This thread is now about DIAMONDS. And the topic title.
Hey guys, basically I want to gauge people's opinions on a change to the timer, from 8 minutes to 9 minutes, this is to achieve a few things...
Imo a good idea for getting data on this if anyone wants it is match slips, you record the match-up, stage, time left and percentage of the victorious player (or percentage of both players in the case of a timeout). (stage bans would be recorded over a set as well)
If we could have these at tournaments, and have everyone fill them out, it'd help not only with analysing the timer but also analysing what stages are picked most often, what characters they're good for, etc.
So yea, vote and discuss!
If you haven't ever tried a 9 minute timer, I suggest you do so also, it's a refreshing change imo.
Whaaat? South Australia uses Smashboards? Why are their threads so inactive, what's going ooooonnn????
Hey guys, basically I want to gauge people's opinions on a change to the timer, from 8 minutes to 9 minutes, this is to achieve a few things...
- Less pressure to time out.
What I mean by this, is if say you're at the 6 minute mark, if you're in the lead you're a lot more likely to go "oh I can just camp really hard for 2 minutes and time out" but if it's 9 minutes, then you've got to camp for another 3 minutes, and that is quite a bit longer.
If you're losing however, you're forced to approach and take unnecessary risks. Perhaps this doesn't become apparent at the 6 minute mark, but once you get to 6:30 and thento 7:00, the pressure really starts becoming apparent. I know I've witnessed many matches go down to the last 30 seconds, and 1 player loses due to a small percentage deficit and being forced to make stupidly aggressive choices. An extra minute does worlds to eliminate this problem (sure there's still an issue when matches get to the 8 minute mark, and so on, but that's only going to occur in a select few match-ups, while with only an 8 minute timer, it can happen quite often in only reasonably campy match-ups. - 3 minutes per stock
Not really that much of an issue, but 9 minutes standardises this, and it makes more sense when you consider rematches are 1 stock 3 minutes, and that the timer should be consistent throughout, rather than changing from 2:40 per stock with 8 minutes 3 stock to 3:00 per stock for 3 minutes 1 stock. - Possibly shorter tournaments.
Again not really that imortant(length of tournaments isn't really determined by the length of sets, but by how efficient the TO is) Anyway, this might sound contradictory, but when we look back at the first point, it's entirely possible that 8 minutes is too short, and causes extra camping.
You're more likely to try and camp for 1:30 than 2:30, so the 8 minute match could actually take longer. The point is 9 minutes won't cause a problems with tournament length. - Player preference
This is the main thing, and why I made this thread. What it comes down to with the timer is what players prefer, and I've heard more complaining about 8 minutes than I've heard about 9 minutes. I can't claim most players want 9 over 8, but I can claim that those that I know who care about the timer prefer 9.
Imo a good idea for getting data on this if anyone wants it is match slips, you record the match-up, stage, time left and percentage of the victorious player (or percentage of both players in the case of a timeout). (stage bans would be recorded over a set as well)
If we could have these at tournaments, and have everyone fill them out, it'd help not only with analysing the timer but also analysing what stages are picked most often, what characters they're good for, etc.
So yea, vote and discuss!
If you haven't ever tried a 9 minute timer, I suggest you do so also, it's a refreshing change imo.