I alrady mentioned already concerning this issue. For one this is basically saying, "run arnd til an opening" Take into account G&W's mobility as well so it is difficult to punish especially due to L canceling shortening the landing time he had even further.
As I said you have very high risk and it relies on your opponent making a mistake .
It makes it so that each time you DO get through nair you get something more rewarding, as well as make Sonic more mobile overall to DODGE the nair, rather than depend on shielding it (and whiffed moves are much easier to punish than blocked moves). Sonic doesn't NEED a guranteed answer to nair, since he has several ways to punish a nair when it's baited, and G&W will eventually eat one of these, which far outweights the damage he's building with...missed nairs.
Which doesn't matter.The whole point of the nair is to keep you spaced. You run in for the puish he counters it with one of his other options.
When spacing it correctly the window is very small and at best.
Yes he will not build up much damage, but it doesnt matter since you cannot open him up.
You can try baiting but you have to remember that wile Sonic sped up ground wise, so did G&W, the ability to space Nair is that much more viable as well.
Every character has several options for punishing a move that has been missed or mispaced. The issue is the amount of damage you take or the time you mut wait for that opening to appear. he lacks the ability to forceope a hole like Marth or MK or other characters with his disjoints.
Because jigglypuff had the threat of rest.
Sonic isnt killing at 30%.
Let alone the match took EXTREMELY long and was very close.
Which was my point.
And Jigglypuff DOES have an answer to Marth's fair, just not a guranteed one (ironic isn't it?).
name the answer that she has that ensures she crcumvnts the Fair and hits Marth withuot any repercussion whatsoever.
You bait the fair by driffting in and out, and throw out a bair as punishment.
Translation: If your opponent makes a mistake.
Which is very hard to force because of the behvior of the respectivae characters capabilities.
Marth has no safe way to approach a floating Jigglypuff either, so he just throws out fairs hoping the Jiggs isn't in the right place to punish at the time.
Utilt~rest=dead marth.
G&W isnt going to die by any of sonics moves at such a ridiculous percent.
Hence such incredible caution.
Sonic doesnt have such a massive reward. All he gets is damage and then DI aids G&W in avoiding kill setup.
G&W is doing the same thing...only he doesn't have Marth's fair, he has his mediocre range nair that doesn't have much room for variation in timing if you want to actually get the auto cancel.
Why autocancel when you have L canceling.
The move already had low lag time when landing, now its been cut in half, added to the momentum of dashing and you have a rather safe move.
And yet G&W's nair is not safe when it's baited,
NO move is safe when baited properly.
and Sonic has gotten much better at baiting
All of Sonics tools that were intended for baiting, side B/ASC are now useless.
It isnt that he is better at baiting, he just does not need to use the previous tools he had from before.
G&W has average fall speed, which actually makes him almost the same to combo. Fall speed has a much larger effect than weight when it comes to comboing
(not to mention I suspect G&W himself might suffer more hitstun than the average character. We still have no way of changing character specific hitstun division constants after all, which have a profound effect on the hitstun a character recieves)[/quote]
Thank you for explaining something that you have already stated and hat I have already mentioned as well. Again, big reward, massive risk
We made EVERYONE faster, not just Sonic. Just a way of speeding up the game overall
Arbitrary is arbirary.
Why increase the speed?
This influences the momentum speed implemented in the game and makes characters that much harder to punish when they use their aerials.
G&W just dash Nair Sonic can chase but, well, then what?
So you mean IT'S A GUESSING GAME?!?!
That's kind of exactly what I was talking about. G&W however doesn't get much from winning this guessing game (1 hit). Sonic however, DOES (more than 1 hit).
Its called looking at the bigger picture.
Stop focusing on JUST the reward, especially since i already acknowledged it.
The issue is that G&W wins out more on his end because Sonic cannot do anything without placing himself at risk.
yeah G&W gets only 1 hit, so what? he can keep landing it with very little risk, while Sonic has to shove himself i at the risk of being punished because his options are limited.
