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Thank you for injecting some sanity into the knee-jerk random crowd. Unfortunately, this is where it kinda ends...No.
YI:B's randomness is isolated, Pictochat's isn't. This is a very important distinction to make and I've explained this a billion times before.
Need I remind you of Coney vs. M2K?1. Incorrect. I would support the banning of any character with broken planking. Differentiating "planking" from a character's standard strategies is a 100% arbitrary distinction to make. The fact that Meta Knight is very powerful in other respects just adds icing to the cake.
2. It is not a necessary evil in the slightest. Tournaments with no ledge-grab limits were going fine before the Rich Brown incident and even afterwards.
You don't see the practical difference between the two things? But never mind, here's my main point:Look at it this way, imagine if Falco's laser camping was so strong that once he got the lead no character could get past his lasers, would you impose a laser limit or ban Falco?
I might not quit. I play MK; I can beat it. But I guarantee you that when forced with such a dull, repetitive strategy with such a ridiculously skewed risk/reward, most people will simply lose interest. Brawl, as a competitive game, will die. See, I don't care just how beatable you think G&W's planking is–the falco main who suddenly becomes useless doesn't agree. And he's gonna be pissed. The Metaknight whose main you had to ban is not happy. I think at that point, yeah, sure, it would be scrubby, but so is quitting brawl for any other reason akin to it. And the other reasons aren't half as irritating and torturous. It essentially boils down to "Brawl is no longer a game I am interested in spending my time playing", which would become a valid complaint very, very fast if more people acted like Will or M2K at tournaments like that.Nobody would want to play Brawl because they would have to learn to deal with a completely beatable, gay tactic in some match-ups? Are you saying that you would quit? If so, BPC you are a scrub.
That's different, though. Halberd's hazards are announced.Also Supreme Dirt, if we're going to ban Yoshi's Island Brawl, I'd like Halberd to go with it.
Actually, last time you tried to explain the distinction I called you out and you just stopped responding IIRC =)No.
YI:B's randomness is isolated, Pictochat's isn't. This is a very important distinction to make and I've explained this a billion times before.
Yeah I remember that but I didn't remember what your exact counter argument was, could you bring it up again?Actually, last time you tried to explain the distinction I called you out and you just stopped responding IIRC =)
You have no idea how many matches Ghostbone and I have had on the stage where we get hit into a wall or hazard just as it appears. Or, way more commonly, a wall appearing screws with our momentum and forces us back into neutral positions.For Pictochat to screw your game you need to be at a certain point at a certain time.
Posibilities of stuff happening should be WAAAAAAAY less than they actually are....
Stuff like that rarely ever happens to me (and I play the stage a lot), so if I had to make a choice, I'd say you can learn it and avoid most situations....
Well, that kinda happened in your case anyway, seeing as how you surveyed every character board. Or did you only ask those boards how their character performed on Norfair?I've said this once, but I'll say it again.
It's better to tear apart stages from all angles in a group collaboration, instead of having one guy do it all alone.
Even that by itself is legitimate enough to ban the stage.Actually, the only legit complain is the wall appearance disturbance (except the line, that's a different story).
The ghost resetting the positions is much less frequent and much easier to react to than the walls.But, iirc, resetting a position is exactly what we're comparing between Picto and YI:B.
Alright, I just won't get hit ever. No problem.If you're randomly being hit by a hazard when it appears, you need to learn to position on the stage. If you were being juggled, or thrown to that position, the opponent sent you there in the first place.
Not really, you have 1/2 a second to react to the claw deciding to attack you.That's different, though. Halberd's hazards are announced.
Not really, imo (oh, sweet subjectiveness).Even that by itself is legitimate enough to ban the stage.
Actually is more frequent.The ghost resetting the positions is much less frequent and much easier to react to than the walls.
By "the opponent sent you there in the first place" I meant he/she was intending to put you in a bad position... At least that's what I do on this stage: throw people outside the "safety zone" when the stage is empty, try to make them hit certain hazards already on it, and fight depending the transformation. Am I missing something?Alright, I just won't get hit ever. No problem.
Not really, imo (oh, sweet subjectiveness).
Notice that I didn't say the Ghosts are more frequent. I said that the ghosts resetting the positions happens more frequently. That is inarguable, as far as I can see, unless you are playing Super Ledge Bros. Brawl.Actually is more frequent.
