Yeah, as I said in my reply, I skimmed and had to go to sleep. I misread one of his points as saying basically "We ban things to maximize diversity"... which he didn't... which results in my reply making no sense.
Lack of sleep and skimming (because of lack of sleep) can do that to you.
However, my claim that we do not ban things to maximize diversity still stands, as this is an absolute truth. Because if we did, i.e., if we banned things if them being banned results in a more diverse metagame than before the ban went into effect, we'd ban a lot of characters.
Therefore, we do not ban things to maximize diversity at all! No, this is not true! We ban things which
on their own severely limit diversity. This is why we've banned certain tactics (pretty much all of them of the stalling variety) and stages. Because if we allow them, then there would be a
severe limitation of diversity.
If we wanted to
maximize diversity, we'd ban even
more characters than Meta Knight and stages than those which are already banned.
Also, I've been saying this since literally January last year when the "Ban D3's infinite!"-debacle broke out. And what I said then and what I am saying now (the
exact same thing)
still stands as factual. No, we do not ban things to
maximize anything. We ban things which
severely limit things.
The one is not the same as the other. Thus, most of the "
/* Establishing a justifiable ban criterion under a Competitive Rule Set. /*"-section of
Eyada's long post is void.
Please name me anything that was banned to
maximize diversity.
CRASHiC brought up banned stages and items. My rebuttal (and keep in mind that this is my standard rebuttal to this argument and it still holds up):
Banned stages: We do not ban stages to maximize Competitive viability. We ban stages for a variety of reasons, all of which boil down to:
* Anti-Competitive.
Elaboration:
- Randomness which can totally turn the tide of the game, case in point: Icicle Mountain, SSBM
- Promotes camping like a mofo (not to be confused with Mofo), case in point: Mushroom Kingdom II in SSBM.
- Gives certain character(s)/tactics way too huge of an advantage (over-centralization of characters/tactics viable on said stage), case in point: any number of stages with permanent walk-offs.
- Gives certain character(s) an auto-win (certain characters on Hyrule Temple, for instance), though this is just the extreme version of criteria #3
- Players fight the stage more than they fight each other, case in point: a jillion stages, such as 75M
Items fall under "Anti-Competitive" because they are
random. Not to mention the vast majority of them are over-powered. Why are there no
Shadow or
Gold tournaments in Guilty Gear XX (pick an XX, any XX) except for ****s and giggles? Same thing. All items are still random at the end of the day, though.
So we ban these stages and all items for being anti-Competitive. However, we do not ban them to
maximize Competitive viability. Because banning things to maximize Competitive viability implies, you know, actually banning things to maximize Competitive viability.
And if we're going to take things to the extreme, we're going to have to ban a truckload of more things if we want to ban for the sake of maximizing Competitive viability, most of them under the criteria of "Randomness". Hey, aren't Green Greens and Corneria actually a bit random as well? Well, if we're gonna ban things to maximize Competitive viability, i.e. minimize randomness, they need to go. And Turnip Pluck/Toss and Judgment Hammer and a few other techniques are quite random as well. Ban them or ban the characters which wield said moves!
Also, keep in mind that all of these bans are because of
on paper criteria. I mean, we could just not ban Hyrule Temple if everyone promises to not use any of the really broken tactics which exist for that stage. But we won't do that because people Play to Win (I've personally managed to win several tournaments and competitions by simply outsmarting by opponents and using the rules to my advantage, including an eating competition).
And
on paper, Meta Knight doesn't severely limit Competitive viability (i.e., being anti-Competitive) nor is he in any way
random. He does not fit any of the aforementioned ban criteria. It is only
in practice that he limits
choose to play as him, not because they need to in order to win but because they wish to have the easiest path to victory.
Keep in mind that this is merely a reply to
CRASHiC, not a reply to
Eyada. So let me get back to
Eyada's criteria. According to
Eyada's criteria, whenever criteria
76 and
79 conflict, one must choose the option least damaging to maximum diversity (this is if we're still under the fallacious assumption that we ban things to
maximize diversity... which we do not, as I am about to demonstrate).
Well, guess what, Meta Knight is not the only character limiting diversity. In fact, there are
several characters which reate 76-vs-79-situations whose solutions are "BAN!" according to "Least damaging to diversity". There are several characters which, if they were gone, will leave behind a metagame more diverse (i.e.
maximum diversity!!!) than were they allowed a continued legality in the Competitive Brawl community.
So, in effect, according to
Eyada's ban criteria, we have to ban, oh, a good 8 or so characters because with them gone, plenty more (well, more than 8) would become viable. And according to
Eyada's assumption that we ban to maximize, even 9 vs. 8 is enough, nay, such a situation
requires a ban, since we're, after all, going for
maximum diversity!
In fact, the criteria would
force us to ban in the case of the following hypothetical scenario:
If by banning characters B, C, D, E, F, G, H we'd make I, J, K, L, M, N, O (7 vs. 7) characters viable, we shouldn't ban.
But, if we, in addition to banning B-G also ban A, would render not only P viable but also Q because P and Q happen to have ****ty match-ups against all of B-G in addition to A, then we
must ban A-H because we'd get 9 characters in return for "only" 8.
In this scenario, banning B-G (any number of them) would leave us with a total sum of 0 net gain. Banning A by himself or in conjunction with any number of B-G other than all 7 would leave us with a loss. However, banning all of A-G (
8 characters) would leave us with a +1 viable character gain. According to
Eyada's criteria, this would necessitate a ban since we are, apparently, going for
maximum diversity with our banning... only we aren't. And never have. And shouldn't. Ever. Ever, ever. Yes, really. Ever, ever.
*Takes a bow*
Keep in mind it was based on Eyada's original draft and he has a new one.
Please link me to this new draft since I just proved
Eyada's original draft fallacious.
Was that REALLY necessary?
Yes. Yes, it was.