Jeffbelittle
Smash Apprentice
- Joined
- Mar 10, 2012
- Messages
- 90
Been lurking the forums for a week, but some... "logic" has kind've urked me to make my first post.
A lot of people are criticizing AZ's 1% statistic because if there's 8 minutes in a game, at 6:30 if you're down by a stock you aren't going to be calm and waiting for your opponent to approach. Causing games to "artificially" end early if you will.
That's fine and all but at 10 minutes: the pace slows down even more. Even less necessity to approach becomes apparent, which I also believe screws with what's been called "the natural flow of game play"
Game clocks should force some pressure on players. They're what dictates football teams to do specific plays given how much time is on the clock. They're what dictates the aggression of a soccer match. They're what dictates the play style of teams in Basketball games. Similarly: it's okay that they have an influence on gameplay in SSBB.
If we saw time outs to be the BEST strategy, then we'd have a bit of a problem. Maybe it'd be a cause of stage selection. Maybe because the rules lend themselves to such. Maybe there's a character that forces them. But I think it's a bit more rare of them occurring than that.
A lot of people are criticizing AZ's 1% statistic because if there's 8 minutes in a game, at 6:30 if you're down by a stock you aren't going to be calm and waiting for your opponent to approach. Causing games to "artificially" end early if you will.
That's fine and all but at 10 minutes: the pace slows down even more. Even less necessity to approach becomes apparent, which I also believe screws with what's been called "the natural flow of game play"
Game clocks should force some pressure on players. They're what dictates football teams to do specific plays given how much time is on the clock. They're what dictates the aggression of a soccer match. They're what dictates the play style of teams in Basketball games. Similarly: it's okay that they have an influence on gameplay in SSBB.
If we saw time outs to be the BEST strategy, then we'd have a bit of a problem. Maybe it'd be a cause of stage selection. Maybe because the rules lend themselves to such. Maybe there's a character that forces them. But I think it's a bit more rare of them occurring than that.