Today is a stage job and I somehow forgot LMAO, I'll just come up with something quick
Submit up to 4 locations for these competitive stage layouts!
With our aim for mega-lots-of-stages, it'd be unjustifiable to not give competitive players some extra stages! Please submit locations that could be used for these layouts: Kalos (two soft platforms off-stage on each side), Pokémon Stadium 2 (two soft platforms on-stage on each side), Rivals Merchant Port (Two lower soft platforms on the left, two upper soft platforms in the middle), and PM Green Hill Zone (Single pendulum-motion soft platform) - they can have hazards if you want because of the hazards off switch, however: there's a catch.
All the locations and hazards will be voted on together
and I will decide which locations and (if applicable) hazards get which layout.
You can specify a prefered layout for your stage and that will be taken note of, but if say, 2 of the 4 winning stages was said to be prefered as GHZ, only one will be GHZ and the other will get another layout.
We will be adding 4 stages from this job. I don't want to do a lot of multi-adding jobs but I felt this was justified because of how easy it'd be to come up with ideas due to actually designing the stage being somewhat irrelevant.
Dribble & Spitz
You fight on the dashboard of Dribble & Spitz' car on a (by default) rainy Diamond City night. There are no hazards aside from the distracting sight of Dribble's beautiful mug in the mirror.
The perfect arena for an epic showdown, you fight at the entrance with the kingdom looming above. With hazards on, fireworks will ocassionally fire diagonally from the bottom blast zone and explode as soon as they make contact with a fighter.
This would be a slightly 3D take on the classic game like the Duck Hunt stage, with a non-recreated layout and non-flattened fighters like the Melee retro stages. The lack of sights; animation; colours; or distractions makes it a perfect arena for when you need full concentration. With hazards on the stage will sometimes go "Bonus Round mode" where this song
starts and all items or item effects disappear before a (gauranteed non-squeaky) Golden Hammer flies around the stage DVD logo-style in a grey, uninteractable form and, once the song stops, it instantly attracts itself to whoever is closest and item summons continue as usual. Comes in GB green; GB Pocket white; and GB Lite turquoise - selectable with the B, X, and Y buttons respectively while A chooses a random one
In the ancient temple where a Kong civilisation once thrived. With hazards on, the gisnt Gnawty wheels will sometimes crash in to create a curved walk-off - be warned though, those wheels are still rolling even if they've stopped moving, so they function like conyever belts into the blastzone.