage than a peashooter.​
Repeater
1629131417460.png

Costing 200 sun, the repeater will act identically to the peashooter, except will fire two peas instead of one, dealing twice as much damage in total.

and can be upgraded to...​
Gatling Pea
1629130628708.png
For 250 sun the Gatling Pea can be upgraded from the repeater, and will fire four peas at once, dealing four times as much damage as the peashooter in total. This will keep the opponent in hit stun or in their shield for quite a while, leaving them open to be punished, however it costs a lot of sun to get to this plant.

Down Specials:
Squash
1629147105823.png

For 50 Sun, The squash can be planted, and will sit menacingly. When an opponent gets near, it will raise its eyebrows and jump towards the opponent, burying them and dealing 10% if the attack connects. The attack takes quite a while to complete, like in the game so its somewhat easily avoidable, but as a bury with no endlag for Dave himself, its quite a devastating attack.​
Spikeweed
1629145746019.png

For the price of 100 sun, the spikeweed will be placed on the floor. Keeping a low profile, any enemy that steps over it will be launched up with extremely low knock back, dealing 6% damage. Its good for ledge control as well as comboing with other plants.​
Spikerock
1629145785170.png

For 125 sun, the Spikeweed can be upgraded to the spikerock, which deals twice as much damage, and has three times the amount of health.​

Neutral Specials:
Torchwood
1629146557328.png

For 175 sun, a torchwood can be placed. Any pea that passes through the torchwood will have its damage multiplied by a factor of 2, leading to massive amounts of damage if a full gatling pea + torchwood combo lands. It has more health than a standard plant, and does not deal contact damage despite the fire.​
Wallnut
1629146737949.png

For 50 sun, a Wallnut can be placed, which will sit there and soak up damage. Acting like a Minecraft block, it cannot be passed through, and will need to be jumped around. However regular peas and other Dave plant projectiles will be able to pass through it. Unlike a Minecraft block, the wall nut cannot be stood on.​
Tallnut
1629146930301.png

For 125 sun, the Wallnut can be upgraded to the TallNut. It will act the same as a wall nut, except it will be twice as sturdy and around 2.5 times as tall, requiring multiple jumps for some characters to climb over.​

Grab:
1629131355723.png

I dont have any particular idea for how he grabs, but I'd like him to use the Gardening Glove from the Zen Garden when he does. This is assuming he does so himself and not with the assistance of a plant.
Pummel:
1629147474017.png

While Dave has the opponent in one hand, a bonk choy sprouts out of the pot in his other hand. For every pummel the bonk choy throws a punch dealing 1.2% per pummel.​
 
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airConditioner

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AttackNameDescription%
Neutral AerialStarfruitDave will pull out a Starfruit in a pot and hold it close to him. It will fire 2 waves of small projectiles in a star formation, each dealing small amounts of damage. This attack works as a combo starter.4% per projectile
Plants
PlantInputDescription

Endurian​
B
Dave plants down an Endurian, which acts as a combination of a Wall-nut and a Spikeweed. Every time an opponent makes contact with its hitbox, they will take small damage (around 6%) and be knocked back slightly. This works quite well on the ledge, though it won't last as long as other plants and would be one of the less durable of the "defensive" plants.

Sun cost: 100
Attack percent: 6%


Sun-shroom​
B
Similar to its function in Plants vs. Zombies, the Sun-shroom acts as a way to get quick sun in absence of Sunflowers. When planting, it will be in its smaller form and produce 25 sun every few seconds. After a short amount of time, it will grow larger and produce 50 sun every few seconds similar to Sunflowers.

Sun cost: 25
Sun production: 25 for a short amount of time, then 50

Twin Sunflower​
B, after planting a Sunflower
The upgrade of regular Sunflowers, the two heads of the Twin Sunflower allow for twice the sun production! The plant will produce 100 sun every few seconds after upgrading the regular Sunflower.

Sun cost: 150
Sun production: 100



Melon-pult​
←→ + B
The last of the -pult family in the first Plants vs. Zombies, the Melon-pult is the heaviest hitting of the three. It will lob melons every few seconds at opponents, which deal 17% per successful hit and 4% in splash damage if anyone gets hit by melon shrapnel.

