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It kinda does already. But you gotta connect firstGive the attack a vacuum effect so that pulls in for the hits prior to the spike. :3
T_T dude.......you got it.Augments his strength? His strength is now tech-chasing? Are people getting this from the prima-guide or something? Or is that like the sonic "theme" of brawl +? Because if not....then I just dont get it. People have been writing about sonics SUPERB tech chasing as his strength, but I just dont see it. I think this is the big difference in the way we see the characters "improvements". You see them as golden tech chase moments which lead to sonic's forte, but I see them as chances for hilarious combo videos against morons but nearly useless against anyone of value. I dont chase any techs in brawl...and i am the best sonic (debatable to some) so I really dont know where this is coming from. I used to tech chase with him back in...june? But people eventually figured out how to play brawl other than slam c-sticks and airdodge. Snake is a tech-chase character. Go make his upsmash spike. CF is a pretty good tech chase character...so you can make his w/e spike as well, but sonic does not have the tools to effectively tech chase ppl. His aerials do not lead to follow ups on anyone who takes the time to learn sonic. His 11% grab is the UPWARDS grab so that kind of finishes the whole tech chase thing lol. both of his multi hit aerials dont require smash DI...just general DI so teching and buffering the input makes fair and upair very bad. He doesnt have an aerial move thats a threat (omg malcolm wanted pikas nair) other than a bair that isnt particularly fast so people have no problem just throwing out moves while he jumps towards them and connecting. His dash attack stillllllllllllll gets ***** by characters if u get hit with the weak 2nd hit so tech rolling away after u c ur opponent dash attack out of a tech chase = metaknights nair or marths tipper bair if they ever do it again. His jabs can not cover other options effectively like the other tech chasing characters since his jabs are crap. He was a hit and run character in brawl....with a beastly gimp game. To change that into "techchase the hedgehog" like u apparently want...is going to take allllllllllllllloooot more work and its going to make him very unoriginal. There are no other hit and run characters in brawl. absolutely none. And look @ that...we get 1 actual hit and run and we wanna change him to be more "fun" aka more CF. -.-
I know the 2 games are different. Sonic was an offstage character with decent "combos" in regular brawl. Just going off stage required more than running and pressing jump....u had to use the quirks in his b-moves... and the combos required setting airdodge traps or some knowledge of sonics b-moves...instead of hitstun. If sonic were what u are claiming him to be xzax I would enjoy him alot more, but now hes a "tech-chase king" with no real tech chase options against anyone who knows the game. Xzax i am HILARIOUSLY good with sonic in brawl + because I know the traps from my throws and I know sonics followups better than anyone, but its just not fun. If i am gonna do the EXACT same thing STOCK AFTER STOCK then i dont wanna play him. @ least CF has a bunch of ACTUAL tech chase options that make every combo somewhat different and when I play jiggs I have tons of combos or follow ups into rest that I can do different every stock. Repetitive is bad...and thats what sonic is. (CF or Jiggs in my case)
That would be the worse thing to do and would prove everything that malcom is saying about B+ being for the combo inept being true. B+ in its current state is already viewed as being dail a combo easy by high level players and melee vets.My only concern is Sonic still doesn't have a good kill move. This needs to be worked on. Everything else about Sonic is good. At high %'s its hard to combo into kill moves and trying spaced bairs, fsmashes, and dsmashes get really predictable.
@ Malcom- This is a different game, Sonic isn't nearly the same. Sonic is an offstage character and a decent combo character. His techs still have a value in mindgames/combos but nothing near what they had in brawl. But as I said they are 2 completely different games......
proof that Sonic doesnt need the usmash thing but, since he doesnt need it, might as well keep it.
