Well our community is juvenile, there's no getting around that. I'm all for the competitive mindset, but really now? Is noticing a truly stupid tactic really the same as possessing an "honor code" like you say? How many people would really start to look down upon Brawl if planking were to become more of a "norm" in what people do during a match? I'll tell you, it would then be considered a total joke of a competitive game, as was its initial intent.
Perhaps if it juvenile, it's time to get some maturity.
As far as honor code goes, he said that he wouldn't... that's what I'm talking about, that's the honor code.
As for how they'd look at the community...
Seriously, having expirience with other competative gaming communities I know that our refusal to plank and otherwise play to win is part of what they specifically cite as why our community is poor.
If we actually planked, they'd probably have far better opinions of us, because that's part of the normal process of defining whether something is banworthy.
That way, if it's ban-worthy, we'll know and we can ban it (the ledge-grab rule is quite effective).
Honestly, if we're striving so hard to make a game out to be competitive that was clearly "armored" to not be such this time around, why would we want to aid that motive through our own means by allowing such a silly tactic to continue? I know we'll have to see what the SBR says on the matter for anything "official", but if they allow it to continue then I might as well just take the time to become a TO and host tournaments with the tactic banned anyway. It's a joke.
You're sort of missing the point.
Is it banworthy? We don't really know because not enough people are doing it.
The advantage of everyone playing to win is that if one tactic dominates it's very easy to tell, that way people can ban.
Doing this "not quite acceptable but not banned" stuff just leaves the power of the tactic ambiguous, meaning that it's impossible to get a community concensus about how good it is.
Frankly that is the worst definition of it I have ever heard. The term exploit is not a game specific term, but rather a computer term in general that applies to games as well.
The point is we are refering to it within the context of games, of course it means something different within comp sci as a whole, because it's far more generalized, but this is what it refers to in gaming.
Exploit is an action taken by a player to use a game engine in a way that is outside the bounds of the game's normal rules to gain an unfair advantage. If there was a bug in the game that allowed Sonic to instantly do 999% damage and knock off any foe the exploit would be the act of using that bug would be exploiting.
It's outside of the intended bounds but occurs WITHIN the engine itself, as opposed to something that breaks down the engine.
At any rate I'll let you respond, but I am not going to reply to it. I am not going to get into a pointless debate here since Planking is not an exploit just another questionable technique.
Not like you can stop me from responding.
I could be wrong, but I think he meant that it's so ****ing boring to plank every match... IMO, part of the reason many people don't plank is that it very simply is not fun. Don't get me wrong, I like winning, but as with any other competitive game/event/sport/etc., some of us are motivated more by the competition than by actually winning. With planking, it's just boring, and if it becomes the norm, I think a lot of us shall find there are more interesting ways to lose money.
Well, if the most powerful technique then matches will become a stailmate, and then we ban it.
Again, people, it's about more then anything, actually figuring out whether planking truly needs a ban.
Too late for that, this is a joke of a competitive game. That you have to hack your Wii to even make an argument for its competitiveness is a joke. This whole planking issue is ridiculous.
1) If you outright ban it, it will be impossible for a TO to watch every match to determine if planking has taken place.
2) Whenever we institute limits to how many times you can abuse a broken tactic people will just learn how to use it 69, 49, or however many times they can do it without breaking the rules. If you set random rules about only checking if the time runs out, then it will be in the losing players favor to run the clock out in hopes of getting auto win.
Therefore, the best solution is to deal with it or stop playing.
1. Edge grabs are calculated, it's easy to see number of edgrabs at end of match.
2. True, but we're looking to set a limit that breaks the back of the technique but doesn't prevent recoveries. The issue of perma-stalling is dealt with pretty easily with pretty much any limit on the technique. In other words, except when almost at the time limit, 39 edgegrab limit doesn't help you much if you've already used 18 of them.