Sun cost: 300
Attack percent: 19% (direct hit), 4% (splash damage)

Winter Melon​
←→ + B, after planting a Melon-pult
One of the plants Dave sells at Crazy Dave's Twiddydinkies, the Winter Melon is an upgrade to the Melon-pult. It hits even harder than its counterpart and has a slowing effect to boot. It will attack at the same rate as the Melon-pult, but it will deal slightly more damage (24%) and its projectiles will inflict a slowing effect on the enemy's movement for a short amount of time.

Sun cost: 500
Attack percent: 24% (direct hit), 5% (splash damage), attacks have a slowing effect

Tangle Kelp​
↓ + B
When Zombies invade the player's pool, the Tangle Kelp drags any pesky zombies that get past the first few lines of defense down to their watery demise. In Smash, they will function sort of the same, being planted in a bucket. When an opponent makes contact with the Tangle Kelp, they will be held in place for a few seconds, similar to a grab. At this point, Dave can rush over and attack or sic more plants on the enemy. After being used once, it will go away.

Sun cost: 25
 
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SharkLord

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Up Tilt - Rake
1629150088816.png

Crazy Dave stomps on a rake, causing it to flick upwards and whack whoever is standing in front of him

Side Tilt - Pot
Crazy Dave bonks the opponent with his signature pot hat. The attack covers the area above his head as well.

Dash Attack - Lawnmower
1629150283966.png

Crazy Dave pulls out a lawnmower and drives it forwards, as if literally mowing his lawn
 

GolisoPower

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Side Special Plant:
Magnifying Grass (50 Sun)
1629150704287.png


This fella is a very unique kind of plant amongst others: it requires Sun as ammo. When planted, the Magnifying Grass will fire a sunny bolt of energy in front of itself, dealing a hefty 18% damage per shot, but it costs 5 Sun per shot to do so. However, if you have this planted near a Sunflower or Twin Sunflower, it can attack without siphoning your Sun reserves!

Down Special Plant:
Iceberg Lettuce (0 Sun)
1629151141527.png

This cutiepie plant is essentially an ice mine: if a Fighter steps on this little guy, they will instantly freeze them for a short time as though they were hit by a Sherbet.

Up Smash:
Cactus
1629151450723.png

Crazy Dave will plant a Cactus in the ground beneath him. After a few moments, the Cactus will triple in height, hitting anybody unfortunate enough to be above him and dealing a maximum of 14% damage and some middling upwards knockback.
 
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Glubbfubb

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In case you want to know the sun costs of my entries

Hurrikale (50+Blover Cost)

Pumpkin (Free as it's a sheild)

Umbrella Leaf (125)

Thyme Warp (200)

Okay these may not by the in game prices of the plants but these are balanced due to the differences in tower defense vs platform fighter.
 

Glubbfubb

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Two last plant submissions

Down Special
EscapeWithCostume.png

Escape Root (225)
Place the escape root down, when Dave uses his down special again he will teleport and be placed on where the Escape Root was, a good diversionary tactic or secondary recovery move.

HD_Cuke.png

Final Smash
Tactical Cuke (max sun)
Tactical Cuke would be his final smash if he has maximum sun meter, it would launch the titular tactical cuke from the background and multible dukes begin to explode on the battle field for big damage, a very potent final smash.
 

Commander_Alph

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Back Air - Fume-Shroom
Dave turns around and pulls out a Fume-Shroom to which immediately release its poisonous gas while also propelled Dave Forward.

Up Air - Lightning Reed
Dave raises the pot over his head and anyone who got hit on the tip of the plant will be shocked by its electricity.

Down air - Tile Turnip
A disjointed attack where Dave positioned the pot downward to which a Tile Turnip drills its way through, dragging enemies to the ground. There's an optional gimmick to this that will create a Power Tile that increase the effectiveness of plant.
 
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Venus of the Desert Bloom

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Down Special: Potato Mine
This explosive land mine functions much like Snake’s Down Smash. Dave buries the Potato Mine who lies in wait for opponents to walk by. Once they do, the mine explodes. It has a high radius of damage with more damage dealt to those who stepped directly on the mine with less damage dealt to those on the outside.

I plan on adding on to this.
Neutral Special: Ice Bloom
Once sprouted, it will release a freezing burst of wind that won’t deal damage but will freeze any opponents nearby.

Side Special: Starfruit
It releases five point plasma in all directions around it making it a great coverfire Plant that attacks on all sides

Down Special: Aloe Vera
When planted, it releases an aura around itself which not only heals Dave but also any associated allies during team battles.

