Grim Tuesday
Smash Legend
That is exactly what I'm saying, thankyou!
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Yet it happened to this person frequently enough that he showed it FOUR TIMES in one video.Half of those are stagespikes caused from the spikes appearing on the sides. This has never happened to me during my hundreds of matches in Pictochat.
Herp a derp re-read my postThe rest are just using the hazards to your advantage with skill.
How is fthrowing your opponent into a rocket that has been there forever considered luck?
Thanks for apologizing.Sorry, I don't know, that stagespike thing has never happened to me even though half of our friendlies are played on Picto. Sorry, it must be so overcentralizing it happens all the time.
There is no guarantee my opponent will play "safe" as well, he might try and capitalize on the chance of the spikes spawning if he is a worse player than me. If that was the case, he'd have nothing to lose (he'd lose if he did nothing) and everything to gain (he could win if luck was on his side).Read Twinkies post. The stage was empty. You know something will be drawn soon so you shouldn't risk it and do stuff. Play safe and wait for a drawing, then use it to your advantage.
okay there's like 10 minutes between when you see where the bomb is going, and when it finally explodes. This is an example where someone could see a lucky event, and use it to his advantage. Ksizzle gets a grab on Ally while seeing the bomb going towards the ground, and throws him into the bomb. Larry gets knocked offstage by M2K, and tries to recover on Picto. Oh dang, that weird / transformation appeared, guess he got gimped. Good **** M2K on that clever strategy.See what I mean? The bomb could've went ANYWHERE but one location and I wouldve been safe, but it just so happened to go to the only place where my enemy coulld capitalize on it, and I got screwed over by it. Cause of luck.
We barely record matches on Youtube so I don't think it's weird for me to not have any matches there.Probably because you are quite lucky.
I looked up your name on Youtube and didn't find a single Pictochat video, are you exaggerating how often you play on the stage?
Well what he might be saying, I don't really know but what I would say, is that the safe zone is so completely irrelevant in a real match, because when there's another player in the game, it removes the whole point of the safe zone.
Yeah if there wasn't an opponent, you could avoid all the hazards, but because there's an opponent, you're often forced into positions where SOMETIMES you're punished for making the smartest move, and SOMETIMES you are not.
That's not intelligent luck manipulation on your opponent's part, that's just luck.
Or when Dedede gets ***** because the ghost decided to pop up when he had to super jump, and now COME GET ME I'M WAY ABOVE THE STAGE PLEASE **** ME.You know what else is luck?
Whether Marth recovers against Sheik on YI:B when he can't quite make it to the edge =)
I'm saying both must apply, don't worry. As much as I hate that damn claw, it's just me being bad whenever it hits me.@ Dirt
Wait, you want Halberd banned? Please don't say yes.
Or were you trying to see that both those criteria must apply to a stage's hazards and/or moving parts in order for it to be banned?
lmao, but someone else covered this already.Not really, you have 1/2 a second to react to the claw deciding to attack you.
You would need to be WAAAAAAY too high in order to be saved by a platform from a spike. Anyways, Im also unsure about what Dirt was talking about.Also I'm wondering how the floating platforms on Luigi's Mansion save people >.> You mean from spikes?
You have some few frames to shield, but it causes an insane damage,iirc.....And I'm fairly sure there's enough time to react to the chimera on NPC, or does it start biting immediately after the sound plays warning its appearance?
Fixed Camera mode?Idk about Green Greens not falling under the first criteria, because the blocks can be off-screen, either to the left/right or upwards, and have an effect.
Frequency.You know what else is luck?
Whether Marth recovers against Sheik on YI:B when he can't quite make it to the edge =)
No, I can't.Grim, if your ban criteria on Pictochat is frequency, can you define how much is too much?
yeah, it's a good thing no one wants Yoshi's Island banned or else you'd have a real comparison there hahaYou know what else is luck?
