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Tl is super frustrating but he's still easier to approach than falco or olimar.DDD with infinite legal.
Otherwise I say Toon Link. FD is probably worst stage overall, but I have a grudge with Frigate.
edit: Falco and Olimar really arn't that hard. Especially not Olimar.
If you think Falco will try to side-b away, use up-b or just shield...Tl and falco are sort of similar i guess, they both can't kill meaning we live to ridiculously high percents.
The hard part about falco's camping is guessing when or if he will side-b to escape.
Falco's should spend most of the time near the ground while TL will be jumping around a lot which leaves them open for our bair.
I'd like to say 35:65 Falco.What is the match up between donkey kong and falco?
That matchup just made my day lolProbably what Cable said: Meta Knight as the hardest for DK, then Falco or Olimar.
Assuming the Meta Knight is really good, or just a ton better than you.
If you think Falco will try to side-b away, use up-b or just shield...
I'd like to say 35:65 Falco.
http://www.youtube.com/watch?v=JeYL5UGC8TY#t=6m27sFalco you say...
http://www.youtube.com/watch?v=9dJJI5afhBk&feature=feedu
No, these were not set-up or anything :l
Well, if you're afraid of getting shieldgrabbed then use Bair followed by your second jump > Side-B (aerial). This works pretty well on shields. Using ROFLCOPTER as an escape to the edge slightly before landing might also work out.I've been really getting punished for landing lately, any suggestions for good mix ups when landing?
185I lub dk iand all but I gave up on him since I suck fighting the spammers who throw **** and camp 24/7
The cargo hold has it's own grabtimer.Question:
The time someone is grabbed is limited by time and the inputs the player who is grabbed does.
If DK grabs a character, does the time resets after initializing the cargo (fthrow)?
So for example, we grab someone and pummel him. We have 3 seconds before he breaks out. After 2 seconds we intialize the cargo. How much time does the character who is grabbed need to break out? 1 second or 3 seconds again?
Grab them > Cargo them (Forward throw without throwing them) > turn around once while holding them > they release (behind or in front if you, it doesnt matter. You should have enough time to react)) > re-grab > repeat. D-smash them immediately when they break out (at about 100% or so) . It is a guaranteed kill.how do you do the 0-death on ness and lucas?
I actually think R.O.B. beats DK. It's not about the camping, so much as it is how ridiculously good R.O.B. is at keeping us in the air, maybe the best character in the game at it. His n-air is outrageously annoying, I don't think we have any good way to beat it other than super armor. Versus a lot of characters, we enjoy being able to DI offstage to get away from juggles and traps, but R.O.B. is just as comfortable f-airing us a billion times off stage. There's really just no good way to get R.O.B. off of us, even an aerial up-b that hits will still give him time to come back and keep hitting us at most percents, and enough time to laser us for it at the very least no matter what.Hello Donkey Kong boards; just a question. What do you think about the R.O.B. MU and why? Thanks in advance!
I actually think R.O.B. beats DK. It's not about the camping, so much as it is how ridiculously good R.O.B. is at keeping us in the air, maybe the best character in the game at it. His n-air is outrageously annoying, I don't think we have any good way to beat it other than super armor. Versus a lot of characters, we enjoy being able to DI offstage to get away from juggles and traps, but R.O.B. is just as comfortable f-airing us a billion times off stage. There's really just no good way to get R.O.B. off of us, even an aerial up-b that hits will still give him time to come back and keep hitting us at most percents, and enough time to laser us for it at the very least no matter what.
DK on the other hand beats R.O.B. when playing grounded vs. grounded. Our movement speed and slightly superior range, along with the immediate threat of a b-air, gives us a slight edge while we approach. R.O.B. is also one of the easiest characters to do gimmicky combos and tricks on, so he gets punished very badly when he does mess up.