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So the fact that the wii itself has to keep track of the software to allow hacks doesn't play a part? Cause if so then I withdraw my point. I have however never had trouble with a Wii that wasn't hacked and I have only had long transformations on hacked wiis.@The Ben: I also said some stuff that's relevant, and based under the assumption that with hacks we do violate the ToS and stuff.
@Judo: If the Wii was hacked, and there weren't any hacks active, I'm pretty sure it wasn't the Wii being hacked that caused the issue lol.
And putting on no tripping actually doesn't require hacking or softmodding the Wii anyway.
The wii itself doesn't keep track of it.So the fact that the wii itself has to keep track of the software to allow hacks doesn't play a part? Cause if so then I withdraw my point. I have however never had trouble with a Wii that wasn't hacked and I have only had long transformations on hacked wiis.
The reason to not allow gameplay altering codes is because well,In which case, the Unity Ruleset should say that texture and music hacks are banned as well as gameplay altering codes.
There is no reason to allow or disallow one without doing the same to the other.
So does a ledge-grab limit, we have already said as a community that that is ok.The reason to not allow gameplay altering codes is because well,
they alter gameplay.
Yea but we don't need to hack the game for that, and it's necessary.So does a ledge-grab limit, we have already said as a community that that is ok.
This is actually my field of expertise (business law was an important part of my studies in college.). The answer to this is probably not. I assume we're talking about gambling laws which usually make an exception to "games of skill". This would break into semantics in a court of law, but if games that actually require randomizing decks are viewed as games of skill (see Magic: The Gathering), than tripping is probably not enough to outweigh skill. Furthermore, machines are incapable of true randomness therefor it is arguable that tripping is not random nor an impediment to skill. In most states(probably all states, but if not every state than at least every state I've looked at) gambling laws don't apply to games of skill and we're therefor exempt from them. However, in the bizarre case that we find a state not like that (I can't think of any) the laws we'd need to worry about are money related (for example in Nebraska nobody can lose more than 50 dollars in a night in a non-sanctioned gamble).As for the legality of that, pretty sure Brawl tournaments are already technically illegal in many US states because of the "Player vs Machine" aspects of it. (e.g. tripping, stages)
That isn't the point. Them not giving a **** doesn't prevent potential repercussions.And Nintendo doesn't give a **** about competitive Brawl, and doesn't give a **** about about modded Brawl tournaments either.
So?Yea but we don't need to hack the game for that
A global ledge-grab limit is not necessary, no.Is turning off tripping necessary? No it's not.
Ok then. Btw you can speed it up I have seen it. It is something as simple as installing all the Zelda/Sheik files on the wii so it doesn't have to read from the disc. The transform is almost instant (like 30 frames)The wii itself doesn't keep track of it.
It sits unnoticed until it is needed, and then the Wii will access it.
The only way a hack being on the wii would speed up/slow down the loading time is if
1. The hack effected the Sheilda files somehow (making them considerably larger or smaller, for instance.)
2. The hack gave the wii 'more things to do' during the time of the transformation.
This is also present in unhacked brawl, as seen with Castle Siege.
3. The hack put a code in that slowed down the transform time. (I don't THINK you could speed it up, but I don't know.)
This sort of boils down to two questions, asking what it is about hacking a game that's so abhorrent in competitive play, especially when it's so simple to do, and what it means for something to be necessary.Yea but we don't need to hack the game for that, and it's necessary.
Is turning off tripping necessary? No it's not.
Read up on the DMCA.The reason to not allow gameplay altering codes is because well,
they alter gameplay.
And as for legality.
Once I buy a wii it's my wii lol.
Nintendo has no ownership over it, I can do whatever I want to it, I can hack it, burn it, take it apart, etc. What I shouldn't expect is to be allowed to use their network, since it's theirs obviously. I also shouldn't expect them to fix it if it breaks lol.
But hacking the wii itself isn't illegal.
Eh I don't have the time to read up on the EULA or Australia's laws on the matter, so I'll take your word for it.Read up on the DMCA.
Your Wii isn't yours. Nintendo's EULA is the naziest one of them all.