"Easier to react" is subjective.
And the ghosts are easier to react to because there are less variables. It isn't subjective at all, it is easier to react to the ghost because it has only two variables:
a) What time will it come up
b) Will it go up
Pictochat's hazards have
a) What time will they come up
b) Will they come up
c) Which one will come up
d) Where will they come up
You are missing the fact that it is random whether your punish does 10% or 30% and that these situations can occur EVERYTIME someone gets hit. It isn't like Halberd where you might get thrown into the claw... once per match or some ****. Everytime you get hit on Pictochat there is the chance that you will take more damage than you would expect.By "the opponent sent you there in the first place" I meant he/she was intending to put you in a bad position... At least that's what I do on this stage: throw people outside the "safety zone" when the stage is empty, try to make them hit certain hazards already on it, and fight depending the transformation. Am I missing something?
Uh, no...Not really, you have 1/2 a second to react to the claw deciding to attack you.
That said, frequency alone is not a good argument.Notice that I didn't say the Ghosts are more frequent. I said that the ghosts resetting the positions happens more frequently. That is inarguable, as far as I can see, unless you are playing Super Ledge Bros. Brawl.
Picto's and c) and d), are the same, lolAnd the ghosts are easier to react to because there are less variables. It isn't subjective at all, it is easier to react to the ghost because it has only two variables:
a) What time will it come up
b) Will it go up
Pictochat's hazards have
a) What time will they come up
b) Will they come up
c) Which one will come up
d) Where will they come up
I'm looking for the odds to make my reward bigger.You are missing the fact that it is random whether your punish does 10% or 30% and that these situations can occur EVERYTIME someone gets hit. It isn't like Halberd where you might get thrown into the claw... once per match or some ****. Everytime you get hit on Pictochat there is the chance that you will take more damage than you would expect.
Note I specifically said deciding to attack you.Uh, no...
This is what happens in the claw attack scenario:
A sound effect signifying the claw is prepping itself occurs.
The camera zooms out.
The claw begins wiggling around randomly for a good amount of time.
The claw stops, then attacks one random player.
Between the time of the claw stopping and its hitbox actually becoming active, roughly two seconds will pass. Even if you don't know whether or not the claw will attack you, timing the dodge is easy sauce, and you can even shield it if necessary.
Ummm... what?The safe zone only exists if there is one player on the screen.
The presence of an opponent removes any notion of a "safe zone".
Again, that's not the point. The point is that there is a position on the map where hazards will not suddenly hurt you. The position exists, and it is safe from Pictochat's hazards.The safe zone from Pictochat's hazards is not safe from your opponent i.e. there is no safe zone
Okay so now that I have explained the existence of a position of the map where the hazards won't affect it (the safe zone), now we are put in a situation where we have to battle for that safe zone. The conditions are that you have until the entire duration of the blank transformation to control that zone because it puts you at a territorial advantage, which is something you want. You don't want to be in an unsafe area, you want the safe zone.I don't know if your strategy on Battlefield is to stand in one place and let the opponent run into you over and over, but when I play I like to move around so my opponent doesn't get a positional advantage over me.
At top level play, one players is ALWAYS going to be affected randomly by the hazards.
...are very misleading. One, you don't mention how the one player is going to get affected (negatively/positively, a lot/a little, opponent interaction/accidental, etc). Second, you make the assumption that something will ALWAYS happen, which is false. There is no proof in the world that can support that claim because that proof doesn't exist. The claim is baseless, and that's all there is to it. Last but not least, you don't mention what top level of play has to do with anything. I have no idea where your point is going.At top level play, one players is ALWAYS going to be affected randomly by the hazards.
Well what he might be saying, I don't really know but what I would say, is that the safe zone is so completely irrelevant in a real match, because when there's another player in the game, it removes the whole point of the safe zone.Again, that's not the point. The point is that there is a position on the map where hazards will not suddenly hurt you. The position exists, and it is safe from Pictochat's hazards.
What you're doing is adding another factor and saying it's not safe. It's like me trying to mention that the safezone from the fish in Summit is anywhere on stage, which is true, but you insist on taking things further and try to claim that the area isn't a safe zone from the hazard because of the existence of an added opponent. In other words, no where is safe.