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Smash Balls

What should the Brawl timer be?

  • 8 minutes

    Votes: 10 66.7%
  • 9 minutes

    Votes: 4 26.7%
  • I don't mind

    Votes: 1 6.7%

  • Total voters
    15

luke_atyeo

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snakes fs is amazing, but you can also learn how to pretty much never get hit by it.
so its bad
 

KuroganeHammer

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I do agree with this ^

Snake's can't be dodged or shielded (iirc), so it works better on slower characters than faster ones.

Where would you put it, Luke? Assuming it's used on an average speed character and remembering that he still has 12 shots that do lots of damage and decent knockback?
 

swordsaint

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fox, falco and wolf's landmasters have different durations and strengths as well, so they'd probably be tiered slightly different.
 

KuroganeHammer

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Yeah, Falco and Fox's last for 18 seconds I think, but Wolf's is only 12.

Knockback on Wolf's is amazing though, and Falco's flies faster in the air, so imo Falco's > Wolf's > Fox's since the only way to get a second KO is by flying into the air, which Falco's and Wolf's does relatively well, but not Fox's.

Apparently they can be damaged. lol
 

KuroganeHammer

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It makes me wonder why Sakurai would add such a stupid addition to the Landmaster if it could never really legitimately happen in the first place...

Maybe a party ball of Bob-ombs or something...
 

Hotdog

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Hahaha, it's funny seeing the slow transition of the thread from smash timer to smash ball tiers.
 

Ghostbone

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like ted said, it was calm on page 1/2 while we gave you reasons

you ignored them.
I didn't ignore them, and it certainly wasn't calm.
(I can quote all the posts on page 2 as proof if you want....)

Everyone should try MK and Diddy banned best of 6 with 1 minute timer stamina mode with flowers on heads.
Red herring/strawman.

As for the random final smash talk.

Sonic's is only good at low levels, the hitbox can be clanked with and cancelled out.
Landmasters aren't that good compared to others, because again, planking...

Wario's da bess.
 

Ghostbone

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I'm also wondering why Falcon's isn't top tier.

Really the tier list would go
S. Wario
A. Samus, Sonic, Yoshi, ROB
B. Falcon, Falco, Wolf, Ike
C. Fox, PT, MK, Luigi
Ganon tier. Everyone else
 

KuroganeHammer

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Why is Jigglypuff so high? Her Final Smash is soooooo easy to avoid.
Probably because if you knock them off the edge, and use the FS at the ledge, they can't recover unless they have a super high vertical recovery such as Jiggs, Kirby, Snake, what have you.
Sonic's is only good at low levels, the hitbox can be clanked with and cancelled out.
Landmasters aren't that good compared to others, because again, planking...

Wario's da bess.
Except the Landmasters can fly.

Flying > planking

I'm also wondering why Falcon's isn't top tier.

Really the tier list would go
S. Wario
A. Samus, Sonic, Yoshi, ROB
B. Falcon, Falco, Wolf, Ike
C. Fox, PT, MK, Luigi
Ganon tier. Everyone else
I don't even understand why Ike's is so high tbh. It kills at like, 70%. lol

PT's can be SDI'd out, so that makes it crap.

Sonic's > all
 

KuroganeHammer

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Marth should go up a tier because his FS gives him near infinite horizontal recovery.

It's like Shield Breaker on roids.
 

dean.

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Marth has pretty good leads into his final smash at low/mid percents like dtilt, fair, nair, fthrow and Dancing Blade first hit. But I guess these are properties of Marth and not his final smash huh...

Is Sheik really that far ahead of Zelda? Sheik has an easier time landing hers (ftilt > Light Arrow true combo :troll:) but they are nearly exactly the same in terms of power (they'll kill at like 10-20%) and I don't think the change in launch angle is enough to warrant a multiple-tier gap.

Donkey Kong's is terrible on Wi-Fi :troll:
 

KuroganeHammer

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Well, Sheik's kills pretty much everyone at 0% since it's a semi-spike that can't be DI'd very well and does more damage iirc.