Elaborate cause ppl are thinking you are apparently trying to make Sonic worse.To change that into "techchase the hedgehog" like u apparently want...is going to take allllllllllllllloooot more work and its going to make him very unoriginal. There are no other hit and run characters in brawl. absolutely none. And look @ that...we get 1 actual hit and run and we wanna change him to be more "fun" aka more CF. -.-
Try Bowser, he actually gives me a lot of trouble.lol it seems that everyone I've wanted to use in this game has a problem with pikachu (the ****in.....ehem)
Did you not read my frame data dump? If the opponent techs in place you can grab, d-tilt, uptilt, or d-smash on reaction. Tech rolls get grabbed on reaction, missed techs get jab reseted which lets you do whatever you want afterwards. I know how tech chases work and personally made sure that not only would Sonic not get punished for doing it, but that he would actually be able to chain off of it so that you don't just get 9% for landing it. Next I'm gonna fix up the upsmash so that it doesn't send you out before the last hit anymore (I'm sure you'd want this even if it didn't spike right?) And for the last time WE SPED UP THE UP SMASH! Geez do some research before you make statements like that.Well the new Usmash isn't being welcomed like that because the thing spikes.Since it does that, it will just be teched and be punished yourself. I don't know, it sounds like Usmash is balls now. I'll be playing Brawl+ again so maybe my opinion will change. I hope that this move ends before your opponent lands, otherwise just change it back, just give it more knockback for it to kill.
Speeding up all the throws would be lulzy. Wait, wasn't Dthrow already sped up?I think the framespeed for throws is changeable, but that's about it.
Dthrow speedup plz?
The -45 degree idea sounds interesting. Techroll backwards and get grabbed, tech in place to get an Fsmash, or techroll forwards to start the chase.I'm in between for the Usmash however, can we have it send characters 15-45 degrees in front/below Sonic instead of the 260 degrees? I don't really feel like putting it back, but the Usmash does change a lot about Sonic.
Don't whiff it, and you're cool.Speed Dsmash back up.
<3 FsmashDoes anyone actually use Fsmash?
It was? *searching searching* Yup...Speeding up all the throws would be lulzy. Wait, wasn't Dthrow already sped up?
-Sonic U tilt has 1.75x winddown
-Sonic D smash comes out 2x as fast, has more windown (.75x after hitbox)
-Sonic U smash Sped up 2x for the last 16 frames
-Sonic Dthrow 1.3x <==
I disagree entirely. I just outrange that man ALL DAY. And I'm almost constantly upsmashing through his aerials now (which leads to easy tech chases remember). To to mention I've actually got combos off of grabs now (so does he, but we're nerfing aerial shoryuken because d-throw->shoryuken is just too much in general), and combos off of tilts in general (which I find to be really good against luigi, especially uptilt).Luigi still ***** Sonic. I will stand by that this matchup is a huge pain to me. Luigi's aerials are so freaking godly especially his Nair. Luigi was a hard matchup in Brawl and still remains a hard matchup in B+.
Once again, elaborate. Stronger initial hit? Less duration? What exactly do you want?I wouldn't mind a Pikachu Nair actually.
You mean make them land in front of Sonic instead of behind him? That was mostly so you couldn't spike them easily with it (DACUS upsmash spike?) You can still turn around and jab reset them even on a missed tech, and techroll backwards is still dash grabbable. Maybe we'll make it send in front I don't know.I'm in between for the Usmash however, can we have it send characters 15-45 degrees in front/below Sonic instead of the 260 degrees? I don't really feel like putting it back, but the Usmash does change a lot about Sonic.
YESSpeed Dsmash back up.
I use it quite frequently actually. It's got great range, great knockback (maybe it should have a little more), reels back, and is safe on block. Pivot f-smash is a great counter measure for some approaches. (Dash dance uair/fair/nair is amazing too).Does anyone actually use Fsmash?
Well I'm gonna ask to speed up the d-throw a little bit more. I'm gonna do some more frame data tests to back up my case though. Right now it almost works, so maybe I'm just not starting the dash grab at max range or something.Speeding up all the throws would be lulzy. Wait, wasn't Dthrow already sped up?
YepSo does DarkSonic's frame count data dump take this into consideration?
D:
use it when you're bored i guess? Its too weak and too laggy to follow up into anything worthwhile anyway. I say more damage %What are some of Nair's current options?