Sonic always gets abigger pay off than G&W when he lands a hit, Sonic has always had the ability to punish G&W harder than G&W did to him. Th thing is that in spite of doing less damage within that instant, he also had the ability to control the flow of the match as well as the spacing.
Yeah you get big reward for that isntant, but G&W can just remain safe the entire time and tack on damage little by little.
He can cover his options so very well and Snoic cannot do that because he is not Marth with long range disjointed attacks to open up defenses.
Think Marth vs Captain Falcon (not Falco). Marth has an answer to every single thing Captain Falcon does. And I mean every single thing. And Falcon has few answers to a falling fair. However, the fact of the matter is that Marth WILL ocassionally lose that guessing game, and pick the wrong counter. The same thing happens here (only more frequently because Sonic's counters are actually pretty hard for G&W to counter in that position)
Which is why Marth has the advantage in that matchup by a good amount m i rite?
If you kno the Falco vs marth match, you also know that because ALL of flcons options are pretty much being suppressed by marths one move, it means that Falcon only has a few alternatives at which point, he can easily cover those options as well.
same for Sonic vs G&W. You only have one or two options which are easily covered b G&W. Which means the Nair is still an obstacle because in order to overcome it, you have to use one of your few options which he KNOWS he can beat out easily and then cover the options from that with Nair.
Which i what malcolm was explaining, which you blew ff with your DD and pivot more.
Moving around means nothing when there is no holes to punish.
I'm in range for G&W nair, I suspect that he will do it.
if you are in range for that Nair, he will bust out something else.
Why use a move that close that would not be effective?
I dash away. Now then
1. He nairs while I'm dashing away...Pivot f-smash. If I miss? well I'm fine he's stuck nairing. If I time it late and he blocks it? Well I'm fine, it's safe on block. He lands and dodges? I'm fine I've got the frame advantage. It out prioritizes his ground moves so I'm fine there too. What's G&W going to do about it? ABSOLUTELY NOTHING
Nair while moving away.
poof there go your options. Fsmash means nothing if I am too far away from you. I dot have t dodge, I dont have to do anything, I just stand there and continue my Nair.
Let alone you are assuming the actions of the opponent. Why would he just stand there and Nair? At that range?
From a view of their options, Sonic gets kept out.
Again stop assuming what will or what will not happen. You are trying to present one siutation in your favor which we know does not work out when we considered G&W's otions
Why not stand there and wait for you to react?
You are assuming the situation and ignoring what G&W can do in favor of mentioning what Sonic can do.
What about the options elect, what about the fact that G&W can SEVERAL of your options with his one?
&W has all these options while sonic only has a few.
Which is how the game is won, by limiting your opponents options so you can take advantage. G&W is fully capable of taking advantage and Sonic has to stay ou or risk getting damaged before he can do anything.
He said we haven't changed G&W's nair, only made it have more shieldstun.
I said "so what?" He only looked at the changes to G&W, when it should be quite obvious that you'd have to look at Sonic as well right?
Many? We've only made 3.
Assumptions are bad.
He knows full well the changes and has taken them into account.
He isn't the best Sonic for regular Brawl for nothing. Obviously he took this into account otherwise, he would not mention the fact that G&W only had his Nair changed.
..He still has this
Name two. Name two changes that we've made to Sonic specifically that support this claim.
The attempt to rebalance is taken AFTER the physics changes, not before.
The issue being is that the codes that have been applied (such as The goal of brawl+ was to change the physics of brawl entirely (because we didn't like it) and THEN balance the game under the new physics.
Rebalance and we didnt like it should NEVER be in the same paragrph, let alone EVER mentioned together.
The changes made to the physics system should hae been made to better imrove and rebalance the game ot because you didn't likeit.