Up Smash: Bamboom
Dave creates a powerful Bamboom which fires a spike projectile up into the air. The attack deals massive damage with the charged version dealing 42% right at the start and 22% as it falls back down.

Final Smash: Lawnmowers
Dave throws a Noctarine which, when it explodes, emits a poisonous cloud. This traps the opponents in the Final Smash. It will directly transport everyone except Dave into a cinematic Final Smash. The player will be quickly ambushed by Zombies who will begin to eat their brains. More zombies pour in and attack; dealing continuous hits of damage. Suddenly, a pointer clicks the waiting Lawnmower which will rev up and fly forward, whacking the opponent and killing any zombies. This does high damage and will then launch the opponent after shifting back into the match. Opponents at 100% or over are insta-killed.
 

airConditioner

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AttackNameDescription%
Final Smash​

Garden Warfare​
Penny speeds past Dave, who gets inside. This triggers a hitbox around the truck, which when activated, would take up to three opponents into a Final Smash.

The opponents would fly through time to be dropped onto Dave's lawn and pool, where a large defense awaits them.

Twin Sunflowers glow with large amounts of solar energy, Gatling Peas fire rounds of peas at rapid speed through Torchwoods, Winter Melons lob melons, Cattails throw swathes of their homing spikes, and Gloom Shrooms spew their spores at the opponents, still trapped on the lawn. All while this is happening, Dave upgrades some awaiting Kernel-pults into Cob Cannons. He launches several corn nukes, blasting the opponents and ending the cutscene.
56%​
 
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GolisoPower

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AttackNameDescription%
Final Smash​

Garden Warfare​
Penny speeds past Dave, who gets inside. This triggers a hitbox around the truck, which when activated, would take up to three opponents into a Final Smash.

The opponents would fly through time to be dropped onto Dave's lawn and pool, where a large defense awaits them.

Twin Sunflowers glow with large amounts of solar energy, Gatling Peas fire rounds of peas at rapid speed through Torchwoods, Winter Melons lob melons, and Gloom Shrooms spew their spores at the opponents, still trapped on the lawn. All while this is happening, Dave upgrades some awaiting Kernel-pults into Cob Cannons. He launches several corn nukes, blasting the opponents and ending the cutscene.
56%​
Takes another meaning to bringing the popcorn.
 

Venus of the Desert Bloom

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We will continue allowing both moveset and additional content submissions until tomorrow.

We do know what stage that we will be including though to represent the series! That is...

Name2 Points1 PointTotal
Home6 (12)2 (2)14
Neighborville2 (4)4 (4)8
Time Travel Void1 (2)3 (3)4


With 14 points, a stage based off the House is our clear winner...but wait...we had two submissions that utilized this concept...

Job #149: The Lawn

View attachment 326389

This one is fairly simple but it's the one that's the most iconic and makes the most sense to me, The Lawn! Plants vs. Zombies takes place in front and on top of your house basically and the first two stages take place directly on your lawn.

The stage layout would be a completely flat walk-off stage that rips its layout straight from PvZ but in 3D to fit the Smash style. There's a catch though, just like King of Fighters Stadium. You must get blasted through an invisible wall except the difference between this and KoF Stadium is that you can only be blasted through the left. Don't think about camping on the right though, the evil zombies will try to come and eat your brains!

Several zombies will appear, normal ones, conehat zombies, pole vaulting zombies, buckethead zombies, screen door zombies, football zombies, just think all the grounded zombies from Plants vs. Zombies. If you touch them, they will hurt you. Powerful zombies like the football zombies will launch you. Fortunately, they can be KO's. Crazy Dave's plants may even target them!

Occasionally, a flag zombie will appear. When this occurs, a huge swarm of zombies will appear to overwhelm you. If a zombie gets passed you and into the house, the daylight will be replaced with the cold night and fog engulfs the stage for roughly 30 seconds before going away. Fortunately, a friendly lawnmower will instantly be activated the first time a zombie passes through and will mow down everyone in front of it.

Occasionally, the yeti zombie will pop up from behind the fence.

The Omega ans Battlefield layouts use the grassy patchwork for the platform and white bricks for platforms.
Job #149

Crazy Dave's House


A traveling stage, this stage will have five sections, each corresponding to the five "worlds" of the first Plants vs Zombies game.

There's Day.



Night



Pool



Fog



And Roof.



