Players play on more stages and get more neutral situations in 1 stock. They can also switch their character more often if they lose with their current character.
Comebacks are easier in 1 stock because the losing player has more control over the variables that contribute to them losing. In 3 stock, a stock lead DOES usually lead to the game because once the player starts losing, they are put on an uphill slope where they have to out maneuver an opponent to take a stock from them, when the opponent has significantly less to lose by a mistake than the player that is down a stock.
That may be somewhat true, but they'd still be on an upward slope in 1 stock due to the lower combined stocks and lack of accumulated damage from the last stock.
Damage wise, it's anyone's game when they are both at 130+%. It just boils down to who gets the kill move off first. After the stock lead has been created, the person with the lead can easily get 50-70% on their approaching opponent before they get killed themselves. They can predict that the player approaching will attempt to try a kill move ASAP, so they can move accordingly. When they get killed, they have 30-50 damage to go for a kill when the opponent has to deal with a fresh stock. Rince and repeat. It's a stupid, slippery slope.
Yeah no it isn't. First off, if you're at 130 and they're at 0, they will not take too much damage before they kill you if they're careful. Second, even if they did, how would being at 0-0 with one stock up be any better? I know you brought up the changing stages and characters, but the character changing thing doesn't matter too much, because many people have dedicated mains and will never switch unless the opponent is using a nightmare MU on it (and, in that case, they'd usually just start with their secondary). And, with the stage thing, it would just be "loser goes to stage his/her character is good on and wins", and then the other person does the same thing. Rinse and repeat. It's a stupid, slippery slope.
Enough of that, now on to my next argument; Here's what I've gathered so far in terms of metagame changes from three stock to one stock:
- Timing out wouldn't be as rewarding (goal achieved)
- Matches won't last as long
- Comebacks would come in the form of the loser being on a favored stage instead of the winner having a higher percent
- Tripping and mistakes would become more exploitable
- Counterpicking would become more important
- having less than a 7 stage list would be impossible
- Characters such as the Ice Climbers, who excel at punishing mistakes, would be significantly more powerful
- Characters such as Lucario, who are directly effected by stock and percentage, would be significantly less powerful
This is a huge change from the norm just to solve a small problem that can easily be solved in a different way with little to no lasting effects. I'm really not seeing why we absolutely need all of this when we can just raise the timer two minutes to make timing out harder to do.