Yeah, combo vids are made to make the character look good. That said, the only non-match vids I'll be putting up are instructional ones.
*EDIT*
I have a few videos. Got to play a friend of mine who just moved down from NJ.
v. King Dedede [Crono]
v. Metaknight [Crono]
v. Metaknight [Crono] 2
I'll comment on the DDD one. I'll pretty much just note everything I see in order.
:25 Probably not a good idea to ftilt at this percent, but if you do (and I do) follow up with jabs or grab, because they will probably get out, shield (like he did), and grab you. you're lucky he turned around. And generally ftilt isn't great for shield pressure. mix it up with jabs, tilts, aerials, etc.
:35 absolutely NO reason to fsmash. easily blocked and it wouldn't kill now anyway. Do not do that!
:38 I would have gone for the fthrow or dthrow instead of grab release. Could probably follow up well against a DDD at that percent.
:45 I would use dash attack as a punishment tool rather than to follow up. Its to easily punished. A well spaced aerial or needles would have been a better choice.
1:10 you should have killed him with usmash why use bair? o.o
1:18 an aerial approach is fine, but space it well or cross up so you don't get grabbed. Bair would have been a better option to avoid the grab. or needles.
1:23 You should really have killed him. Instead of bair, nair. It kills. And instead of fsmash dsmash it also kills and is actually reliable. nair and dsmash would have killed him like 20 percent ago. Don't let ppl live this long.
1:40 don't attack sheild with dash attack. >.>
1:58 rapid jab is not that unpunishable. Chill with the spam. You know what is pretty good though? dsmash! Do it! lol
2:10 stop giving him free shield grabs with fair approaches. >.< seriously, needlez
2:24 see above
2:34 too low a percent to pumel. just throw.
2:45 finish ftilt locks with nair, ultilt or w/e but don't just let them get out. Know when and how they are going to escape and answer accordingly.
2:46 don't throw out running usmash at this percent. Its a waste even if it does hit since you just decayed your best kill move.
2:50 ALWAYS short hop before chain. It simply makes the chain better in every way.
lol
3:03 don't fish for moves so agreesively. If you keep doing the same move (and missing) they'll notice and punish you. Even if getting a grab would get you 50 percent (and in this case it gets you like 10 lol) don't go for it so desperately, just let the opportunity present itself.
3:08 rapid jabs are just not that good. you get punished for them. 2 jabs-> crouch-> grab. Much more reliable, safe, and effective.
3:15 I don't remember a successful throw this game. sheik's pummels are not that fast. chill with those and just throw especially under 50 percent.
3:16 jab is safer after grab release then ftilt. And ftilting shields ain't safe shield pressure. I already said what you should do for shield pressure.
3:22 more getting punished for sh fair on DDD's shield
3:24 yay, you got the fair! But why fsmash? ftilt would have been a safer follow up and also resulted in much more damage looking at DDD's percent.
3:35 don't waste the usmash if it won't kill. Use nair instead or if you prefer it, utilt.
3:45 punish! with anything! Don't run!
3:59 when someone is on lag on a platform on bf at that percent you upsmash. its a guaranteed tipper and in that case a guaranteed kill.
4:19 some more getting punished for a blatantly unsafe approach on DDD. and DDD could have killed you for this with bthrow. I'm guessing this guy doesn't main DDD?
4:23 if that was intentional you should have started it higher obviously. If not: lol.
4:42 I told you dsmash kills. lol
Overview: MOAR NEEDLEZ!!!1 Seriously needle more. You don't really have to approach DDD, make him approach you. Also use needles more to punish instead of following up with things like dash attack as it is safer, more damaging, and easier to hit with. Off stage needles set up for great gimps too. Short hop fair is not the safest approach so replace it with bair or nair(? I remember hearing autocancled nair to jab on shield is unpunishable). walking and jabbing is good, but if you're going to rapid jab it kind of defeats the purpose of such a safe approach. Follow up ftilts better according to the percent, di, weight, etc and learn what percents you should be using it at, because you used it a lot just at all the wrong times. Learn how to use DACUS (light is an amazing reference for this) as in learn how to space with it and when it is safe to punish with it (air dodges, aerial lag, general lag).
Do me a favor and tell the DDD about bair. Its too good. XD