Zelda's sends them at like, a 45 degree angle for maximum survivability, but they still die at 20% because Zelda is a strong and independant young woman.

ftilt > light arrow probably is a true combo. lol

Marth's would be good if the camera didn't center on him, he didn't dramatically raise his sword and announce that he's going to attack, and the attack lasted longer than a spotdodge (or alternatively went through spotdodges like Zelda/Sheik's).

I think.
 

Ghostbone

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Probably because if you knock them off the edge, and use the FS at the ledge, they can't recover unless they have a super high vertical recovery such as Jiggs, Kirby, Snake, what have you.
I'd imagine they can just grab the ledge and beat it with invincibility.
It has way too much start-up to be able to edge-guard someone.

Except the Landmasters can fly.

Flying > planking
They have limited fuel and poor mobility.
If one drops below the edge, you can just get back up and run to the other ledge.

I don't even understand why Ike's is so high tbh. It kills at like, 70%. lol

PT's can be SDI'd out, so that makes it crap.

Sonic's > all
Does Ike's really only kill at 70%? I thought it would kill at like, 30%, hmmm

You can't see your character during PT's, so even if you SDI out, you'll probably just fall back in or suicide.

And no Sonics isn't > all
Wario > Sonic.
 

KuroganeHammer

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No, Ghostbone. Gigglypuff's FS has long lasting windboxes and a hitbox on her body when she starts yelling. I'm 99% sure it beats people on the ledge provided you use it properly.

Also the Landmaster beats a majority of people who try to run away, and the Landmaster is covered in hitboxes whenever it is moving. Barrel Rolls will knock people off the ledge due to the hitbox duration. Limited fuel isn't a problem.

Ike's kills Pit at about 35% with no DI. It does a lot of damage, but it has fail range.

You can see your character during PT's Final Smash.



If PT does it near the opponent, usually even without DI, they'll pop out unharmed.

Sonic's Final Smash > all since he cannot die (majority of characters are like this, but he can fly past blastzones and be all "I don't care" about it), does insane amounts of knockback (and damage), and the FS lasts for an obscene amount of time.
 

Ghostbone

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No, Ghostbone. Gigglypuff's FS has long lasting windboxes and a hitbox on her body when she starts yelling. I'm 99% sure it beats people on the ledge provided you use it properly.
Yea I know that it has hitboxes when she starts yelling....that's after like 100000 seconds of start-up which is easily enough for almost every character to recover over her or to the ledge depending on where she does it.
Also the Landmaster beats a majority of people who try to run away, and the Landmaster is covered in hitboxes whenever it is moving. Barrel Rolls will knock people off the ledge due to the hitbox duration. Limited fuel isn't a problem.
It doesn't have hitboxes from moving when in the air, so again if it goes off-stage and you're on the edge, just run to the other edge when they go off-stage, landmasters don't have enough mobility to follow you very well. (they can still get lucky and hit you, and some characters can't avoid them at all, which is what puts them above other final smashes).
You can just drop down and sweet-spot the ledge to avoid the barrel roll.
Ike's kills Pit at about 35% with no DI. It does a lot of damage, but it has fail range.
Oh that's not too bad, you were exaggerating heavily obviously.
Fail range? lol sure whatever, I'd take 'fail range' (if that's like D3's f-tilt range) that kills at 40+ on most characters over other character's terrible FSs.
You can see your character during PT's Final Smash.



If PT does it near the opponent, usually even without DI, they'll pop out unharmed.
If you're really close to PT sure, otherwise I don't think you can.
If you pop out you're still going to fall back in.........
Sonic's Final Smash > all since he cannot die (majority of characters are like this, but he can fly past blastzones and be all "I don't care" about it), does insane amounts of knockback (and damage), and the FS lasts for an obscene amount of time.
What does flying past blastzones have to do with anything (he can't fly past them btw, the game won't let him iirc....if he can, not far anyway)
And again, it can be clanked with, so if you learn the timing, you can plank and clank with it all day.
 

