Pick another character.....
Pick another character.........
.......
..............
There something about that phrase that rolls off the tongue with an infuriating sensation.
Why don't you just say, "Remove what little tournament diversity that remains in smash."
Ideal to get across planking, but is in no way fair or productive.
Planking is hard to get around, possible, but not very probable, same thing applies to wobbling, and last time I checked, that's banned.
Dedede's standing wall infinite is allowed but limited, and once in, there's no getting out.
The point of this is that possibility and/or probability of escape or "getting around it" is not taken into account when banning something.
What does[b/] determine what gets banned/limited is it's overall effectiveness.
If a move is too effective that the metagame begins to revolve around that one move as a base for victory, that move will be taken into consideration for being banned/limited.
An SBR member told me this himself.
It's been long proven that planking is an effective move, that can even win tournaments.
People play to win, there's no refuting that.
So they will do what it takes to win, and you can't go wrong with planking.
Do the math.
Now, I need to address this "pick another character" bull****.
When reading, take into account the effectiveness of planking.
Planking can win matches, too true.
Now in a setting full of people who play to win, they're gonna plank.
You're character cannot handle planking very well. You try, fail, next match starts.
Knowing your opponent will plank when the going gets tough, you're going to pick a character who can deal with it.
Now thats fine and all, having a pocket character to handle the things your main cannot, but this alienates a handful of characters from tournament play.
I don't care what anyone says, that's not productive, to the metagame or to the community.
The basic reason why planking hurts the metagame is because every character can do it.
It's not something that's particularly esoteric, it universal, but same time, it's effectiveness is high, enough to win a match.
Granted if it wasn't universal, it would be an even bigger issue to handle, but at least it wouldn't control the metagame as much as if it was universal.
Just limit it, it's a viable option to win, but it shouldn't be abused.
And all those who compare camping with planking: Camping is not limited to projectiles, it's easy to get around, not all characters can do it, and it's not effective on every character.
It's a perfectly balanced tactic.