KirbyKaze
Smash Legend
don't sass me, and here i thought i was getting better.
i guess ill just go play puff in the corner or something.
i didn't say you weren't improving
your fox and puff are much better than your sheik imho
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don't sass me, and here i thought i was getting better.
i guess ill just go play puff in the corner or something.
lol, dont sass medon't sass me
i didn't say you weren't improving
your fox and puff are much better than your sheik imho
Campy young link is up there too.Camp-hapyy Fox/Falco are puffs single hardest matchups
iirc people are invincible when they fly up in shield breaks so the lasers wouldn't hit herif a jiggs gets shot up from a shield break but fox lasers them as theyre flying up...does he get the kill?
1. well no ****, everyone can figure that out.1. mid % on last stock, going for a rest is DANGEROUS. only if big confidence in a read/combo.
2. if the opponent can kill you in one hit off their next stock, DONT REST. (they can di to die off the side so they come back faster and hit you)
3. against certain characters, be more daring with rests as they can't punish us as hard. which characters should you be more careful with going for rests?
I have yet to see a peach player actually land this.specifically, turnip into sweetspot upsmash.
Aramda vs HBox from Apex...I have yet to see a peach player actually land this.
Hondafoo, the KC crew's resident peach, actually does this pretty frequently.I have yet to see a peach player actually land this.
yeah, maybe. i don't really know, it doesn't come up much.i think if u cc it at low percent you won't get hit, idk about high percent
sup.Hello, puff people. =)
Does this principle mean that shyguys could be used to extend the duration of a rest hitbox as well?When you hit something, there are hitstop frames, right? Not hitstun, but the frames where both your characters stop moving to kinda give the animation a little "oomph." The frames you SDI in. So, for the duration of those hitstop frames, a given attack's hitbox stays out. So even though rest is only active for, what, 1 frame? if you rest one of those tendon-lookin things, rest is now active for much longer. So if the opponent runs into that range for any of those frames, he gets hit.
So it's not that the attack got "bigger," but it stays out for much longer, making it much more likely that an opponent will move into it.