- Joined
- Aug 13, 2001
- Messages
- 34,492
- Location
- Cull Hazard
- NNID
- Irene4
- 3DS FC
- 1203-9265-8784
- Switch FC
- SW-7567-8572-3791
So putting on more randomness will allow it to be taken seriously? Yeah, no, won't work like you think it will.
Competitive Players want to test skill, not how often you can get screwed over by unbalancing crap.
It has done fine without them for all 3 games for years on end. We're going to lose quite a lot of players instead. Nobody has shown that they're not a problem whatsoever, so until they can actually prove that, as in, changing the standard, they'll stay off anyway.
And them off appeals to the majority anyway. Majority generally overrules the minority. You know, cause it literally makes sense.
What you're talking about won't honestly work either. Only some items are even balanced as is, and most of them are horribly designed. Brawl just has a very bad item list as is. Melee's was a lot better, once you could turn off explosives.
First, go make an item topic, since this isn't even about Items, second, GOOD LUCK.
Competitive Players want to test skill, not how often you can get screwed over by unbalancing crap.
It has done fine without them for all 3 games for years on end. We're going to lose quite a lot of players instead. Nobody has shown that they're not a problem whatsoever, so until they can actually prove that, as in, changing the standard, they'll stay off anyway.
And them off appeals to the majority anyway. Majority generally overrules the minority. You know, cause it literally makes sense.
What you're talking about won't honestly work either. Only some items are even balanced as is, and most of them are horribly designed. Brawl just has a very bad item list as is. Melee's was a lot better, once you could turn off explosives.
First, go make an item topic, since this isn't even about Items, second, GOOD LUCK.