While I agree that generally what the community wants is best for the community (almost by definition really), we have to be careful not to be unfair for the minority.theunabletable said:I wouldn't say that having an LGL is necessary for any objective reason, other than our community wants it, which is a perfectly fine thing, imo
But how are you going to enter tournaments if you don't have wifi D:All they can do in Canada (at least for the moment... damn it feds) is ban me from their online. That is the ONLY thing they can legally do if I hack my Wii.
That's not it's only effect, unfortunately. It makes characters that dash frequently (D3, Falco, Fox) slightly less powerful and characters that rarely dash (Luigi, Wario, Jigglypuff) slightly more powerful. The slight changes in these character's power level mirror how slight the improvement to variability that disabling tripping actually brings.2. Anti-trip's ONLY effect is to reduce the role of random chance in determining a game's outcome. If you think this is anti-competitive, you are dumb and wrong.
Umm, you mean turning off tripping buffs characters who dash a lot right?That's not it's only effect, unfortunately. It makes characters that dash frequently (D3, Falco, Fox) slightly less powerful and characters that rarely dash (Luigi, Wario, Jigglypuff) slightly more powerful. The slight changes in these character's power level mirror how slight the improvement to variability that disabling tripping actually brings.
Unless the anti-trip hack becomes widely and easily accessible, it's unfair to slightly buff or nerf people's characters when they show up to tournaments. And their playstyles, since someone who's practiced on a normal wii is ever so slightly less likely to dash.
Yea I said I agreed with that and elaborated on itI talked about playstyles towards the end.
You could have been more clear on that Especially since the post you were quoting was specifically talking about the effects of anti-trip.And you're confusion comes from the antecedent of "it's" (which should be "its", possessive), I was referring to the impact of tripping itself, not the hack.
Unfortunately when you allow double posting you end up with people posting like 5 times in a row with like a line of text each, continuing on about what they were saying before or correcting something in their previous post because they can't be bothered pressing edit...Now you editted your post and mine makes less sense.
This is why I like forums that allow double posting.
Oh my, some characters have advantages over each other. That's horrible. Guess what would happen with no tripping? The exact opposite.That's not it's only effect, unfortunately. It makes characters that dash frequently (D3, Falco, Fox) slightly less powerful and characters that rarely dash (Luigi, Wario, Jigglypuff) slightly more powerful. The slight changes in these character's power level mirror how slight the improvement to variability that disabling tripping actually brings.
Unless the anti-trip hack becomes widely and easily accessible, it's unfair to slightly buff or nerf people's characters when they show up to tournaments. And their playstyles, since someone who's practiced on a normal wii is ever so slightly less likely to dash.
I understand it can be abused. But it is useful when people are ninjaing eachother, it's more clear what happened. This is kind of a tangent and not a big deal. I should have been more clear about the antecedent of it.Yea I said I agreed with that and elaborated on it
Though I did miss that part of your post at first.
You could have been more clear on that Especially since the post you were quoting was specifically talking about the effects of anti-trip.
Unfortunately when you allow double posting you end up with people posting like 5 times in a row with like a line of text each, continuing on about what they were saying before or correcting something in their previous post because they can't be bothered pressing edit...
And it just takes up unneeded space :/
I can't understand what you are trying to say because of the sarcasm.Oh my, some characters have advantages over each other. That's horrible. Guess what would happen with no tripping? The exact opposite.
I don't think anyone would contest this.However, with the only way for tripping to be turned off is through hacks, I'd say it'll never be allowed just on that alone, you can all argue why tripping is good for brawl, but the truth is this is the only reason why it's still in the game at tournaments.
'sup, Reductio ad absurdum.Removing tripping without removing other "noncompetetive" elements creates a double standard. The logical extension of removing tripping is to remove the YI cloud, force SV's platform to always start at the same place, and any other random stage element... while we're at it, we should (following this to the logical conclusion) also use a hack that makes G&W's hammer only get one number, D3's toss to pull all Waddle Dees, and Luigi to either always misfire or never misfire!
And?
Illustrating how illogical the claim was. Shadic was just pointing out the deductive fallacy that lead to absurd conclusions and therefore should be disregarded. Not saying either side is right, just that this is the wrong way to go about arguing for it.And?
What's the point of this post?