Just to clarify, which characters are you talking about here? Please list all of them.
S (obviously), A and large chunks of B. S and A would have to go, hands down. Some Bs are debatable.
Ah yes, Sirlin's criteria. I love Playing to Win as well. I am a big fan of most of the ideas Sirlin has put into writing on his website.
It happens to be the ban criteria almost every single Competitive gaming community in existence uses.
In fact, my diversity argument is almost entirely based on ideas I encountered on Sirlin's website and in his book. My argument is a (non-obvious) logical evolution of some of Sirlin's ideas; the result of exploring and refining Sirlin's ban criteria to the furthest logical degree possible.
"Ban anything which severely limit diversity" -> "Ban anything which will give us greater diversity if banned"
That's not evolution, that's *******ization.
Simple question: You say that banning something which severely limits diversity is justified; Why? What is the rigorous, logical justification for that being a valid ban criteria?
Because if something severely limits diversity, it is over-centralizing the metagame. The metagame is largely revolving around something. And this limitation
must be by
nature, not by
choice.
You must be
unable to pick other options and still stand a reasonable chance at victory, thus
forcing you to pick Option, say, MK. If Option MK is so much better than all other options, you cannot win by choosing any option besides Option MK. If so, then it needs to be banned since the game is literally MK-only by nature and not because people just choose to play as MK.
If it is over-centralized simply by
choice, then players still have the
choice to use someone else.
I assume that since you have a firm belief in the validity of that ban criteria, you will be able to provide the justification for why you have a firm belief in it. Your answer needn't be complex; I'm not trying to nit-pick or attack your ideas. My goal here is to help you realize some important truths about Sirlin's criteria that will allow you to see why my diversity argument is necessary and accurate.
"Maximize diversity" will never be a true evolution of Sirlin's very moderaete criteria.
Why are random things "anti-competitive"?
Because randomness affects the results of a match through things entirely out of players' control unless they are
psychic. They can read their opponents like a book, but still lose if the game just happens to decide to spawn the wrong item at the wrong time.
In the ring, there's only you and your opponent. You can see him/her. You know which weapons s/he wields. You can know the match-up inside out. But all of that can turn on its head if the game just happens to feel like spawning a Bob-Omb above your head while you're in the middle of performing a move other than an aerial (and the move must not have been started too long ago), a tilt or a jab (must occur simoultaneously as the spawning) in the right direction.
Therefore, randomness is anti-Competitive. Because it is out of the competitors' hands.
Bear in mind that banning Green Greens or Corneria is a loss of diversity. (And a fairly significant amount, given the large impact that stages have on match-ups in Brawl.) As such, the question becomes whether the "randomness" within these stages actually causes enough damage to diversity to warrant banning those stages.
You can tech on falling blocks, you can be
killed by falling blocks (notably bombs), so, yeah, Green Greens is bannable, IMO. Corneria is a harder sell.
Turnip Pluck and Judgment are not random according to my criteria, and, as such, do not warrant a ban.
You must mean they aren't random
enough. Because they are quite random.
While the effect generated by Peach's Turnip Pluck and G&W's Judgment is random, the decision to perform the move is not. Peach will never randomly pluck a Turnip, and G&W will never randomly perform a Judgment Hammer; these moves are only introduced into the match if one of the players purposefully decides to perform the move.
This does not matter.
If Peach plucks a turnip and it's a normal turnip, big whoops. If she plucks a turnip and it's actually a grand-father turnip, a Bob-Omb or a Beamsword, then it
is a big whoop since all three of them can be used for very effective KO:ing and/or edgeguarding.
Now, according to the odds, you can go entire tournaments without picking up a single Bob-Omb or Beamsword (in a tournament match). However, I happen to pick up an average of, oh, 3 grandfather turnips per set. Depending on the tournament, that number might actually be 4-5. (This is all in Melee)
Is this fair? Is it fair that the person who faces X-Peach who is of roughly equal skill level tech-wise and mindgame-wise in comparison to me has to face 2 less grand-father turnips, one less Bob-Omb and one less Beamsword than the person who has to face me (both of these hypothetical players being of roughly equal skill level) at the exact same point in the brackets?
Chance is basically giving Player B (the one who is facing me) a handicap. A player can lose a game by simply having to face plenty more items coming out of Peach than another game where the same thing doesn't happen... and it
does happen that players lose due to this.
This distinction is important, and it is one of the things that separates these moves from items. Items are introduced into the match randomly, in a fashion completely outside the control of players; Peach and G&W's moves are introduced into the game only by player choice.
The choice of
one player. The other player cannot do anything besides simply not giving them the chance to use the moves in question, though this is nigh impossible.
And keep in mind that the person playing has
no control over the randomness whatsoever. Whoever is using Peach's Down B or G&W's Over B has
absolutely no direct control over whether or not the game will give them the desired effect.
Yes, the moves work
differently from items. But they are still
random. One could argue that items aren't random at all since their spawning is the only thing that is random about them. Once an item has spawned, you will know exactly what it will do (except for the ones with multiple effects, such as Pokéballs). With Peach's Down B and Mr. Game & Watch's Over B, when they "spawn" is not random, but their
effect is.
You can get hit by G&W's Over B and not die and come back and win a match yet get hit by it and die from a 9 in another instance and instantly lose the match. And it would have been random.
Peach and G&W's moves are options that players can meaningfully decide to perform; as such, they are not "random" in the same way items are. Players cannot meaningfully decide for an item to appear or not appear, which means that items constitute an entirely different type of "random". (Items also have several other immensely damaging flaws that necessitate their banning by my criteria, but I don't want to dilute this post any more by discussing them right now.)
The items-part of the post was not directed at you, so there's no reason why you should address it as we're in agreement with their banning.
Again, I will only ask that you list which characters in Brawl you are claiming would need to be banned under my criteria.
See above. If you want, I could specify which characters in B-tier need to go. But seriously, no one can, with a straight face, argue against the fact that S and A has to go.