Speed up fast fall cause you want the game faster? Arbitrary
increase dash speed because you want the game faster? arbitrary
What about the fact that the shieldstun is very akin to 64? needs fixing. Makes tons of things safe on block
What about the fact that several characters are capable of exploiting hitstun to such a n incredible degree? Why is a heavy hitter like Ike and Snake comboing into moves that OBVIOUSLY were never intended to combo?
If the argument is that these changes were for rebalancing the game, then why are changes being implemented just for the reasoning of "we did not like it."
It completely defeats the purpose of Brawl+ if arbitrary changes are being made.
Let me spin things around.
Speeding up dash movement to speed up gameplay. okay now you have characters jumping farther, faster and factoring in L canceling alot more move are safe due to the incredible speed that has been granted.
Higher fall speeds? Allows better comboing even on characters that are light and die very easily, it exaggerates the hitstun provided.
Which also touches on what malcolm said earlier. No one is palyig cheap.
playig cheap=playing to win=using anything and everything=showing things that are extremely exploitable.
So? What's your point?
How can you say dash dance pivot isn't usefull? Sonic's dash dance is MUCH longer now (and as a result so is the overall pivoting distance), in addition to his dash being faster (44 frames across FD) and you say pivoting is not useful?
Do not assume my argument for me. You'll look foolish.
I am saying that in comparison to a game like melee, dash dancing just isnt as fluid or flexible.
For example look at Captain falcons dash dancing It allowed him to move about in a much greater area than he does now and allowed him better spacing ability.
Dash dancing is useful, just not as useful as it could be.
Characters like Falcon and Sonic NEED that incredible dash dancing ability that sets them apart, it only adds to their options even more.
And ASC is still fairly useful. Not as useful as before mind you, but it's still an easy combo and is still safe on block.
A weak hitting move with that much range to the hitbox should not be COMPLETELY safe on block.
You shield an AS its a free grab for Sonic which in turn leads to incredible damage due to hitstun and higher fall speeds.
Its a free hit basically.
Thats how incredibly good the shieldstun is.
Opponent shields? No problem he cannot do anything OOS and you can abuse the hell out of him for it.
You mean punishing predictable airborne approaches with move that's invincible for the first 2 frames the hitbox is out and has a very large hitbox? Or comboing into a move that can be DACUS'd? Well DUH!
have you not seen the size of Sonics Upsmash hitbox?
It is simply massive. Screw predictable airborne behavior it flat out ***** it.
Let alone you are not understanding.
The move is an UP(keyword) SMASH.
hat did not happen in melee (except for Roy and his only sucked them into the sword so they get popped up)
You are trying to change a characters gameplay COMPLETELY.
Answer with what? He's in the air! And at max range d-tilt is relatively safe on block too
Due to high hitstun. Don't forget to mention it.
(grab won't reach and all the other options are too slow, so at least against G&W it's safe on block)
great you can do....nothing.Which is my point.
So? BE AT RISK. The reward is worth it.
Jump into the **** because the reward is high?
I am sorry, have you never played a competitive game before?
If you do something that has such a high risk, you are more bound ot fail than succeed and offset the reward that is gained.
For example Akuma in SF4.
Tons of things unsafe but has high damage output.
Akuma users NEVER jump into the ****.
Simple, you bait the nair and land your punisher (some of which are safe on whiff or block, others have more risk but higher reward)
Dealing in absolutes is fun.
When ou bait the move you WILL succeed because the opponent does not take into account your charactes capabilities.
It's probably the second. Sonic's moves have more than enough hitstun to chain 40% combos at low percents. Now at mid percents he's probably only getting 20-30%...,but one early combo and two mid combos and you are well within kill range.
Which doesnt happen often cause i am too busy spacing you with Nair and whenever you try something, I just puish you cause you can only do so many options.
You in the air?
I nair while moving You wont do anything.
I Nair while moving away while you dash dance and you o nothing cause I have L cancelig and autocancel and im safe.
Ganon vs Marth much?
