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Smash Champion
Lul, I know.have fun trying to do that. frame 19 ground pound and their tornado has to be grounded.
But it does. :D
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Lul, I know.have fun trying to do that. frame 19 ground pound and their tornado has to be grounded.
-lzr- you're wrong. damage has everything to do with it.Damage has only something to do with a grounded nado, which is beaten by a move that does more than 10% damage. But due to a faulty mechanic, an aerial nado isn't affected by this. The damage doesn't have anything to do with it.
A reverse util beats nado because it hits from above. There is no hitbox above nado.
EVERY single dair in the game can beat nado for that reason.
And upwards tilted ftilt is fast enough to hit MK before it hits the nado, making it beat it if the nado isn't space well enough.
Are you sure stichfaces don't have a special priority or property? I would believe so as they are special.
And turnips beat nado from above too.
it applies to aerial tornado. seriously, accept it. you're wrong.But that only applies to grounded nado. There is no such thing as aerial priority.
Yeah, i think it always does. Not to sure so dont quote me. But i can test and find out.It does?! i ddnt kno that I have to try for myself
I think i was the one to find this out actually (well at least the first to post about it).have fun trying to do that. frame 19 ground pound and their tornado has to be grounded.
Falco is SOO hard to deal with when you're using Donkey Kong. It's ridiculously hard. I've never played a Mario, so I wouldn't know. Pshielding is the best way to approach projectile characters, due to Ftilt not being fast enough to fight off all projectiles.Anyone wanna give me some tips Vs. projectiles as Donkey Kong? I feel like I have nothing to do, I cancel out 70% of the incoming ones with f-tilt and d-tilt, but that means 30% gets by, and once I get close, I'm shooed away.
Two characters in particular I have a problem with are Falcos and Marios.
If we aren´t allowed to say bair....double post time (sorry)
but i have a question, what move do you think you guys use as DK the most? (answer can not be bair)
Always love up-b shenanigans, this problem is more addressed at stages that aren't YI, pictochat, or lylat.if the stage has a ledge you can ledge hop and up b to it
ledge drop->jump-> air dodge
ledge drop -> jump -> up air
ledge drop -> jump -> giant punch (one of the best imo)
ledge drop -> upb (hold down and you wont grab the ledge and you can rise above the ledge while spinning)
I think you mentioned it, but the standard ledge jump above 100% is still very usable. Go to a platform right away if they're not being stupid, and don't be afraid to go back to the ledge if things don't look good. If you do the ledge jump and they get too in your face, you can just do an aerial up-b(very quick) to smack them and then fly away to the other side of the stage/back to ledge/platform/mid-stage/whatever works. If you're willing to burn a giant punch, full charged punch out of a ledge drop is a very safe way of getting back.What do you guys do from the edge against marth once you break 100% and get the crappy edge recoveries?
I think u-tilt tbh. It's soooo good. Or maybe jabs.but i have a question, what move do you think you guys use as DK the most? (answer can not be bair)
Ftilt?Does DK have any attacks that produce a hitbox within 6 frames?
Exactly what I needed, thanks.U-tilt too, it comes out frame 5 (daaaaang). Surprises me every time.
http://www.smashboards.com/showthread.php?t=202958
Edit: and yeah PSC is hard. Every time I tried it, I would get powershield into grab instead. I guess I'm doing something wrong.