Each section will have Plants and Zombies that were introduced in those worlds appearing in the backgrounds as cameos. The stage will begin in the Day section then turn to Night, then a platform will take the players to the Pool, which will then turn to Fog, then the planform will take the players to Roof, and then back to Day again.
We have yet to decide if we will incorporate a stage that is solely composed of a single solitary area of the House or a static level that transitions between different areas OR is a Minecraft World type stage. We will once again begin to vote and will decide on which type to go with. Please use the thread poll at the top to cast your vote.
 

Krookodilian

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Up Throw:
Umbrella Leaf
1629172394921.png

Dave will throw the enemy up, only for them to start falling back on top of him. To protect himself, Dave raises the pot above his head and an an Umbrella Leaf sprouts, expands, and protects Dave while launching the opponent up. This would be a kill throw, sending straight up.

Forward Throw:
Cabbage Pult
1629172634159.png

I already submitted the cabbage pult for a side special, but there are so many good submissions that this is a backup for him, as I think he should be in the moveset somewhere. The opponent would get into the cabbage holder, and would be chucked forward at a close to 45 degree angle. It would be a strong thrown but not his strongest.

Down Smash:
Cherry Bomb
1629172849917.png

One of the most iconic plants, The Cherry Bomb would be Dave's Down Smash. This would be one of the strongest smash attacks in the game, with a large hitbox, but also long start up and end lag. Dave would place a cherry bomb, Pull his pan down in an attempt to hide his face, and the cherry bomb would swell up before exploding in a POWIE!!. Dave would be left covered in ash like the zombies from the games, and would shake it off before being able to act again.

Forward Smash:
Chomper
1629173336436.png

Another Strong Smash Attack, the Chomper would be Dave's Forward Smash. A Chomper grows out of Dave's pot and opens up wide before chomping down on the opponent. While it may seem reminiscent of Piranha Plant, his forward smash involves bashing his head as a spiky ball, so in function its quite different.

Down Special:
Phat Beet
1629173643526.png

For the price of 150 sun, a Phat Beet will be placed. Whenever opponents get near it will jump up and slam back down, sending out a shockwave. This shockwave doesn't deal much damage, only around 1.2%, but has a guaranteed trip on the opponent. This sets up for roll chases or just standard punishes as well as stage control. In order to combat the power of a trip with such a large radius it doesn't stay out for very long, and is vulnerable from attack from above, as it cannot attack there.​
 
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airConditioner

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yarrrrrr

AttackNameDescription%
Back Throw​

Coconut Cannon​
Dave tosses the opponent behind him and a Coconut Cannon appears beside him. Dave sticks his fingers in his ears and braces for an explosion, which of course happens. The opponent is shot with a coconutcannonball and is sent flying. This is another one of Dave's kill throws, sending the opponent flying backwards with large damage. It has the fire attribute.~20% (tentative)
Forward Aerial​

Snapdragon​
Dave holds out a potted Snapdragon directly in front of him, which breathes out a vertical bar of fire with decent vertical reach up and down. It doesn't deal too much knockback, but it has decent damage with the fire attribute.~9% (tentative)
 

SharkLord

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Oh yeah, another idea I had that I missed:
Grab - Chomper
1629176174811.png

Crazy Dave pulls out a Chomper, which... Well, chomps the opponent.

Pummel
The Chomper munches on the opponent, much like the chewing animation from it's home game

Forward Throw
The Chomper spits the opponent out

Back Throw
The Chomper swings it's head around and tosses the opponent away

Up Throw
The Chomper tosses the opponent upwards

Down Throw
The Chomper slams the opponent to the ground

I feel throws work best when they all stick to a single technique/weapon rather than cramming in as much references as possible. It just feel more coherent.
 

cashregister9

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Side Special

Citron:



Citron would walk around and shoot it's Laser, The laser can penetrate enemies. Citron would be unique as it can walk

it could represent Garden Warfare

Sun Cost: 350
Damage: 11%
 
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Venus of the Desert Bloom

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We will be closing down submissions for Crazy Dave additional content and moveset submissions as we received quite a lot of them. The leadership team has quite a bit of work ahead of them as they parse through the submitted content to piece together a coherent moveset.

With that in mind, we do have a job planned but we will launch that later tonight (US time). To keep the thread rolling, we will be entering into a discussion period:

Should we include an extra Infinite fighter like how Piranha Plant was? If so, what method would be required in order to do so?