Umm...I think this matchup is a little different.
here we go where people ignore the point of the example and drive straight into soemthing else.
1. Falco has lasers, and really he shouldn't be approaching.
See?
Marth has great medium and close range. He WILL get in considering his good speed.
Falco does not have anywhere near the range and then gets ***** up close.
he might as well approach because Marth just beats him badly upclose, Falco cant do anything except aser which is countered.
2.Sonic's recovery doesn't suck balls like Falco's
Doesnt eed to, marth racks up lots of damage on Falco. Let alone the argument is about options not about recovery.
Fence off really well? If you want to be fencing me off, bair would be a better move to do it with (once again, I did list Sonic's answers for nair, they
may not be guaranteed, but they do work on a
baited nair, and some of them are even safe to just throw out on reaction to the nair itself)./quote]
Everything will work on a move that has been whiffed badly.
Every move can be punished when done poorly.
Bnair covers your aerial approaches, bair covers everything else.
2 moves cover your everything.
you have just agreed that i fenced you off very well and palced you in a position where you risk your hide (and will most likely fail cause I have a working brai as well).
...we're not catering Sonic's changes to specifically deal with G&W,
Course not, but this also means that characters who like to wall can also do so to Sonic.
and run speed was a GLOBAL change, not Sonic specific.
Which was completely arbitrary and unnecessary.
However, it is a proportional change, so Sonic did see the LARGEST speed increase (shaving 11 frames off his run across FD)
Who cares? It isnt needed.
Sonic punishes anything 15 frames long by covering 1/4th of FD in regular brawl already.
Speeding it up doesnt let him punish that much more.
And what is G&W going to do once he's already IN THE AIR? Airdodge and eat the back end of f-smash on landing? (or if you used a different punishment...neither of you get hit)
Dealing in absolutes.
G&W WILL be in range for an Fsmash.
G&W WILL NOT use the Nair t bait Sonic and then punish him.
G&W can bait as well and punish as well. He can also space you better and cover your options better.
He has an aerial faster than nair? Name one
Sonic would outspeed the bair at that range too you know.
He outspeeds the bair period. Hell a properly spaced Bair can be punished by sonic in regular brawl as well. Whats new?
If he's close enough to outspeed the nair then he'll be beating ALL of G&W's aerials.
Why would Sonic be that close anyway? G&W has ground moves too You are saying G&W WILL be in the air att this point.
Nair is to cover options and force Sonic into his other options which G&W can cover. Which was Malcolms point. Thigs are still abusable in brawl+ even wth the buffs that have been made.
Heavy risk? I get hit like twice. Then I try again. Not a big deal. You however get hit 4 or 5 times every time I guess right, in addition to dying, much, much earlier than me.
key word is I.
I,I,II.
Sorry no one cares about what YOU do or what I do. We care about the options available to the characters.
And frankl, it seems you are dodging about the issue laid by malcolm earlier.
Sonic may be faster but, whats it going to do?
Except G&W doesn't combo Sonic for 70%->death off of one grab at 7% or higher, or gimp Sonic with an edgeguard at 0% off a grab near the edge, or have a grab range longer than Sonic's moves (yes, Marth's grab outranges the vast majority of Falco's attacks).
Oh hey let us AGAIN, miss the entire point (except for the last part which I shall highlight)
This is called a game of options. I have more options than you and as such can answer more than you can answer me.
I am obviously going to have the advantage.
In this game, eve with the changes made, the character whom you have changed (Sonic), still cannot open holes in defense.
Even with faster kill moves, a spiking upsmash (which fore the life of me I cannot understand as to why this was put in balance wise), faster movement.
Sonic cannot open holes in defense. His options are still limited by a single move.
G&W doesn't get many hits with his exchanges, nor are his moves safe enough to just repeatedly throw out against a wary opponent (because as you said, Sonic CAN punish them, you just have to make sure to get the FULL punishment every time you get through. Don't settle for 2 hits, go for 5 or 6, and put G&W above you at the end so you can pressure him for ANOTHER punishement).
