I've read posts that say MK will either be banned or he won't; compromise [like limiting MK to being usable once per set or removing moves from his moveset] would be easily shot down by the SBR-B.
KID says MK is already being compromised in gameplay. Why would the SBR-B allow MK to be used in gameplay as a compromised character, which would contradict many posts in this thread saying that MK will either be banned or he won't? If anything is done to MK, does this now mean MK has to be banned?
I'm still undecided, just putting my 2c on the discussion.
MK isn't being compromised in gameplay. Tactics available to him just fall into the categories of some of the already set rules we have such as no stalling.
If Fox could do the IDC it would still be banned.
A compromise to gameplay would be something like -- You can't use b-moves with MK, or limiting DDD's small step chain to 5/6 grabs,ect.
Planking isn't just a MK tool. He just does best with it due to the invincibility he and Marth share on their Up B's.( Marth has the Up B quick grab which is similar to Link's Z regrab. But when the hit box comes out it is much more effective.)
If a character is so good we need to compromise gameplay with them, they are better off banned, MK is no exception.
Well now we know how good your state is.
I laughed pretty hard.
Roffles galore.
Couldn't we also use this information to conclude that counterpicking isn't necessarily a strong part of Brawl and, perhaps, use that as a premise in an pro-ban argument?
Conclude that counterpicking isn't necessarily a strong part of Brawl? Yes, I'd agree.
Use as a premise in a pro-ban argument, I don't see how as the best argument pro-ban has is that MK breaks the CP system, but it's possible I suppose. Go for it.
It would suggest that the anti-ban suggestion of "choose a good counter" isn't valid.
How so?
Just because I don't need to switch from Falco against ICs, doesn't mean it wouldn't be in my best interest.
If I'm going even against an opponent, having a support system to give me a little boost is nice and may give me the edge I need to win. But I, nor anyone else should depend on this system to win.
Suggesting players having a hard time use a character who does better against MK isn't invalid at all using that statement. Often times it is in response to a request for a better matchup.
It would also suggest that the continuous conversation about whether there are characters to go against Metaknight or not totally pointless, since no one really counterpicks anyway.
Eye disagree that your reasoning would suggest that, but I do feel for the most part these arguments are pointless since matchup numbers are subjective. I personally feel that disadvantaged matchups are more an indicication that you have to play differently than you normally would.
I always go for running out the clock against MK on Rainbow Cruise when I stay Peach.
Fighting him on this stage is a nightmare.
On one side, there's the idea that Metaknight 'breaks the game' by having no counterpicks. But if the game isn't about counterpicks, than that isn't game breaking at all.
MK breaks the counterpick system by having no counters. Not the game.
A game that depends on counterpicks essentially boils down to rock,paper scissors.
Results show this isn't true for Brawl. And other fighting games show that breaking the counterpick system isn't that big of a deal.
On the other side, if the game is about balance, someone with no poor matchups is inherently better than any other character who has to struggle at some time or another, and 'breaks' the flow of the game.
I'm not exactly sure what you mean about flow, but this game is not about balance.
In a competitive scene things will often be unfair. MK just got a really nice boost because of the way things turned out like his worst stages being banned.
So, really, the counterpick argument should be entirely thrown out from both sides.
Sorry if that wasn't entirely clear .-.
I think he meant congruent skill.
Anti-ban doesn't really argue counterpicks. Merely asking if this is a game where we depend on it citing examples, and showing characters with very winnable MUs.
And it was pretty clear, nice food for though.
:d
he took a top spot but not the top spot. Theres a difference.
Yes, it's called using your secondary.
If everyone was forced to use their secondary that tourney result would have more than likely placed DoJo right back at the top.
Two players of equal skill is impossible/irrelevant because other things factor in, like really good players playing badly, worse players playing better, sandbagginig, off days, cold hand johns, climbing mountains before tournaments etc....
A good MK may lose once just due to how he was playing at the time, not because he wouldn't dominate in general....
That's why "occasional examples" of good MKs losing arent necessarily valid (though this applies to any character and it's just something for people to think about).
Food for thought......
ROFFLES.
Climbing mountains ftw. Or is it ftl?
The same type of things can be said for non-MKs that are shown to lose once or twice(often to what most people agree simply better players).
As far as using them as examples, it all depends on what for.
Saying something like MK is unbeatable can easily be refuted with a video of Plank v Rougue.
And saying something like MK has no broken tactics(legal or unlegal) can easily be refuted by showing someone winning using IDC.
i dont get the diversity arguement. MK dont not make a single character unviable by himself, while with the likes of D3 and marth making several chars unviable just by themselves.
and also, i dont get how MK is easiest learning curve in the game. have you seen D3? its LITERALLY all grabs, chaingrab, bair and utilt. and waddle dee spam.
Diversity argument is basically like this as far as I understand it:
A lot of people use MK, so if we ban him, they will be forced to use another character.
( Please correct me if I'm wrong)
And MK does have the smallest learning curve. This is pretty common in the best character of a game. MK only gets hard to use against good players where using more than the easily learned basics is necessary.
This is pretty true for all character though, DDD's basics are pretty simple like MK's which is why he's so high. But further down, you can get into things like Auto canceling dairs, swallowcides, low lag nairs, spiking certain recoveries (Snake, Fox, MK) using Up B , the almighty Buuman trap and so much more.
You've gotta love Smash for the amount of depth we the player put into games that weren't even meant to played competitively.
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Yuna~!
Thanks for replying for me when I could.
(:
Also, lol.
What's going on between you and DA KID?
Seems like he folows right behind your every post.
lololol
Bans are always the last resort.
If something is banned.
It more than likely
had to go.