Way ahead of you Splicey. <3fair enough
same tier maybe?
I think (can't recall) that all platforms and ground damage the opponent.but you can CP IC's FS by picking a large stage.
new pork city waddup.
I think.
Edit:
GG
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Way ahead of you Splicey. <3fair enough
same tier maybe?
I think (can't recall) that all platforms and ground damage the opponent.but you can CP IC's FS by picking a large stage.
new pork city waddup.
I didn't ignore them, and it certainly wasn't calm.like ted said, it was calm on page 1/2 while we gave you reasons
you ignored them.
Red herring/strawman.Everyone should try MK and Diddy banned best of 6 with 1 minute timer stamina mode with flowers on heads.
Probably because if you knock them off the edge, and use the FS at the ledge, they can't recover unless they have a super high vertical recovery such as Jiggs, Kirby, Snake, what have you.Why is Jigglypuff so high? Her Final Smash is soooooo easy to avoid.
Except the Landmasters can fly.Sonic's is only good at low levels, the hitbox can be clanked with and cancelled out.
Landmasters aren't that good compared to others, because again, planking...
Wario's da bess.
I don't even understand why Ike's is so high tbh. It kills at like, 70%. lolI'm also wondering why Falcon's isn't top tier.
Really the tier list would go
S. Wario
A. Samus, Sonic, Yoshi, ROB
B. Falcon, Falco, Wolf, Ike
C. Fox, PT, MK, Luigi
Ganon tier. Everyone else
I'd imagine they can just grab the ledge and beat it with invincibility.Probably because if you knock them off the edge, and use the FS at the ledge, they can't recover unless they have a super high vertical recovery such as Jiggs, Kirby, Snake, what have you.
They have limited fuel and poor mobility.Except the Landmasters can fly.
Flying > planking
Does Ike's really only kill at 70%? I thought it would kill at like, 30%, hmmmI don't even understand why Ike's is so high tbh. It kills at like, 70%. lol
PT's can be SDI'd out, so that makes it crap.
Sonic's > all
I think you shouldI didn't ignore them, and it certainly wasn't calm.
(I can quote all the posts on page 2 as proof if you want....)
Yea I know that it has hitboxes when she starts yelling....that's after like 100000 seconds of start-up which is easily enough for almost every character to recover over her or to the ledge depending on where she does it.No, Ghostbone. Gigglypuff's FS has long lasting windboxes and a hitbox on her body when she starts yelling. I'm 99% sure it beats people on the ledge provided you use it properly.
It doesn't have hitboxes from moving when in the air, so again if it goes off-stage and you're on the edge, just run to the other edge when they go off-stage, landmasters don't have enough mobility to follow you very well. (they can still get lucky and hit you, and some characters can't avoid them at all, which is what puts them above other final smashes).Also the Landmaster beats a majority of people who try to run away, and the Landmaster is covered in hitboxes whenever it is moving. Barrel Rolls will knock people off the ledge due to the hitbox duration. Limited fuel isn't a problem.
Oh that's not too bad, you were exaggerating heavily obviously.Ike's kills Pit at about 35% with no DI. It does a lot of damage, but it has fail range.
If you're really close to PT sure, otherwise I don't think you can.You can see your character during PT's Final Smash.
If PT does it near the opponent, usually even without DI, they'll pop out unharmed.
What does flying past blastzones have to do with anything (he can't fly past them btw, the game won't let him iirc....if he can, not far anyway)Sonic's Final Smash > all since he cannot die (majority of characters are like this, but he can fly past blastzones and be all "I don't care" about it), does insane amounts of knockback (and damage), and the FS lasts for an obscene amount of time.
cbf making fancy quotesYea I know that it has hitboxes when she starts yelling....that's after like 100000 seconds of start-up which is easily enough for almost every character to recover over her or to the ledge depending on where she does it.
It doesn't have hitboxes from moving when in the air, so again if it goes off-stage and you're on the edge, just run to the other edge when they go off-stage, landmasters don't have enough mobility to follow you very well. (they can still get lucky and hit you, and some characters can't avoid them at all, which is what puts them above other final smashes).
You can just drop down and sweet-spot the ledge to avoid the barrel roll.
Oh that's not too bad, you were exaggerating heavily obviously.
Fail range? lol sure whatever, I'd take 'fail range' (if that's like D3's f-tilt range) that kills at 40+ on most characters over other character's terrible FSs.
If you're really close to PT sure, otherwise I don't think you can.
If you pop out you're still going to fall back in.........
What does flying past blastzones have to do with anything (he can't fly past them btw, the game won't let him iirc....if he can, not far anyway)
And again, it can be clanked with, so if you learn the timing, you can plank and clank with it all day.
Warlock Punch will, therefore Wario's is better.5. No, again. At full speed, his body does 35% damage. Almost nothing will clank with that.
Good, because clearly you don't.After we get a bit more input from players who know what they're talking about, regarding maybe Snake and Wolf/Falco and Ness/Lucas.