Why are you again, juping to reward as i this fixed it?
Again, big deal, good reward, MASSIVE risk.
play a good G&W and he will be very successful in walling you off and accumulating damage.
he limits Sonics options severely which is what he wants, fore you into your option then answer it.
Just making the game faster./quote]
Sorry i have to repea myself but...why?
It seems you are making all these changes for the sake of it, rather than simly rebalancing.
Why make greater changes instead of smaller ones over time?
It was one of the very early changes back when we couldn't edit character physics like fall speed and fast fall speed, so it was necessary simply to be able to reach your opponent after a single hit./quote]
Wait what why?
Why should you make such a large reward for playing sloppily?
Why should you be able to chase someone down as IKE and combo with moves that are intentionally meant to hit the opponent are away due to the damage they create?
Why are you trying to substitute for one code which surely would have been on its way?
Wait, why even use those codes?
How do they aid in rebalancing the game and improving gameplay?
I understand I am asking alot of why's and I am very sincere in my questioning.
Why all those changes?
Did you really think that statement through?
of course.
An Upsmash, spiking, and being comboed into, easily.
As opposed to a move that can be used both on and off stage with little lag due to L canceling and would see more applications.
Silly me.
No auto sweetspot ledges+a move that covers the entire ledge range and can be used off stage safely (and can be combo'd into too), on a character with one of the best over all recoveries in the game? Not to mention he can go very far off very quickly (running momentum ftw!)
which is rather bad.
One of the main issues I had with melee was broken hitboxs.
Marths neutrl B hitting below he ledge (which made sweetspotting rathr delicate)
yet knowin Sonics bull**** hitbox, you make it spike (which means ground usage only), cmbo into after the spike (wha?).
oh and big deal sonic can go flying off the stage.
he did that in Brawl as well.
hey look, another tool Sonic ALREADY had that is also not going to be used.
The upsmash spike goes in tandem with the upsmash speed up,
Why spike though?
I
and I really wish people would stop listing them seperately (as the spike simply does not work without the speedup).
Who listed them seperately?
I am sorry, its just one big, "BECAUSE WE CAN!" frmo the way I looka t it.
"Well Upsmash~Uair is boring eve though it leads to one of his BEST FRIGGIN MOVES so we decided to make it a techable attack so we can tech chase people. So fun."
Hell marth combod into moves that he used repeaedly because they are good and SHOULD be abused. You do not change things just because you can, that completely changes the focus of Brawl+, which is to be a better and more balanced game.
Sakurai. When he made Roy.
Sakurai also made the Upsmash suck the opponent into the blade as it spiked.
You try spiking regularly with upsmash in melee.
Anyway, if I'm reading this right. The anger results from adjusting his moveset so much. Why not test something different.
That is part ofit. Why make an Upmash spike?
Thats silly.
All that needs to be done is...
Give Sonic's Uair a tiny nerf for juggles. Fair a nerf for combing. Change USmash back but speed up the end for follow ups. Make Nair the new Fair(something that hits hard, aka make it like a weaker version of Pika's Nair) and maybe speed up the spin dashes(if possible) so they are useful like in vBrawl. And see how the Sonic mains feel about it. It'll increase his combo game, while retaining what made Sonic Sonic in vBrawl.
This!
MDM I am sooooooooooo gay for you.
As the above says.
you do not need to change a characters moveset so much.
You can make little tweaks, little changes, and they reflect a big change while at the same tiem, retaining the characters individuality.
hell thats how they do it for Street fighter and Guilty gear and those games are loved because ofit.
Characters remain who they are while the changes also aid to improve an rebalance gameplay.
Tl;dr: Sonic still has issues opening holes and Malcolm touched on why he is no logner Sonic and MDM basically laid down what should be done, Not only for SOnic but everyone in general. Dont change character so much, dont change speed so much jus cause you can. Tweak, little by little.