Whether Marth recovers against Sheik on YI:B when he can't quite make it to the edge =)
Yea it gives like 300% or something ridiculous lol, but I always thought you could jump away from it before it could hurt you even if it spawned on you....You have some few frames to shield, but it causes an insane damage,iirc.....
in any case, you can ALWAYS tech it unless Chimera is on the upper-left platforms.
If the camera is high enough so that the blocks won't be above the top of the screen, sure I guess.Fixed Camera mode?
Back to my first point, even though the transformations are "technically" random, it's reasonable to expect players to know how to react most, if not, all scenarios before the transformation even comes up. It's all about risk assessment.Well frequency is the argument I am trying to make for Picto being banned, so it'd be good if you could explain why you don't buy it.
Yes, I kept in mind how often. Are you going to make a point now, or do I have to keep the thought in mind that "I think major stage changes don't happen often enough" forever?Now keep in mind how often the stage changes and that the majority of transformations can completely screw with momentum.
The issue with Wario Ware is that you can get punished randomly for doing something right, not for doing something wrong. They aren't comparable.
Impossible. No one can prepare for every hazard that could appear as well as their opponent.And again, is stage control not a skill we want to test? Every time I read your arguments, I feel that they are more and more for banning hazards in general from every stage, or for removing randomness completely. The hazards are isolated. Their appearance is predictable. Which transformation? Random. Does it matter? No. Assume that any one of them will come up, and be prepared for it. When it comes up, adapt. Simple.
These comparisons are as ridiculous as when people try and say "Oh, you want Meta Knight banned because he has no bad match-ups, so why don't we ban Pikachu in 64?" and you know it.If you're against a random factor affecting the match, please look at YI:B (both the ghost and the Shy Guys), Frigate Orpheon, Halberd's bombs, Peach's turnips, DDD's SideB, etc.
If you're against the notion of control the stage or get punished, please look at Brinstar or PTAD for obvious examples.
You're hilarious.Yes, I kept in mind how often. Are you going to make a point now, or do I have to keep the thought in mind that "I think major stage changes don't happen often enough" forever?
www.youtube.com/watch?v=0CnEd8RxepwYou're talking about frequency being your main factor, but you aren't backing it up with anything.
One gets much more rewarded for doing the same thing as the opponent, at the same time, and both are the right ones.You never get punished for doing something right on Wario Ware, lol.
But you can prepare for the worst one(s) depending on the position you are currently at.Impossible. No one can prepare for every hazard that could appear as well as their opponent.
Again, "how much is too much" is subjective.I have not said anything to indicate that I am against random factors affecting the match or the notion of stage control. I am against randomness heavily a match, that is all.
No, they aren't.On Picto, one is already capitalizing a punish, and throws the dice trying to increase their reward.
You can learn to count the seconds on Jungle Japes if you'd like, I'll be over here learning how to not suck dick.But you can prepare for the worst one(s) depending on the position you are currently at.
If there's an scenario where you can't avoid them is most likely because opponent put you in a bad position.
Player A completes mini-game.You never get punished for doing something right on Wario Ware, lol.
Not what I was saying. You can prepare for transformations that heavily effect the match negatively (ie. ones with hazards, the line and wind transformation, etc). by staying within a zone that's away from all of them. Yes, a certain zone exists for this, and as time goes by, the area grows.Impossible. No one can prepare for every hazard that could appear as well as their opponent.
The way you word your arguments doesn't give me that impression, which is why I mentioned it.These comparisons are as ridiculous as when people try and say "Oh, you want Meta Knight banned because he has no bad match-ups, so why don't we ban Pikachu in 64?" and you know it.
I have not said anything to indicate that I am against random factors affecting the match or the notion of stage control. I am against randomness heavily a match, that is all.
Semantics are my thing.You're hilarious.
I didn't see an issue with any of these tbh. They're silly (especially the first one, lmao), but they all could have been avoided. Also, there is still no mention of frequency. You have instances where questionable things happen, but you don't compare them to how many times incidents like these get passed up.