Back during Ultimate development period, Piranha Plant was regulated as an additional post-launch character that wasn’t apart of the actually Challenger’s Pass but was a standalone DLC fighter. In order to get it, you had to register your copy of Ultimate or purchase it digitally by a certain date. Once that date threshold passed, the Plant had to be purchased separately. Should we include an additional post-launch fighter as a way to promote both the game post-launch and the DLC seasons? What method should we pursue to make this fighter available to the public? Timed exclusive? Purchase a limited edition? Pre-order? Or the same as how the Plant was?

Please note that this is not a discussion about the fighter itself.
 
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GolisoPower

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I agree that a Plant-style bonus sounds like a good way to go. But I feel like whoever it is, we should dig REALLY DEEP to find a REALLY out-there fighter. Sure we have some oddballs like Crazy Dave, Marin and Barista, but if I'm being honest, whoever becomes our preorder bonus, assuming we're going with what Wario Wario Wario proposed, then whoever is such a fighter better turn heads. It doesn't even need to be a generic enemy like Shy Guy, either. It could be the oddest of balls ever.
 

Wario Wario Wario

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I agree that a Plant-style bonus sounds like a good way to go. But I feel like whoever it is, we should dig REALLY DEEP to find a REALLY out-there fighter. Sure we have some oddballs like Crazy Dave, Marin and Barista, but if I'm being honest, whoever becomes our preorder bonus, assuming we're going with what Wario Wario Wario proposed, then whoever is such a fighter better turn heads. It doesn't even need to be a generic enemy like Shy Guy, either. It could be the oddest of balls ever.
I'll preemptively mention the characters I had in mind were Who Are You Running From? from Game Boy Camera and the Blue Shell, but there are tons of ****ing ridiculous character choices we could go for, especially from retro and obscure games


Also, does the person who set up that poll know what "static" means?
 
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Glubbfubb

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We at Virtual Boy Planet belive that having the fighter already downloaded on a limited edition console would be the best way to go, or the leaflet idea would work as well.
 

Glubbfubb

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Uh for some reason my text duplicated itself by four, I didnt mean that, may be a glitch, can someone help me so I won't get noticed by the servers and be banned
 
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The Extra, but also Joke character can be ExciteBiker.
It is a Suprise 'n' Retro pick like Duck Hunt in SSB4 or R.O.B in Brawl.
Since people won't expect he will join the roster while riding his Bike.
ExciteBiker would also suprise every type of fan, including for those who wanted ExciteBiker in Smash.
 
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GolisoPower

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Okay but hear me out for this potential idea: the Tengu from Nintendo's Hanafuda card line.

Here's my reasoning: Nintendo started their whole damn BUSINESS selling hanafuda cards, so they have more importance to the company history than Mario, Donkey Kong and Game & Watch, combined. And before you write him off, I will argue that ROB is in the game and he's effectively a toy.
 
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Wario Wario Wario

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One thing I was thinking is that the "bonus" character could be a character that appeals to a younger audience and not die-hard fans. Nabbit and Mad Lad Boom Boom popped to mind, as far as I know they are pretty popular with kids but not adults.
 
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Okay but hear me out for this potential idea: the Tengu from Nintendo's Hanafuda card line.

Here's my reasoning: Nintendo started their whole damn BUSINESS selling hanafuda cards, so they have more importance to the company history than Mario, Donkey Kong and Game & Watch, combined. And before you write him off, I will argue that ROB is in the game and he's effectively a toy.
Good idea, we need more Nintendo Accessory/Nintendo Toy rep in Smash like that Tengu from Hanafuda Cards.
 

Jondolio

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Some food for thought before I go to bed:
I don't think a retro character could have the same affect as Plant. A lot of people who see them will just react with "who?"
Part of the reason Plant's reveal was so shocking was because they were right under our noses. A Piranha Plant is a character that appears in like every Mario game ever, so everyone knows them since everyone's played a Mario game. But no one considered them for Smash because they're just a generic enemy, and one without the usual build for characters that usually get into Smash.
 

Janx_uwu

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We should include a bonus fighter, though I don't think we should force someone to buy the game immediately at launch or buy five other characters they may not like just to get the bonus fighter. We could secure a little extra cash for another fighter or so if we lock the character behind linking your Twitter account. The only potential roadblock here would be people who don't want a Twitter account or can't get one for whatever reason-but for the former they can always delete or forget about the account afterwards, and for the latter, maybe we can make the character available to all users, say four or five months after launch.
 
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