KuroganeHammer

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Yea I know that it has hitboxes when she starts yelling....that's after like 100000 seconds of start-up which is easily enough for almost every character to recover over her or to the ledge depending on where she does it.

It doesn't have hitboxes from moving when in the air, so again if it goes off-stage and you're on the edge, just run to the other edge when they go off-stage, landmasters don't have enough mobility to follow you very well. (they can still get lucky and hit you, and some characters can't avoid them at all, which is what puts them above other final smashes).
You can just drop down and sweet-spot the ledge to avoid the barrel roll.

Oh that's not too bad, you were exaggerating heavily obviously.
Fail range? lol sure whatever, I'd take 'fail range' (if that's like D3's f-tilt range) that kills at 40+ on most characters over other character's terrible FSs.

If you're really close to PT sure, otherwise I don't think you can.
If you pop out you're still going to fall back in.........

What does flying past blastzones have to do with anything (he can't fly past them btw, the game won't let him iirc....if he can, not far anyway)
And again, it can be clanked with, so if you learn the timing, you can plank and clank with it all day.
cbf making fancy quotes

1. "depending on where she does it"; Yeah, at the ledge. So they can't grab it. Remember the knocking offstage part? Yeah that. Not only that, but oh yeah, she gradually gets bigger and can't be moved through.

2. It does have hitboxes under it when flying in the air. When it falls off the stage, over half of it is a gigantic hitbox wtf

3. I legitimately thought it killed at 70%. It probably does on heavies and big stages though. :troll:

4. No. I tried it before posting that. It was super easy.

5. No, again. At full speed, his body does 35% damage. Almost nothing will clank with that. How about if he decides to slowly follow you instead? He's a stationary hitbox similar to lava. You will not plank, or clash with Sonic all day. He will hit you, and he will kill you.

Please don't argue any more about it. :c

 

Splice

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lol, ghost has no idea rofl

Aero 2g

Awaiting Official V1 Aussie Final Smash Tier List
when will it be finalised Aero?
 

KuroganeHammer

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After we get a bit more input from players who know what they're talking about, regarding maybe Snake and Wolf/Falco and Ness/Lucas. :)

But other than that, the list I posted before looks pretty accurate.

Sonic is the new MK with Smashballs.

Let's ban hi- oh wait.

That's right, we don't play with Smashballs.

How did we get on this topic? :troll:
 

KuroganeHammer

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I bought some Pantene shampoo but it's not very nice.

Some green coloured one.

I'd avoid it where possible imo.
 

toki

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Do you remember that motel we stayed in? I was looking for the shampoo for like.... 5minutes and it was in this little packet.

It was the most glourious thing I have ever seen in my life. Though the quantity was like... G&W 1/3 filled bucket.

Everytime I go to this hair salon and get a haircut, they use this Tokilicious shampoo that smells like an apple. I like apples. It was just so satisfactory, I was smelling my hair all day without eating anything.
 

xXArrowXx

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apple shampoo clanks with orange conditioner.
but conditioning is important for fluffy hair that women love.
wesker shower hair is cool at the time but dont wear it in public :X
spiking is so old fashion, u can still edge guard though.
I dont let my hair washing go longer than 8 minutes, because of water restrictions that i oppose on myself, time outs are a huge deal for me in the shower.
doubles can be fun in the shower if you got a good partner.
free for all can get messy tho
 

toki

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I once had this shampoo that smelt like garlic, I was like... wtf
But it made my hair smooth so I was ganon up taunting irl
 

KuroganeHammer

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[collapse=Official Hair Shampoo & Conditioner Tier List v1]S tier:
Conditioner

A tier:
Apple
Orange

B tier:
Garlic

C tier:
Wesker

D tier:
Zelda
Chair Swap

E tier:
Water restrictions[/collapse]
 
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